Esempio n. 1
0
        GambleItem GetRandomItem()
        {
            string            rarityName = GetRandomRarity();
            string            itemName   = GetRandomItemOfRarityClass(rarityName);
            GambleRarityClass rarity     = LookUpRarityClass(rarityName);

            return(LookUpItem(itemName, rarity));
        }
Esempio n. 2
0
 GambleRarityClass LookUpRarityClass(string classKey)
 {
     if (RarityClasses.ContainsKey(classKey))
     {
         GambleRarityClass rc = new GambleRarityClass();
         var rClass           = (Dictionary <string, object>)RarityClasses[classKey];
         rc.name   = Convert.ToString(rClass["name"]);
         rc.color  = Convert.ToString(rClass["color"]);
         rc.chance = Convert.ToInt32(rClass["chance"]);
         rc.items  = (List <object>)rClass["items"];
         return(rc);
     }
     else
     {
         PrintWarning($"Could not find rarity {classKey}");
         return(null);
     }
 }
Esempio n. 3
0
 GambleItem LookUpItem(string itemKey, GambleRarityClass rClass)
 {
     if (Items.ContainsKey(itemKey))
     {
         GambleItem gi   = new GambleItem();
         var        item = (Dictionary <string, object>)Items[itemKey];
         gi.itemID   = Convert.ToInt32(item["itemid"]);
         gi.itemImg  = Convert.ToString(item["img"]);
         gi.itemName = Convert.ToString(item["name"]);
         gi.skinID   = Convert.ToInt32(item["skinid"]);
         gi.color    = rClass.color;
         return(gi);
     }
     else
     {
         PrintWarning($"Could not find item {itemKey}");
         return(null);
     }
 }