private void Awake() { if (Singleton) { Destroy(gameObject); } else { Singleton = this; foreach (Sprite keyboardIcon in Resources.LoadAll <Sprite>(keyboardIcons)) { sprites.Add(keyboardIcon.name, keyboardIcon); } foreach (Sprite joystickIcon in Resources.LoadAll <Sprite>(joystickIcons)) { sprites.Add(joystickIcon.name, joystickIcon); } sprites.Add("Keyboard_Black_MouseLeft_Up", mouseLeftIcon); sprites.Add("Keyboard_Black_MouseRight_Up", mouseRightIcon); foreach (KeyBindingData data in bindingData) { keyNames.Add(data.ButtonName, new string[2] { string.Format("Keyboard_Black_{0}_Up", data.KeyboardButtonName), string.Format("Xbox_One_Large_{0}_Down", data.JoystickButtonName) }); } } }
private void Awake() { if (PlayerPrefs.GetInt("FirstPlay" + tutorialID) == 1) { PlayerPrefs.SetInt("FirstPlay" + tutorialID, 0); PlayerPrefs.Save(); tutorialInterface = GetComponent <GUITutorial>(); currentState = tutState.BIG; foreach (GameObject obj in normalObjects) { obj.SetActive(false); } } else { foreach (GameObject obj in normalObjects) { obj.SetActive(true); } tutorialCanvas.gameObject.SetActive(false); } Debug.Log(tutorialID); Debug.Log(PlayerPrefs.GetInt("FirstPlay" + tutorialID)); Debug.Log(PlayerPrefs.GetInt("FirstPlay")); }