Esempio n. 1
0
    public static GamblingState JSONToGamlingState(JSONObject jobj)
    {
        GamblingState gamblingState = new GamblingState();

        gamblingState.Rewards = new ReactiveProperty <BigDouble[]>(new BigDouble[31]);
        for (int i = 0; i < 31; i++)
        {
            gamblingState.Rewards.Value[i] = jobj.asBigDouble("Rewards_" + (RewardEnum)i, () => BigDouble.ZERO);
        }
        gamblingState.FailCost.Value             = jobj.asInt("FailCost", () => 25);
        gamblingState.FailPaid.Value             = jobj.asBool("FailPaid", () => true);
        gamblingState.FailAmount.Value           = jobj.asInt("FailAmount", () => 0);
        gamblingState.ButtonOneState.Value       = jobj.asInt("ButtonOneState", () => 0);
        gamblingState.ButtonTwoState.Value       = jobj.asInt("ButtonTwoState", () => 0);
        gamblingState.ButtonThreeState.Value     = jobj.asInt("ButtonThreeState", () => 0);
        gamblingState.ButtonFourState.Value      = jobj.asInt("ButtonFourState", () => 0);
        gamblingState.CurrentGamblingLevel.Value = jobj.asInt("CurrentGamblingLevel", () => - 1);
        gamblingState.RewardCards = new ReactiveProperty <RewardData[]>(new RewardData[4]);
        for (int j = 0; j < 4; j++)
        {
            int        type       = jobj.asInt("RewardCardType_" + j, () => 0);
            BigDouble  amount     = jobj.asBigDouble("RewardCardAmount_" + j, () => - 1L);
            RewardData rewardData = new RewardData((RewardEnum)type, amount);
            gamblingState.RewardCards.Value[j] = rewardData;
        }
        return(gamblingState);
    }
Esempio n. 2
0
    private void LoadGamblingState()
    {
        GamblingState value = PlayerData.Instance.Gambling.Value;

        if (value.CurrentGamblingLevel.Value < 0)
        {
            value.CurrentGamblingLevel.Value = 0;
        }
        Rewards              = value.Rewards;
        FailCost             = value.FailCost;
        FailPaid             = value.FailPaid;
        FailAmount           = value.FailAmount;
        ButtonOneState       = value.ButtonOneState;
        ButtonTwoState       = value.ButtonTwoState;
        ButtonThreeState     = value.ButtonThreeState;
        ButtonFourState      = value.ButtonFourState;
        CurrentGamblingLevel = value.CurrentGamblingLevel;
        RewardCards          = value.RewardCards;
    }
Esempio n. 3
0
    public static JSONObject GamblingStateToJSON(GamblingState state)
    {
        JSONObject jSONObject = new JSONObject(JSONObject.Type.OBJECT);

        for (int i = 0; i < 31; i++)
        {
            jSONObject.AddField("Rewards_" + (RewardEnum)i, state.Rewards.Value[i].ToString());
        }
        jSONObject.AddField("FailCost", state.FailCost.Value);
        jSONObject.AddField("FailPaid", state.FailPaid.Value);
        jSONObject.AddField("FailAmount", state.FailAmount.Value);
        jSONObject.AddField("ButtonOneState", state.ButtonOneState.Value);
        jSONObject.AddField("ButtonTwoState", state.ButtonTwoState.Value);
        jSONObject.AddField("ButtonThreeState", state.ButtonThreeState.Value);
        jSONObject.AddField("ButtonFourState", state.ButtonFourState.Value);
        jSONObject.AddField("CurrentGamblingLevel", state.CurrentGamblingLevel.Value);
        for (int j = 0; j < 4; j++)
        {
            jSONObject.AddField("RewardCardType_" + j, (int)state.RewardCards.Value[j].Type);
            jSONObject.AddField("RewardCardAmount_" + j, state.RewardCards.Value[j].Amount.ToString());
        }
        return(jSONObject);
    }