public SBHsdVertex(GXVector3 pOS, GXVector3 nRM, GXVector2 uV0, Vector4 bone, Vector4 weight) : this() { POS = pOS; NRM = nRM; UV0 = uV0; Bone = bone; Weight = weight; }
public static Vector2 GLVector2(GXVector2 v) { return(new Vector2(v.X, v.Y)); }
public SBHsdVertex(GXVector3 pOS, GXVector3 nRM, GXVector2 uV0, Vector4 bone, Vector4 weight) : this() { POS = pOS; NRM = nRM; UV0 = uV0; Bone = bone; Weight = weight; }
public static Vector2 GLVector2(GXVector2 v) { return(new Vector2(v.X, v.Y)); }