static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 1) { Game.SyncTransComp gen_ret = new Game.SyncTransComp(); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to Game.SyncTransComp constructor!")); }
static int _m_Sync(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Game.SyncTransComp gen_to_be_invoked = (Game.SyncTransComp)translator.FastGetCSObj(L, 1); { Game.aoi_trans _status = (Game.aoi_trans)translator.GetObject(L, 2, typeof(Game.aoi_trans)); gen_to_be_invoked.Sync(_status); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }