Esempio n. 1
0
    private void Start()
    {
        DataSaver.s.saveEvent += SaveBuildingSlots;

        //Player_InventoryController.s.inventoryContentsChangedEvent += UpdateSlotsBuildableStates;

        scont = GetComponent <GUI_SwitchController>();
    }
    private void Awake()
    {
        if (s != null)
        {
            Debug.LogError(string.Format("More than one singleton copy of {0} is detected! this shouldn't happen.", this.ToString()));
        }

        s = this;
    }