private void btnDone_Click(object sender, EventArgs e) { // load data into actor cmd = Game.ExitCommand.Done; this.Close(); }
private void btn_Done_Click(object sender, EventArgs e) { if (m_currentPointsLeft > 0) { DialogResult dr = MessageBox.Show("You have points left to spend, are you sure you are done?", "", MessageBoxButtons.YesNo); if (dr != DialogResult.Yes) { return; } } RPGCalc calc = new RPGCalc(); ThisActor.HPBaseMax = calc.GetBaseHP(ThisActor); ThisActor.MPBaseMax = calc.GetBaseMP(ThisActor); this.ThisActor.ResetStats(); cmd = Game.ExitCommand.Done; this.Close(); }
private void btn_Done_Click(object sender, EventArgs e) { // set values to new character // check name if (tbName.Text.Length < 1) { MessageBox.Show("Please type in your character's name."); return; } else { ThisActor.Name = tbName.Text; } if (cbGender.SelectedText == null) { MessageBox.Show("Please select your character's gender."); return; } else { ThisActor.GenderAsString = cbGender.SelectedText; } if (cbAlignment.SelectedText == null) { MessageBox.Show("Please select your character's alignment."); return; } else { ThisActor.SetAlignment( Int32.Parse(((CBItem)(cbAlignment.SelectedItem)).ID)); } cmd = Game.ExitCommand.Done; this.Close(); }
private void btnCancel_Click(object sender, EventArgs e) { cmd = Game.ExitCommand.Cancel; this.Close(); }
private void btnDone_Click(object sender, EventArgs e) { cmd = Game.ExitCommand.Done; this.Close(); }
private void btnOptions_Click(object sender, EventArgs e) { cmd = Game.ExitCommand.Options; this.Close(); }
private void btnDone_Click(object sender, EventArgs e) { MessageBox.Show("Settings saved."); cmd = Game.ExitCommand.Done; this.Close(); }
private void btnUsePremadeCharacter_Click(object sender, EventArgs e) { cmd = Game.ExitCommand.UsePremadeCharacter; this.Close(); }
private void btnNewCharacter_Click(object sender, EventArgs e) { cmd = Game.ExitCommand.CreateCharacter; this.Close(); }