Esempio n. 1
0
 private void BuildFirstView()
 {
     if (this.csPartsList == null)
     {
         this.csPartsList = new List <GUISelectPanelViewControlUD.ListPartsRecycle>();
         int           num       = this.x_size * this.sector_size * this.sector_ct;
         GUIListPartBS component = this.goParts.GetComponent <GUIListPartBS>();
         for (int i = 0; i < num; i++)
         {
             GameObject    gameObject = UnityEngine.Object.Instantiate <GameObject>(this.goParts);
             GUIListPartBS component2 = gameObject.GetComponent <GUIListPartBS>();
             component2.parent = this;
             component2.ReceiveOriginalParts(component);
             Vector3 localScale = component2.transform.localScale;
             component2.transform.parent = base.transform;
             localScale.x *= this._sclX;
             localScale.y *= this._sclY;
             component2.transform.localScale = localScale;
             GUISelectPanelViewControlUD.ListPartsRecycle listPartsRecycle = new GUISelectPanelViewControlUD.ListPartsRecycle();
             listPartsRecycle.csParts     = component2;
             listPartsRecycle.csParts.IDX = -1;
             listPartsRecycle.isInit      = false;
             this.csPartsList.Add(listPartsRecycle);
             gameObject.SetActive(false);
         }
     }
 }
Esempio n. 2
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    protected GameObject InsertBuildPart(int loc)
    {
        GameObject gameObject = UnityEngine.Object.Instantiate <GameObject>(this.selectParts);
        Vector3    localScale = gameObject.transform.localScale;

        gameObject.transform.parent     = base.transform;
        gameObject.transform.localScale = localScale;
        if (this.partObjs != null)
        {
            if (loc < 0)
            {
                loc = 0;
            }
            if (loc > this.partObjs.Count)
            {
                loc = this.partObjs.Count;
            }
            GUIListPartBS component = gameObject.GetComponent <GUIListPartBS>();
            if (component != null)
            {
                this.partObjs.Insert(loc, component);
            }
        }
        return(gameObject);
    }
    public void AllBuild(int listItemCount)
    {
        base.InitBuild();
        this.partsCount = listItemCount;
        float height = base.selectCollider.height;
        float width  = base.selectCollider.width;
        float num    = height + this.verticalMargin;
        float num2   = width + this.horizontalMargin;
        int   num3   = this.partsCount / this.horizontalPartsCount;

        if (this.partsCount % this.horizontalPartsCount > 0)
        {
            num3++;
        }
        float num4 = (float)num3 * num + this.verticalBorder * 2f;

        num4 -= this.verticalMargin;
        float num5 = base.ListWindowViewRect.xMin + this.horizontalBorder + width * 0.5f;
        float num6 = num4 * 0.5f - this.verticalBorder - height * 0.5f;

        for (int i = 0; i < listItemCount; i++)
        {
            float         x         = num5 + num2 * (float)(i % this.horizontalPartsCount);
            float         y         = num6 - num * (float)(i / this.horizontalPartsCount);
            GUIListPartBS component = base.AddBuildPart().GetComponent <GUIListPartBS>();
            component.SetOriginalPos(new Vector3(x, y, -5f));
        }
        base.height = num4;
        base.InitMinMaxLocation(-1, 0f);
    }
 private void DoPanelAreaOverBottomAction(GUIListPartBS obj)
 {
     if (this.panelAreaOverBottomAction != null)
     {
         this.panelAreaOverBottomAction(obj);
     }
 }
Esempio n. 5
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    protected GameObject AddBuildPart()
    {
        GameObject gameObject = UnityEngine.Object.Instantiate <GameObject>(this.selectParts);

        if (this.goListPartsRoot != null)
        {
            gameObject.transform.parent = this.goListPartsRoot.transform;
        }
        else
        {
            Vector3 localScale = gameObject.transform.localScale;
            gameObject.transform.parent     = base.transform;
            gameObject.transform.localScale = localScale;
        }
        if (this.partObjs != null)
        {
            GUIListPartBS component = gameObject.GetComponent <GUIListPartBS>();
            if (component != null)
            {
                component.IDX = this.partObjs.Count;
                this.partObjs.Add(component);
            }
        }
        return(gameObject);
    }
Esempio n. 6
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        public override void ReceiveOriginalParts(GUIListPartBS originalParts)
        {
            UI_SaleBonusCheckListItem ui_SaleBonusCheckListItem = originalParts as UI_SaleBonusCheckListItem;

            if (null != ui_SaleBonusCheckListItem)
            {
                this.getSaleBonus     = ui_SaleBonusCheckListItem.getSaleBonus;
                this.getBonusAssetNum = ui_SaleBonusCheckListItem.getBonusAssetNum;
            }
        }
Esempio n. 7
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 public void SetCellAnimReserve(int selectedIndex, bool resetNew = true)
 {
     if (this.partObjs[selectedIndex].csParts != null)
     {
         GUIListPartBS csParts = this.partObjs[selectedIndex].csParts;
         csParts.SetFadeInEndCallBack(delegate
         {
             this.SetCellAnim(selectedIndex, resetNew);
         });
     }
 }
    private void RemakeListForEternalScroll()
    {
        GUISelectPanelBSPartsLR guiselectPanelBSPartsLR = (GUISelectPanelBSPartsLR)this;
        float num = guiselectPanelBSPartsLR.selectCollider.width + guiselectPanelBSPartsLR.horizontalMargin;

        while (this.selectLoc > this.maxLocate_)
        {
            this.maxLocate_ += num;
            this.minLocate_ += num;
            Vector3 localPosition = this.partObjs[this.partObjs.Count - 1].gameObject.transform.localPosition;
            localPosition.x -= num;
            GUIListPartBS guilistPartBS = this.partObjs[0];
            this.partObjs.RemoveAt(0);
            this.partObjs.Add(guilistPartBS);
            guilistPartBS.gameObject.transform.localPosition = localPosition;
            for (int i = 0; i < this.partObjs.Count; i++)
            {
                this.partObjs[i].IDX = i;
            }
        }
        while (this.selectLoc < this.minLocate_)
        {
            this.maxLocate_ -= num;
            this.minLocate_ -= num;
            Vector3 localPosition = this.partObjs[0].gameObject.transform.localPosition;
            localPosition.x += num;
            GUIListPartBS guilistPartBS = this.partObjs[this.partObjs.Count - 1];
            this.partObjs.RemoveAt(this.partObjs.Count - 1);
            this.partObjs.Insert(0, guilistPartBS);
            guilistPartBS.gameObject.transform.localPosition = localPosition;
            for (int i = 0; i < this.partObjs.Count; i++)
            {
                this.partObjs[i].IDX = i;
            }
        }
    }
Esempio n. 9
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 private void UpdatePartPosAll()
 {
     for (int i = 0; i < this.partObjs.Count; i++)
     {
         GUIListPartBS guilistPartBS = this.partObjs[i];
         if (guilistPartBS != null)
         {
             Vector3 currentTransPosByIdx = this.GetCurrentTransPosByIdx(i);
             Vector3 localPosition        = guilistPartBS.gameObject.transform.localPosition;
             localPosition.x = currentTransPosByIdx.x;
             localPosition.y = currentTransPosByIdx.y;
             localPosition.z = currentTransPosByIdx.z;
             guilistPartBS.gameObject.transform.localPosition = localPosition;
             guilistPartBS.gameObject.transform.localRotation = this.lastQt;
             if (this.isRotParts && !this.isRotPartsPlus)
             {
                 guilistPartBS.gameObject.transform.localScale = this.lastScale;
             }
         }
         if (this.stopAtEnd)
         {
             int selectedIdx = this.GetSelectedIdx();
             int num         = guilistPartBS.IDX - selectedIdx;
             if (num < 0)
             {
                 num = -num;
             }
             if (num > 5)
             {
                 Vector3 localPosition2 = guilistPartBS.gameObject.transform.localPosition;
                 localPosition2.y += 2000f;
                 guilistPartBS.gameObject.transform.localPosition = localPosition2;
             }
         }
     }
 }
Esempio n. 10
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 public virtual void ReceiveOriginalParts(GUIListPartBS originalParts)
 {
 }