Esempio n. 1
0
    public virtual void OnItemMouseEnter(GUIMenu menu, int itemIndex)
    {
        //if this is the top level menu item we only expand if there is a sibling with an open menu
        if ((m_MenuSelStack.Count > 0 && m_MenuSelStack[0].m_Menu == menu) || m_MenuSelStack.Count == 0)
        {
            bool expand = false;
            for (int i = 0; i < menu.m_MenuItems.Length; i++)
            {
                if (!menu.m_MenuItems[i].m_SubMenu.m_Hidden)
                {
                    expand = true;
                    break;
                }
            }
            if (!expand)
            {
                return;
            }
        }

        //this stack keeps track of selections through the menu system
        if (itemIndex != -1)
        {
            //if the item does not already exist push the item on the stack and make its submenu visible
            //otherwise just toggle the visibility of the submenu
            GUIMenuSelection menuSel = new GUIMenuSelection();
            menuSel.m_Menu     = menu;
            menuSel.m_SelIndex = itemIndex;
            if (m_MenuSelStack.Find(x => (x.m_Menu == menuSel.m_Menu &&
                                          x.m_SelIndex == menuSel.m_SelIndex)) == null)
            {
                UnwindMenuSelStack(menuSel);
                m_MenuSelStack.Add(menuSel);
                menuSel.GetSelectedMenuItemSubMenu().m_Hidden = false;
            }
            else
            {
                //toggle visibility
                bool hidden = menuSel.GetSelectedMenuItemSubMenu().m_Hidden;

                if (hidden)
                {
                    menuSel.ShowSel(true);
                }
            }
        }
    }
Esempio n. 2
0
    public virtual void OnItemClick(GUIMenu menu, int itemIndex)
    {
        if (itemIndex != -1)
        {
            //only the top level menu items handle clicking
            if (m_MenuSelStack.Count == 0 || m_MenuSelStack[0].m_Menu == menu)
            {
                //if the item does not already exist push the item on the stack and make its submenu visible
                //otherwise just toggle the visibility of the submenu
                GUIMenuSelection menuSel = new GUIMenuSelection();
                menuSel.m_Menu     = menu;
                menuSel.m_SelIndex = itemIndex;
                if (m_MenuSelStack.Find(x => (x.m_Menu == menuSel.m_Menu &&
                                              x.m_SelIndex == menuSel.m_SelIndex)) == null)
                {
                    UnwindMenuSelStack(menuSel);
                    m_MenuSelStack.Add(menuSel);
                    menuSel.GetSelectedMenuItemSubMenu().m_Hidden = false;
                }
                else
                {
                    //toggle visibility
                    bool hidden = menuSel.GetSelectedMenuItemSubMenu().m_Hidden;

                    if (hidden)
                    {
                        menuSel.ShowSel(true);
                    }
                    else
                    {
                        menuSel.GetSelectedMenuItemSubMenu().Show(false);
                    }
                }
            }
        }
    }
Esempio n. 3
0
	public virtual void OnItemMouseEnter(GUIMenu menu, int itemIndex ) 
	{
		//if this is the top level menu item we only expand if there is a sibling with an open menu
		if((m_MenuSelStack.Count > 0 && m_MenuSelStack[0].m_Menu == menu) || m_MenuSelStack.Count == 0)
		{
			bool expand = false;
			for(int i = 0;  i < menu.m_MenuItems.Length; i++)
			{
				if(!menu.m_MenuItems[i].m_SubMenu.m_Hidden)
				{
					expand = true;
					break;
				}
			}
			if(!expand)
				return;
		}
		
		//this stack keeps track of selections through the menu system
		if (itemIndex != -1)
		{
			//if the item does not already exist push the item on the stack and make its submenu visible
			//otherwise just toggle the visibility of the submenu
			GUIMenuSelection menuSel = new GUIMenuSelection();
			menuSel.m_Menu = menu;
			menuSel.m_SelIndex = itemIndex;
			if (m_MenuSelStack.Find(x => (x.m_Menu == menuSel.m_Menu &&
				x.m_SelIndex == menuSel.m_SelIndex)) == null)
			{
				UnwindMenuSelStack(menuSel);
				m_MenuSelStack.Add(menuSel);
				menuSel.GetSelectedMenuItemSubMenu().m_Hidden = false;
			}
			else
			{
				//toggle visibility
				bool hidden = menuSel.GetSelectedMenuItemSubMenu().m_Hidden;
				
				if (hidden)
				{
					menuSel.ShowSel(true);
				}
			}
		}
	}
Esempio n. 4
0
	public virtual void OnItemClick(GUIMenu menu, int itemIndex ) 
	{
		
		if (itemIndex != -1)
		{
			//only the top level menu items handle clicking
			if(m_MenuSelStack.Count == 0 || m_MenuSelStack[0].m_Menu == menu)
			{
				//if the item does not already exist push the item on the stack and make its submenu visible
				//otherwise just toggle the visibility of the submenu
				GUIMenuSelection menuSel = new GUIMenuSelection();
				menuSel.m_Menu = menu;
				menuSel.m_SelIndex = itemIndex;
				if (m_MenuSelStack.Find(x => (x.m_Menu == menuSel.m_Menu &&
					x.m_SelIndex == menuSel.m_SelIndex)) == null)
				{
					UnwindMenuSelStack(menuSel);
					m_MenuSelStack.Add(menuSel);
					menuSel.GetSelectedMenuItemSubMenu().m_Hidden = false;
				}
				else
				{
					//toggle visibility
					bool hidden = menuSel.GetSelectedMenuItemSubMenu().m_Hidden;
					
					if (hidden)
					{
						menuSel.ShowSel(true);
					}
					else
					{
						menuSel.GetSelectedMenuItemSubMenu().Show(false);
					}
				}
			}
		}
	}