Esempio n. 1
0
        /// <summary>
        /// cTor Set the voice output and create the voice out items
        /// </summary>
        /// <param name="speaker">A GUI_Speech object to talk from</param>
        public HudVoice(GUI_Speech speaker)
        {
            // Create all voice out items and add them to a list for Configuration
            // ADD NEW ITEMS ONLY AT THE END - App Settings is according to this sequence
            v_parkbrake   = new T_Brakes(speaker); m_triggerList.Add(v_parkbrake);
            v_gear        = new T_Gear(speaker); m_triggerList.Add(v_gear);
            v_flaps       = new T_Flaps(speaker); m_triggerList.Add(v_flaps);
            v_waypointETE = new T_WaypointETE(speaker); m_triggerList.Add(v_waypointETE);
            v_glideslope  = new T_Glideslope(speaker); m_triggerList.Add(v_glideslope);
            v_apAltHold   = new T_AltHold(speaker); m_triggerList.Add(v_apAltHold);
            v_airTemp     = new T_OAT(speaker); m_triggerList.Add(v_airTemp);
            v_warnFuel    = new T_WarnFuel(speaker); m_triggerList.Add(v_warnFuel);
            v_rotate      = new T_IAS_Rotate(speaker); m_triggerList.Add(v_rotate);
            v_spoilers    = new T_Spoilers(speaker); m_triggerList.Add(v_spoilers);

            // load from settings
            string profile = AppSettings.Instance.VoiceCalloutProfile;

            string[] e   = profile.Split(new char[] { ';' }, StringSplitOptions.RemoveEmptyEntries);
            int      idx = 0;

            foreach (var vc in m_triggerList)
            {
                bool enabled = false; // default OFF
                if (e.Length > idx)
                {
                    enabled = e[idx] == "1"; // found an element in the string
                }
                idx++;                       // next item
                vc.Enabled = enabled;
            }
        }
Esempio n. 2
0
 /// <summary>
 /// cTor:
 /// </summary>
 /// <param name="proto"></param>
 public V_RAaudio(Label proto, bool showUnit, GUI_Speech gUI_SpeechRef)
     : base(proto, showUnit)
 {
     m_unit      = "ft";
     m_default   = DefaultString("+__'___ " + " "); // -nn,nnn + blank
     Text        = UnitString(m_default);
     m_raCallout = new Triggers.T_RAcallout(gUI_SpeechRef)
     {
         Enabled = false
     };                               // will be enabled once we get a value to report
     m_raCallout.RegisterObserver( ); // this one is not in the HUDVoice List - so call it here
 }