static int _s_set_AudioSource(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Game.UIButton gen_to_be_invoked = (Game.UIButton)translator.FastGetCSObj(L, 1); gen_to_be_invoked.AudioSource = (UnityEngine.AudioSource)translator.GetObject(L, 2, typeof(UnityEngine.AudioSource)); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int _g_get_AudioSource(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Game.UIButton gen_to_be_invoked = (Game.UIButton)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.AudioSource); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(1); }
static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 1) { Game.UIButton gen_ret = new Game.UIButton(); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to Game.UIButton constructor!")); }
static int _m_RemoveAllClick_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { Game.UIButton _button = (Game.UIButton)translator.GetObject(L, 1, typeof(Game.UIButton)); Game.UIListener.RemoveAllClick(_button); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_AddClick_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { Game.UIButton _button = (Game.UIButton)translator.GetObject(L, 1, typeof(Game.UIButton)); UnityEngine.Events.UnityAction _action = translator.GetDelegate <UnityEngine.Events.UnityAction>(L, 2); Game.UIListener.AddClick(_button, _action); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_OnPointerClick(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Game.UIButton gen_to_be_invoked = (Game.UIButton)translator.FastGetCSObj(L, 1); { UnityEngine.EventSystems.PointerEventData _eventData = (UnityEngine.EventSystems.PointerEventData)translator.GetObject(L, 2, typeof(UnityEngine.EventSystems.PointerEventData)); gen_to_be_invoked.OnPointerClick(_eventData); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }