/// <summary> /// 뽑기 카드박스 생성 /// </summary> /// <param name="recvData"></param> private void CreateCard(_stShopBuyAck recvData) { DATA_SHOP_NEW shopdata = CDATA_SHOP_NEW.Get(recvData.cShopBuyGood.kCategoryType, recvData.cShopBuyGood.kGoodsID); if (shopdata == null || shopdata.iPriceValue2 == 0) { _gachaType = enGachaType.One; } else { _gachaType = enGachaType.Continue; _reGachaButtonCountLabel.text = shopdata.iPriceValue2.ToString(); _reGachaPriceValue = shopdata.iPriceValue2; } ActiveCardPanel(false); _ExitPanelGameObject.gameObject.SetActive(false); _ExitLabel.gameObject.SetActive(false); _reGachaButton.SetActive(false); _exitButton.SetActive(false); if (_GachaCardCamera == null) { _GachaCardCamera = UIResourceMgr.CreatePrefab <GachaCardCamera>(BUNDLELIST.PREFABS_ETC_GACHACARD, UIControlManager.instance.GUI3DObj.transform, "GachaCardCamera"); } _GachaCardCamera.Init(); if (recvData.vAddCreatures != null && recvData.vAddCreatures.Count > 0) { _GachaBoxType = enGachaBoxType.Creature; if (_GachaCardBox == null) { _GachaCardBox = UIResourceMgr.CreatePrefab <GachaBox>(BUNDLELIST.PREFABS_ETC_GACHACARD, UIControlManager.instance.MainMenuBaseObj.transform, "GachaMonsterBox"); _GachaCardBox.Init(recvData); } } else if (recvData.vAddItems != null && recvData.vAddItems.Count > 0) { _GachaBoxType = enGachaBoxType.Item; if (_GachaCardBox == null) { _GachaCardBox = UIResourceMgr.CreatePrefab <GachaBox>(BUNDLELIST.PREFABS_ETC_GACHACARD, UIControlManager.instance.MainMenuBaseObj.transform, "GachaBox"); _GachaCardBox.Init(recvData); } } _GachaCardBox.CreateCard(recvData, OnCardOpenEvent, OnCardOpen3DEvent); _GachaCardBox.gameObject.SetActive(true); _GachaCardBox.Anim.Stop(); _GachaCardBox.OpenEffect.SetActive(false); _GachaCardBox.EndEffect.SetActive(false); Set3DGachaCamera(); if (_CardResult3D == null) { _CardResult3D = UIResourceMgr.CreatePrefab <CardResult3DElement>(BUNDLELIST.PREFABS_UI_CASHSHOP, this.transform.parent, "CardResult3DElement"); _CardResult3D.Init(this, OnCardOpenEvent, SetAllCardOpenButton, Set3DResultCamera, Set3DGachaCamera); } _CardResult3D.CardClear(); _CardResult3D.SetCardResult(recvData.vAddCreatures); _CardResult3D.CloseUI(); if (_OpenPanelCoroutine != null) { StopCoroutine(_OpenPanelCoroutine); _OpenPanelCoroutine = null; } _OpenPanelCoroutine = IeOpenPanel(0.5f, _GachaCardBox.AnimLength); StartCoroutine(_OpenPanelCoroutine); }
public void InitCard(_stOTShopBuyAck recvData) { DestroyIcon(); int RewardIconPos = 0; foreach (CItem item in recvData.vAddItems) { GuildRaidRewardIcon guildRaidRewardIcon = UIResourceMgr.CreatePrefab <GuildRaidRewardIcon>(BUNDLELIST.PREFABS_UI_GUILDRAID, _RewardIconPosList[RewardIconPos], "GuildRaidRewardIcon"); guildRaidRewardIcon.gameObject.SetActive(false); guildRaidRewardIcon.InitItem(item); _RewardIconList.Add(guildRaidRewardIcon); RewardIconPos++; } foreach (CCreatureDetail creature in recvData.vAddCreatures) { GuildRaidRewardIcon guildRaidRewardIcon = UIResourceMgr.CreatePrefab <GuildRaidRewardIcon>(BUNDLELIST.PREFABS_UI_GUILDRAID, _RewardIconPosList[RewardIconPos], "GuildRaidRewardIcon"); guildRaidRewardIcon.gameObject.SetActive(false); guildRaidRewardIcon.InitCreature(creature); _RewardIconList.Add(guildRaidRewardIcon); RewardIconPos++; } //foreach (_stShopWealth wealth in recvData.vCurrWealth) //{ // if (wealth.kWealthType != DATA_ITEM_SUB_TYPE_NEW._enItemStatusSubType.ITEMTYPE_MI_GUILDTOKEN && UserInfo.Instance.GetWealth(wealth.kWealthType) != wealth.kWealthCount) // { // GuildRaidRewardIcon guildRaidRewardIcon = UIResourceMgr.CreatePrefab<GuildRaidRewardIcon>(BUNDLELIST.PREFABS_UI_GUILDRAID, _RewardIconPosList[RewardIconPos], "GuildRaidRewardIcon"); // guildRaidRewardIcon.gameObject.SetActive(false); // guildRaidRewardIcon.InitWealth(wealth); // _RewardIconList.Add(guildRaidRewardIcon); // RewardIconPos++; // } //} // 연출 카메라 셋팅. { if (_GachaCardCamera == null) { _GachaCardCamera = UIResourceMgr.CreatePrefab <GachaCardCamera>(BUNDLELIST.PREFABS_ETC_GACHACARD, UIControlManager.instance.GUI3DObj.transform, "GachaCardCamera"); } _GachaCardCamera.Init(); } // 연출 뽑기상자 셋팅. { if (_GachaBox == null) { _GachaBox = UIResourceMgr.CreatePrefab <GachaBox>(BUNDLELIST.PREFABS_ETC_GUILDBOX, UIControlManager.instance.MainMenuBaseObj.transform, "Guildbox", SetTransformType.IgnoreValue); } _GachaBox.Init(); } // 카메라 원본값 저장. { _3DCamera = UIControlManager.instance.Camera3D; _3DCameraOriginPos = _3DCamera.transform.localPosition; _3DCameraOriginRotion = _3DCamera.transform.localRotation; _3DGUITransform = UIControlManager.instance.GUI3DObj.transform; } // 3D 연출을 하기 위해 카메라 변경. { _3DCamera.transform.parent = _GachaCardCamera.transform; _3DCamera.transform.localPosition = _3DCameraGachaBoxPos; _3DCamera.transform.localRotation = _3DCameraGachaBoxRotion; //_GachaBox.transform.localPosition = Vector3.zero; } _GachaBox.gameObject.SetActive(false); StartCoroutine(GachaBoxAction(0.5f)); }