Esempio n. 1
0
        /* ONLY NEEDED BY STYLING DEVS AND DESIGNERS.
         * [MenuItem("Theme/Refresh Styles &r", priority = 420)]
         * internal static void RefreshStyles()
         * {
         *  Unsupported.ClearSkinCache();
         *  EditorUtility.RequestScriptReload();
         *  InternalEditorUtility.RepaintAllViews();
         *  Debug.Log($"Style refreshed {DateTime.Now}");
         * }
         *
         * [MenuItem("Theme/Switch Theme And Repaint", priority = 420)]
         * internal static void SwitchTheme()
         * {
         *  AssetPreview.ClearTemporaryAssetPreviews();
         *  InternalEditorUtility.SwitchSkinAndRepaintAllViews();
         * }*/

        private static void UpdateGUIStyleProperties(string name, GUIStyle style)
        {
            var sname = GUIStyleExtensions.StyleNameToBlockName(style.name, false);
            var block = styleCatalog.GetStyle(sname);

            if (!block.IsValid())
            {
                return;
            }

            try
            {
                GUIStyleExtensions.PopulateStyle(styleCatalog, style, sname);

                // The new style extension do not support state backgrounds anymore.
                // Any background images needs to be defined in the uss data files.
                ResetDeprecatedBackgroundImage(style.normal);
                ResetDeprecatedBackgroundImage(style.hover);
                ResetDeprecatedBackgroundImage(style.active);
                ResetDeprecatedBackgroundImage(style.focused);
                ResetDeprecatedBackgroundImage(style.onNormal);
                ResetDeprecatedBackgroundImage(style.onHover);
                ResetDeprecatedBackgroundImage(style.onActive);
                ResetDeprecatedBackgroundImage(style.onFocused);
            }
            catch (Exception ex)
            {
                Debug.LogWarning($"Failed to parse extended style properties for {sname}\n{ex.Message}");
            }
        }
        public static Texture2D GetBackgroundImage(GUIStyle style, StyleState state = StyleState.normal)
        {
            var blockName  = GUIStyleExtensions.StyleNameToBlockName(style.name, false);
            var styleBlock = EditorResources.GetStyle(blockName, state);

            return(styleBlock.GetTexture(StyleCatalogKeyword.backgroundImage));
        }
Esempio n. 3
0
 // Methods
 public override void Init()
 {
     if (DeGUI.styles.toolbar.flat == null)
     {
         DeGUI.styles.toolbar.Init();
     }
     this.stickyToolbar = new GUIStyle(DeGUI.styles.toolbar.flat);
     object[] objArray1 = new object[] { FontStyle.Bold, 11 };
     this.stickyTitle = GUIStyleExtensions.ContentOffsetX(GUIStyleExtensions.MarginBottom(GUIStyleExtensions.Clone(new GUIStyle(GUI.skin.label), objArray1), 0), -2f);
 }
Esempio n. 4
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 public override void Init()
 {
     this.stickyToolbar = new GUIStyle(DeGUI.styles.toolbar.flat);
     this.stickyTitle   = GUIStyleExtensions.ContentOffsetX(GUIStyleExtensions.MarginBottom(GUIStyleExtensions.Clone(new GUIStyle(GUI.skin.label), new object[]
     {
         FontStyle.Bold,
         11
     }), 0), -2f);
     this.warningLabel = GUIStyleExtensions.Background(GUIStyleExtensions.Add(new GUIStyle(GUI.skin.label), new object[]
     {
         Color.black,
         0
     }), DeStylePalette.orangeSquare, null);
 }
Esempio n. 5
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 public static GUIStyle FromUSS(GUIStyle baseStyle, string ussStyleRuleName, string ussInPlaceStyleOverride = null)
 {
     return(GUIStyleExtensions.FromUSS(baseStyle, ussStyleRuleName, ussInPlaceStyleOverride));
 }