Esempio n. 1
0
    void OnGUI()
    {
        switch (status)
        {
        case PlayerStatus.Died:
            style_normal.Render(new Rect(32, 0, 200, 100), "You Failed!");
            break;

        default:
            style_normal.Render(new Rect(32, 0, 200, 100), ("Score: " + score));
            break;
        }

        if (text_visible)
        {
            Rect r = new Rect(Screen.width / 2 - 100, Screen.height / 2 - 100, 200, 200);
            switch (status)
            {
            case PlayerStatus.Goaled:
                style_big.Render(r, ":)");
                break;

            case PlayerStatus.Died:
                style_big.Render(r, ":(");
                break;
            }
        }
    }
Esempio n. 2
0
    void OnGUI()
    {
        Rect r     = new Rect(Screen.width / 2 - 100, Screen.height / 2 - 100, 200, 200);
        int  score = (GameManager.Instance != null)? GameManager.Instance.score : -1;

        style.Render(r, "Score: " + score);
    }
Esempio n. 3
0
 void OnGUI()
 {
     if (visible)
     {
         if (0 < left)
         {
             Rect r = new Rect(Screen.width / 2 - 100, Screen.height / 2 - 100, 200, 200);
             style_big.Render(r, left.ToString());
         }
         else if (current != null)
         {
             Rect r = new Rect(Screen.width / 2 + 100, 0, 200, 72);
             style_normal.Render(r, "Use me! ->");
         }
     }
 }