// Start is called before the first frame update void Start() { gameObject.SetActive(false); closeButton.onClick.AddListener(() => { GachaManager.OpenGachaTop(); gameObject.SetActive(false); }); }
// Start is called before the first frame update void Start() { gameObject.SetActive(false); gachaItemBase.SetActive(false); backButton.onClick.AddListener(() => { Reset(); gameObject.SetActive(false); GachaManager.OpenGachaTop(); }); okButton.onClick.AddListener(() => { GachaManager.OpenGachaResult(ref gachaItemData); Reset(); gameObject.SetActive(false); }); }