private void CreateGallery() { MenuChildList.Add(Instantiate(GalleryPrefab)); MenuChildList [0].transform.SetParent(this.transform, false); switch (MenuContent) { case 1: //select game menu selectgamemenumanager = GetComponent <SelectGameMenuManager> (); break; case 2: //select build asset menu selectbuildassetmenumanager = GetComponent <BuildAssetMainMenuManager> (); break; case 3: //select build map menu selectbuildmapmenumanager = GetComponent <SelectBuildMapPanelMenuManager> (); break; default: break; } galleryuimanager = this.transform.GetChild(0).GetComponent <GalleryUIManager> (); galleryuimanager.IsGalleryCreated = false; }
public void StartGalleryElement() { GalleryMenu = this.transform.parent.gameObject.transform.parent.gameObject; gallerymanager = GalleryMenu.GetComponent <GalleryUIManager> (); }