Esempio n. 1
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            public void ShouldHashInTheSide()
            {
                var board = new Game.Board();
                var pawn1 = new Pawn {
                    Square = 1
                };

                board.HashSide();
                board.HashPiece(pawn1);

                board.PositionKey.Should().NotBe(HashPawnSquareOne);
                board.HashSide();
                board.PositionKey.Should().Be(HashPawnSquareOne);
            }
Esempio n. 2
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            public void ShouldUpdateThePositionInHistoryEntry()
            {
                var board = new Game.Board();

                board.ParseFen(InitialBoardSetupWhiteToMove);

                // move to the same square
                var m = new Move(new Pawn {
                    Square = 22
                }, 22);

                board.MakeMove(m);

                // undo the side change
                board.HashSide();


                board.History[0].PositionKey.Should().Be(board.PositionKey);
            }
Esempio n. 3
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            public void ShouldNotHashOutTheEnPassantKeyIfItIsSet()
            {
                var board = new Game.Board();

                board.ParseFen(InitialBoardSetupWhiteToMove);
                var initialPosKey = board.PositionKey;

                board.EnPassantSquare = 0;

                // move to the same square
                var m = new Move(new Pawn {
                    Color = Color.White, Square = 22
                }, 22);

                board.MakeMove(m);

                // undo the side change
                board.HashSide();

                board.PositionKey.Should().Be(initialPosKey);
            }