public GalaxyMap LoadGalaxyMap(string galaxyMapName) { GalaxyMap galaxyMap = null; try { GalaxyMapLoader mapLoader = new GalaxyMapLoader(); galaxyMap = mapLoader.LoadGalaxyMap(galaxyMapName, this); galaxyMap.Lock(); } catch (XmlException ex) { throw; } catch (GalaxyMapBuildingException ex) { throw; } return(galaxyMap); }
public GalaxyMap LoadGalaxyMap(string galaxyMapName) { logger.Info("Loading map: {0}", galaxyMapName); GalaxyMap galaxyMap = null; try { GalaxyMapLoader mapLoader = new GalaxyMapLoader(); galaxyMap = mapLoader.LoadGalaxyMap(galaxyMapName, this); galaxyMap.Lock(); } catch (XmlException ex) { logger.Fatal("Map loading failed: {0}", ex.Message, ex); throw; } catch (GalaxyMapBuildingException ex) { logger.Fatal("Map building failed: {0}", ex.Message, ex); throw; } return(galaxyMap); }