public Galaxy(string name, GalaxyType type, int numberOfStars) { Name = name; Type = type; NumberOfStars = numberOfStars; StarsDict = new Dictionary <string, Star>(); }
private void buttonGalaxyTypeRight_Click(object sender, EventArgs e) { switch (galaxytype) { case GalaxyType.Irregular: pictureBoxGalaxyType.Image = Properties.Resources.icon_newgame_spiral; labelGalaxyType.Text = "Spiral"; galaxytype = GalaxyType.Spiral; break; case GalaxyType.Spiral: pictureBoxGalaxyType.Image = Properties.Resources.icon_newgame_sphere; labelGalaxyType.Text = "Elliptical"; galaxytype = GalaxyType.Eliptical; break; case GalaxyType.Eliptical: pictureBoxGalaxyType.Image = Properties.Resources.icon_newgame_sphere; labelGalaxyType.Text = "Sphere"; galaxytype = GalaxyType.Sphere; break; case GalaxyType.Sphere: pictureBoxGalaxyType.Image = Properties.Resources.icon_newgame_irregular; labelGalaxyType.Text = "Irregular"; galaxytype = GalaxyType.Irregular; break; } }
private void onButtonGalaxyTypeRightClick(Base control, EventArgs args) { switch (galaxytype) { case GalaxyType.Irregular: imageGalaxyType.Image = Properties.Resources.icon_newgame_spiral; label.Text = "Spiral"; galaxytype = GalaxyType.Spiral; break; case GalaxyType.Spiral: imageGalaxyType.Image = Properties.Resources.icon_newgame_sphere; label.Text = "Elliptical"; galaxytype = GalaxyType.Eliptical; break; case GalaxyType.Eliptical: imageGalaxyType.Image = Properties.Resources.icon_newgame_sphere; label.Text = "Sphere"; galaxytype = GalaxyType.Sphere; break; case GalaxyType.Sphere: imageGalaxyType.Image = Properties.Resources.icon_newgame_irregular; label.Text = "Irregular"; galaxytype = GalaxyType.Irregular; break; } }
public GalaxyAdded(UniverseId id, GalaxyId galaxyId, string name, GalaxyType type, DateTime dateUtc) { Id = id; GalaxyId = galaxyId; Name = name; Type = type; DateUtc = dateUtc; }
public Galaxy(GalaxyType type, GalaxySize size) { Type = type; Size = size; GenerateStarSystems(); TimeController.Instance.OnTick += OnTick; }
public Galaxy(Galaxy g) { name = g.name; type = g.type; discovered = g.discovered; rad = g.rad; thic = g.thic; PhotoFile = g.photoFile; }
public Galaxy(string n, GalaxyType t, DateTime d, double r, double thic, double l) { Name = n; Type = t; Discovered = d; Rad = r; Thic = thic; Luminosity = l; PhotoFile = DefPic; }
public Galaxy(string n, GalaxyType t, DateTime d) { Name = n; Type = t; Discovered = d; Rad = minRad; Thic = minThic; Luminosity = minLuminosity; PhotoFile = DefPic; }
public Galaxy(object o) { try { Galaxy g = o as Galaxy; name = g.name; type = g.type; discovered = g.discovered; rad = g.rad; thic = g.thic; PhotoFile = g.photoFile; } catch { } }
public static GalaxyExample Create(GalaxyType type) { switch (type) { case GalaxyType.Smooth: return(new SmoothGalaxy()); case GalaxyType.Features: return(new FeaturesGalaxy()); case GalaxyType.NotAGalaxy: return(new NotAGalaxy()); default: throw new Exception("Example model not found."); } }
/// <summary> /// Генерирует новую галактику /// </summary> /// <param name="galaxyname">Название галактики</param> /// <param name="playerName">Имя игрока</param> /// <param name="type">Тип галактики</param> /// <param name="size">Размер галактики</param> /// <param name="starCount">Количество звездных систем</param> /// <param name="generateRandomEvent">Возможность появления идеальной планеты</param> public void GenerateNew(string galaxyname, GalaxyType type, int size, int starCount, bool generateRandomEvent) { Time = 3000.0;//Начальное время 3000 лет нашей эры name = galaxyname; galaxyType = type; switch (type) { case GalaxyType.Spiral: //Генерируем 4 "ветки" спирали generate_spiral_galaxy(0.0, size, starCount); generate_spiral_galaxy(Math.PI * 10, size, starCount); generate_spiral_galaxy(Math.PI * 20, size, starCount); generate_spiral_galaxy(Math.PI * 30, size, starCount); break; case GalaxyType.Eliptical: generate_elliptical_galaxy(size, starCount); break; case GalaxyType.Irregular: generate_irregular_galaxy(0, size, starCount); generate_irregular_galaxy(Math.PI * 20, size, starCount); break; case GalaxyType.Sphere: generate_sphere_galaxy(size, starCount); break; } //Задаем начальные координаты всех объектов в галактике путем пересчета координат методов Move с начальным временем Move(Time); //Генерация случайных событий... Random rand = new Random((int)DateTime.Now.Ticks); if (generateRandomEvent) { generate_random_events(); } PathFinding.PathFinder.FillDistancesFrom(stars); //заносим дистанции в массив для дальнейшего поиска пути }
// Called before Added but after Constructor: for saving/loading purposes public void Initialise(GalaxyType galaxy) { GalaxyInfo = galaxy; // Parse from loaded JSON int systemid = 0; foreach (StarSystemType system in galaxy.StarSystems) { StarPositions.Add(system.Position); foreach (int neighbour in system.Neighbours) { StarConnections.Add(new Vector2(systemid, neighbour)); } StarOwners.Add(system.Owner); systemid++; } // Run normal initialisation function to create Otter objects Initialise(); }
public AddGalaxy(UniverseId id, string name, GalaxyType type) { Id = id; Name = name; Type = type; }
public void GenerateGalaxy(GameData gameData) { //string _seedS = .ToString (); //inputField.text = _seedS; // ssg.GenereateSystemFromStringSeed (_seedS); //Random.InitState (Random.Range (0, 1000)); seed = gameData.seed; galaxyType = gameData.galaxyType; Random.InitState(seed); //Random.InitState (17); //Random.InitState (677); //int numberOfSystems = 250; //starSystem = new StarSystem[numberOfSystems]; //systemSeed = new int[numberOfSystems]; systemPoint = new SystemPointNode[gameData.numberOfSystems]; for (int i = 0; i < gameData.numberOfSystems; i++) { //starSystem [i] = new StarSystem ( Random.Range (0, 99999)); //starSystem [i].seed = Random.Range (0, 99999); systemPoint[i] = new SystemPointNode(); systemPoint [i].numberOfJumpsAway = 0; } GalaxyGeneration.CreateGalaxy(out starSystem, gameData.numberOfSystems).transform.parent = transform; if (gameData.savedGame) { for (int i = 0; i < gameData.numberOfSystems; i++) { for (int j = 0; j < starSystem [i].anomaliEventCompleted.Length; j++) { starSystem [i].anomaliEventCompleted [j] = gameData.anomaliCompleted [i, j]; } } } float diskRadius = 250; float holeRadius = 150; if (gameData.numberOfSystems == 50) { diskRadius = 100; holeRadius = 25; } else if (gameData.numberOfSystems == 125) { diskRadius = 200; holeRadius = 75; } else if (gameData.numberOfSystems == 250) { diskRadius = 250; holeRadius = 150; } else if (gameData.numberOfSystems == 500) { diskRadius = 400; holeRadius = 200; } foreach (Transform child in transform.GetChild(0).transform) { switch (galaxyType) { case GalaxyType.Elliptical: child.position = SetSystemPointPosition(diskRadius); break; case GalaxyType.ring: child.position = SetDonutSystemPointPosition(Vector3.zero, diskRadius, holeRadius); break; case GalaxyType.spiral: break; // // default: // child.position = SetDonutSystemPointPosition (Vector3.zero, 250, 150); // break; } } for (int s = 0; s < systemPoint.Length; s++) { systemPoint [s].SetPosition(transform.GetChild(0).GetChild(s).position); } systemPoint [0].SetConectedToZero(true); // for (int s = 0; s < systemPoint.Length; s++) { // // FindConnections (s); // // } for (int s = 0; s < systemPoint.Length; s++) { //if (systemPoint [s].conectedToZero) { FindSecondaryConnections(); //} } // for (int s = 0; s < systemPoint.Length; s++) { // //if (systemPoint [s].conectedToZero) { // FindThirdConnections (s); // //} // } for (int s = 0; s < systemPoint.Length; s++) { ConnectSystems(s).transform.parent = transform.GetChild(0).GetChild(s); } GenerateSystem(starSystem [gameData.startingSystem], true); currentSystem = gameData.startingSystem; transform.GetChild(0).gameObject.SetActive(false); //currentSystemObject.transform.parent = transform.GetChild (0); //currentSystemObject.transform.position = systemPoint [gameData.startingSystem].position; }