Esempio n. 1
0
            /// <inheritdoc/>
            protected override GUILayoutX CreateKeyGUI(GUILayoutY layout)
            {
                GUILayoutX titleLayout = layout.AddLayoutX();

                keyField = new GUITextField(new LocEdString("Name"));
                titleLayout.AddElement(keyField);

                keyField.OnChanged += SetKey;

                return(titleLayout);
            }
Esempio n. 2
0
        private void OnInitialize()
        {
            GUILayoutY mainLayout = GUI.AddLayoutY();

            string[] aspectRatioTitles = new string[aspectRatios.Length + 1];
            aspectRatioTitles[0] = "Free";

            for (int i = 0; i < aspectRatios.Length; i++)
            {
                aspectRatioTitles[i + 1] = aspectRatios[i].width + ":" + aspectRatios[i].height;
            }

            GUIListBoxField aspectField = new GUIListBoxField(aspectRatioTitles, new LocEdString("Aspect ratio"));

            aspectField.OnSelectionChanged += OnAspectRatioChanged;

            GUILayoutY buttonLayoutVert = mainLayout.AddLayoutY();
            GUILayoutX buttonLayout     = buttonLayoutVert.AddLayoutX();

            buttonLayout.AddElement(aspectField);
            buttonLayout.AddFlexibleSpace();
            buttonLayoutVert.AddFlexibleSpace();

            renderTextureGUI = new GUIRenderTexture(null);
            renderTextureBg  = new GUITexture(Builtin.WhiteTexture);
            renderTextureBg.SetTint(BG_COLOR);

            noCameraLabel = new GUILabel(new LocEdString("(No main camera in scene)"));

            GUIPanel rtPanel = mainLayout.AddPanel();

            rtPanel.AddElement(renderTextureGUI);

            GUIPanel bgPanel = rtPanel.AddPanel(1);

            bgPanel.AddElement(renderTextureBg);

            GUILayoutY alignLayoutY = rtPanel.AddLayoutY();

            alignLayoutY.AddFlexibleSpace();
            GUILayoutX alignLayoutX = alignLayoutY.AddLayoutX();

            alignLayoutX.AddFlexibleSpace();
            alignLayoutX.AddElement(noCameraLabel);
            alignLayoutX.AddFlexibleSpace();
            alignLayoutY.AddFlexibleSpace();

            UpdateRenderTexture(Width, Height);

            bool hasMainCamera = Scene.Camera != null;

            renderTextureGUI.Active = hasMainCamera;
            noCameraLabel.Active    = !hasMainCamera;
        }
Esempio n. 3
0
        private void BuildGUI()
        {
            progressBar           = new GUIProgressBar();
            messageLabel          = new GUILabel("", EditorStyles.MultiLineLabelCentered, GUIOption.FixedHeight(60));
            cancelImport          = new GUIButton(new LocEdString("Cancel import"));
            cancelImport.OnClick += () =>
            {
                ProjectLibrary.CancelImport();
                cancelImport.Disabled = true;
            };

            GUILayoutY layoutY = GUI.AddLayoutY();

            layoutY.AddFlexibleSpace();
            GUILayoutX messageLayout = layoutY.AddLayoutX();

            messageLayout.AddSpace(15);
            messageLayout.AddElement(messageLabel);
            messageLayout.AddSpace(15);

            layoutY.AddSpace(10);

            GUILayoutX barLayout = layoutY.AddLayoutX();

            barLayout.AddSpace(30);
            barLayout.AddElement(progressBar);
            barLayout.AddSpace(30);

            layoutY.AddSpace(20);

            GUILayoutX buttonLayout = layoutY.AddLayoutX();

            buttonLayout.AddFlexibleSpace();
            buttonLayout.AddElement(cancelImport);
            buttonLayout.AddFlexibleSpace();

            layoutY.AddFlexibleSpace();

            messageLabel.SetContent(new LocEdString("Resource import is still in progress. You can wait until it " +
                                                    "finishes or cancel import. \n\nNote that even when cancelling you will need to wait for active import threads to finish."));
        }
        /// <summary>
        /// Sets a resource whose GUI is to be displayed in the inspector. Clears any previous contents of the window.
        /// </summary>
        /// <param name="resourcePath">Resource path relative to the project of the resource to inspect.</param>
        private void SetObjectToInspect(String resourcePath)
        {
            activeResource = ProjectLibrary.Load <Resource>(resourcePath);

            if (activeResource == null)
            {
                return;
            }

            currentType = InspectorType.Resource;

            inspectorScrollArea = new GUIScrollArea();
            GUI.AddElement(inspectorScrollArea);
            inspectorLayout = inspectorScrollArea.Layout;

            GUIPanel titlePanel = inspectorLayout.AddPanel();

            titlePanel.SetHeight(RESOURCE_TITLE_HEIGHT);

            GUILayoutY titleLayout = titlePanel.AddLayoutY();

            titleLayout.SetPosition(PADDING, PADDING);

            string name = Path.GetFileNameWithoutExtension(resourcePath);
            string type = activeResource.GetType().Name;

            LocString title      = new LocEdString(name + " (" + type + ")");
            GUILabel  titleLabel = new GUILabel(title);

            titleLayout.AddFlexibleSpace();
            GUILayoutX titleLabelLayout = titleLayout.AddLayoutX();

            titleLabelLayout.AddElement(titleLabel);
            titleLayout.AddFlexibleSpace();

            GUIPanel titleBgPanel = titlePanel.AddPanel(1);

            GUITexture titleBg = new GUITexture(null, EditorStylesInternal.InspectorTitleBg);

            titleBgPanel.AddElement(titleBg);

            inspectorLayout.AddSpace(COMPONENT_SPACING);

            inspectorResource       = new InspectorResource();
            inspectorResource.panel = inspectorLayout.AddPanel();

            var persistentProperties = persistentData.GetProperties(activeResource.UUID.ToString());

            inspectorResource.inspector = InspectorUtility.GetInspector(activeResource.GetType());
            inspectorResource.inspector.Initialize(inspectorResource.panel, activeResource, persistentProperties);

            inspectorLayout.AddFlexibleSpace();
        }
        /// <inheritdoc/>
        protected internal override void Initialize(int index)
        {
            guiLayout = layout.AddLayoutY(index);

            if (!isInline)
            {
                guiTitleLayout = guiLayout.AddLayoutX();
            }

            propertyValue = property.GetValue <object>();
            BuildGUI(index);
        }
Esempio n. 6
0
        /// <inheritdoc/>
        protected internal override void Initialize(int index)
        {
            guiLayout = layout.AddLayoutY(index);

            GUILayoutX guiTitleLayout = guiLayout.AddLayoutX();

            GUIToggle guiFoldout = new GUIToggle(title, EditorStyles.Foldout);

            guiFoldout.Value           = isExpanded;
            guiFoldout.AcceptsKeyFocus = false;
            guiFoldout.OnToggled      += OnFoldoutToggled;
            guiTitleLayout.AddElement(guiFoldout);

            GUILayoutX categoryContentLayout = guiLayout.AddLayoutX();

            categoryContentLayout.AddSpace(IndentAmount);

            guiContentPanel = categoryContentLayout.AddPanel();
            GUILayoutX guiIndentLayoutX = guiContentPanel.AddLayoutX();

            guiIndentLayoutX.AddSpace(IndentAmount);
            GUILayoutY guiIndentLayoutY = guiIndentLayoutX.AddLayoutY();

            guiIndentLayoutY.AddSpace(IndentAmount);
            ChildLayout = guiIndentLayoutY.AddLayoutY();
            guiIndentLayoutY.AddSpace(IndentAmount);
            guiIndentLayoutX.AddSpace(IndentAmount);
            categoryContentLayout.AddSpace(IndentAmount);

            short  backgroundDepth = (short)(Inspector.START_BACKGROUND_DEPTH - depth - 1);
            string bgPanelStyle    = depth % 2 == 0
                ? EditorStylesInternal.InspectorContentBgAlternate
                : EditorStylesInternal.InspectorContentBg;
            GUIPanel   backgroundPanel    = guiContentPanel.AddPanel(backgroundDepth);
            GUITexture inspectorContentBg = new GUITexture(null, bgPanelStyle);

            backgroundPanel.AddElement(inspectorContentBg);

            guiContentPanel.Active = isExpanded;
        }
        /// <summary>
        ///  Initializes the row and creates row GUI elements.
        /// </summary>
        /// <param name="parent">Parent array GUI object that the entry is contained in.</param>
        /// <param name="parentLayout">Parent layout that row GUI elements will be added to.</param>
        /// <param name="rowIdx">Sequential index of the row.</param>
        /// <param name="depth">Determines the depth at which the element is rendered.</param>
        internal void Initialize(GUIDictionaryFieldBase parent, GUILayout parentLayout, int rowIdx, int depth)
        {
            this.parent = parent;
            this.rowIdx = rowIdx;
            this.depth  = depth;

            rowLayout    = parentLayout.AddLayoutY();
            keyRowLayout = rowLayout.AddLayoutX();
            keyLayout    = keyRowLayout.AddLayoutY();
            valueLayout  = rowLayout.AddLayoutY();

            BuildGUI();
        }
Esempio n. 8
0
            /// <inheritdoc/>
            protected override GUILayoutX CreateGUI(GUILayoutY layout)
            {
                GUILayoutX titleLayout = layout.AddLayoutX();

                sizeField = new GUIIntField(new LocEdString(SeqIndex + ". "));
                titleLayout.AddElement(sizeField);

                sizeField.OnChanged   += x => { SetValue(x); MarkAsModified(); };
                sizeField.OnFocusLost += ConfirmModify;
                sizeField.OnConfirmed += ConfirmModify;

                return(titleLayout);
            }
Esempio n. 9
0
        private void CreateCollaboratorGUI(GUILayoutY layout, string name, string area)
        {
            GUILabel nameLabel = new GUILabel(new LocEdString(name), GUIOption.FixedWidth(150));
            GUILabel areaLabel = new GUILabel(new LocEdString(area), GUIOption.FixedWidth(220));

            GUILayoutX horzLayout = layout.AddLayoutX();

            horzLayout.AddSpace(10);
            horzLayout.AddElement(nameLabel);
            horzLayout.AddSpace(10);
            horzLayout.AddElement(areaLabel);
            horzLayout.AddSpace(10);
        }
        /// <summary>
        /// (Re)creates all row GUI elements.
        /// </summary>
        internal protected void BuildGUI()
        {
            keyLayout.Clear();
            valueLayout.Clear();

            GUILayoutX externalTitleLayout = CreateKeyGUI(keyLayout);

            CreateValueGUI(valueLayout);
            if (localTitleLayout || (titleLayout != null && titleLayout == externalTitleLayout))
            {
                return;
            }

            if (externalTitleLayout != null)
            {
                localTitleLayout = false;
                titleLayout      = externalTitleLayout;
            }
            else
            {
                GUILayoutY buttonCenter = keyRowLayout.AddLayoutY();
                buttonCenter.AddFlexibleSpace();
                titleLayout = buttonCenter.AddLayoutX();
                buttonCenter.AddFlexibleSpace();

                localTitleLayout = true;
            }

            GUIContent cloneIcon = new GUIContent(EditorBuiltin.GetInspectorWindowIcon(InspectorWindowIcon.Clone),
                                                  new LocEdString("Clone"));
            GUIContent deleteIcon = new GUIContent(EditorBuiltin.GetInspectorWindowIcon(InspectorWindowIcon.Delete),
                                                   new LocEdString("Delete"));
            GUIContent editIcon = new GUIContent(EditorBuiltin.GetInspectorWindowIcon(InspectorWindowIcon.Edit),
                                                 new LocEdString("Edit"));

            cloneBtn  = new GUIButton(cloneIcon, GUIOption.FixedWidth(30));
            deleteBtn = new GUIButton(deleteIcon, GUIOption.FixedWidth(30));
            editBtn   = new GUIButton(editIcon, GUIOption.FixedWidth(30));

            cloneBtn.OnClick  += () => parent.OnCloneButtonClicked(rowIdx);
            deleteBtn.OnClick += () => parent.OnDeleteButtonClicked(rowIdx);
            editBtn.OnClick   += () => parent.OnEditButtonClicked(rowIdx);

            titleLayout.AddElement(cloneBtn);
            titleLayout.AddElement(deleteBtn);
            titleLayout.AddSpace(10);
            titleLayout.AddElement(editBtn);

            EditMode = editMode;
        }
Esempio n. 11
0
        /// <summary>
        /// (Re)creates all row GUI elements.
        /// </summary>
        internal protected void BuildGUI()
        {
            contentLayout.Clear();

            GUILayoutX externalTitleLayout = CreateGUI(contentLayout);

            if (localTitleLayout || (titleLayout != null && titleLayout == externalTitleLayout))
            {
                return;
            }

            if (externalTitleLayout != null)
            {
                localTitleLayout = false;
                titleLayout      = externalTitleLayout;
            }
            else
            {
                GUILayoutY buttonCenter = rowLayout.AddLayoutY();
                buttonCenter.AddFlexibleSpace();
                titleLayout = buttonCenter.AddLayoutX();
                buttonCenter.AddFlexibleSpace();

                localTitleLayout = true;
            }

            GUIContent cloneIcon = new GUIContent(EditorBuiltin.GetInspectorWindowIcon(InspectorWindowIcon.Clone),
                                                  new LocEdString("Clone"));
            GUIContent deleteIcon = new GUIContent(EditorBuiltin.GetInspectorWindowIcon(InspectorWindowIcon.Delete),
                                                   new LocEdString("Delete"));
            GUIContent moveUp = new GUIContent(EditorBuiltin.GetInspectorWindowIcon(InspectorWindowIcon.MoveUp),
                                               new LocEdString("Move up"));
            GUIContent moveDown = new GUIContent(EditorBuiltin.GetInspectorWindowIcon(InspectorWindowIcon.MoveDown),
                                                 new LocEdString("Move down"));

            GUIButton cloneBtn    = new GUIButton(cloneIcon, GUIOption.FixedWidth(30));
            GUIButton deleteBtn   = new GUIButton(deleteIcon, GUIOption.FixedWidth(30));
            GUIButton moveUpBtn   = new GUIButton(moveUp, GUIOption.FixedWidth(30));
            GUIButton moveDownBtn = new GUIButton(moveDown, GUIOption.FixedWidth(30));

            cloneBtn.OnClick    += () => parent.OnCloneButtonClicked(seqIndex);
            deleteBtn.OnClick   += () => parent.OnDeleteButtonClicked(seqIndex);
            moveUpBtn.OnClick   += () => parent.OnMoveUpButtonClicked(seqIndex);
            moveDownBtn.OnClick += () => parent.OnMoveDownButtonClicked(seqIndex);

            titleLayout.AddElement(cloneBtn);
            titleLayout.AddElement(deleteBtn);
            titleLayout.AddElement(moveUpBtn);
            titleLayout.AddElement(moveDownBtn);
        }
Esempio n. 12
0
        private void CreateThirdPartyGUI(GUILayoutY layout, string name, string webURL)
        {
            GUILabel  label   = new GUILabel(new LocEdString(name), GUIOption.FixedWidth(150));
            GUIButton linkBtn = new GUIButton(new LocEdString("Website"), GUIOption.FixedWidth(50));

            GUILayoutX horzLayout = layout.AddLayoutX();

            horzLayout.AddSpace(10);
            horzLayout.AddElement(label);
            horzLayout.AddSpace(10);
            horzLayout.AddElement(linkBtn);
            horzLayout.AddSpace(10);

            linkBtn.OnClick += () => { System.Diagnostics.Process.Start(webURL); };
        }
Esempio n. 13
0
        private void CreateNameURLBtnPair(GUILayoutY layout, string name, string webURL, string btnText)
        {
            GUILabel  label   = new GUILabel(new LocEdString(name), GUIOption.FixedWidth(300));
            GUIButton linkBtn = new GUIButton(new LocEdString(btnText), GUIOption.FixedWidth(100));

            GUILayoutX horzLayout = layout.AddLayoutX();

            horzLayout.AddSpace(10);
            horzLayout.AddElement(label);
            horzLayout.AddSpace(10);
            horzLayout.AddElement(linkBtn);
            horzLayout.AddSpace(10);

            linkBtn.OnClick += () => { System.Diagnostics.Process.Start(webURL); };
        }
Esempio n. 14
0
        /// <summary>
        /// Creates a new scene axes GUI.
        /// </summary>
        /// <param name="window">Window in which the GUI is located in.</param>
        /// <param name="panel">Panel onto which to place the GUI element.</param>
        /// <param name="width">Width of the GUI element.</param>
        /// <param name="height">Height of the GUI element.</param>
        /// <param name="projType">Projection type to display on the GUI.</param>
        public SceneAxesGUI(SceneWindow window, GUIPanel panel, int width, int height, ProjectionType projType)
        {
            renderTexture          = new RenderTexture(PixelFormat.RGBA8, width, height);
            renderTexture.Priority = 1;

            SceneObject cameraSO = new SceneObject("SceneAxesCamera", true);

            camera = cameraSO.AddComponent <Camera>();
            camera.Viewport.Target = renderTexture;
            camera.Viewport.Area   = new Rect2(0.0f, 0.0f, 1.0f, 1.0f);

            cameraSO.Position = new Vector3(0, 0, 5);
            cameraSO.LookAt(new Vector3(0, 0, 0));

            camera.Priority            = 2;
            camera.NearClipPlane       = 0.05f;
            camera.FarClipPlane        = 1000.0f;
            camera.Viewport.ClearColor = new Color(0.0f, 0.0f, 0.0f, 0.0f);
            camera.ProjectionType      = ProjectionType.Orthographic;
            camera.Layers      = SceneAxesHandle.LAYER;
            camera.AspectRatio = 1.0f;
            camera.OrthoHeight = 2.0f;
            camera.RenderSettings.EnableHDR    = false;
            camera.RenderSettings.EnableSkybox = false;
            camera.Flags |= CameraFlag.OnDemand;

            renderTextureGUI = new GUIRenderTexture(renderTexture, true);

            GUILayoutY layout        = panel.AddLayoutY();
            GUILayoutX textureLayout = layout.AddLayoutX();

            textureLayout.AddElement(renderTextureGUI);
            textureLayout.AddFlexibleSpace();

            Rect2I bounds = new Rect2I(0, 0, width, height);

            sceneHandles            = new SceneHandles(window, camera);
            renderTextureGUI.Bounds = bounds;

            labelGUI = new GUILabel(projType.ToString(), EditorStyles.LabelCentered);
            layout.AddElement(labelGUI);
            layout.AddFlexibleSpace();

            this.panel  = panel;
            this.bounds = bounds;

            NotifyNeedsRedraw();
        }
            /// <inheritdoc/>
            protected override GUILayoutX CreateGUI(GUILayoutY layout)
            {
                GUILayoutX titleLayout = layout.AddLayoutX();

                materialField = new GUIResourceField(typeof(Material), new LocEdString(SeqIndex + ". "), 20);
                titleLayout.AddElement(materialField);

                materialField.OnChanged += x =>
                {
                    SetValue(x.As <Material>());
                    MarkAsModified();
                    ConfirmModify();
                };

                return(titleLayout);
            }
Esempio n. 16
0
        /// <summary>
        /// Initializes the drop down window by creating the necessary GUI. Must be called after construction and before
        /// use.
        /// </summary>
        /// <param name="parent">Animation window that this drop down window is a part of.</param>
        internal void Initialize(AnimationWindow parent)
        {
            GUIIntField fpsField = new GUIIntField(new LocEdString("FPS"), 40);

            fpsField.Value      = parent.FPS;
            fpsField.OnChanged += x => { parent.FPS = x; };

            GUILayoutY vertLayout = GUI.AddLayoutY();

            vertLayout.AddFlexibleSpace();
            GUILayoutX contentLayout = vertLayout.AddLayoutX();

            contentLayout.AddFlexibleSpace();
            contentLayout.AddElement(fpsField);
            contentLayout.AddFlexibleSpace();
            vertLayout.AddFlexibleSpace();
        }
Esempio n. 17
0
        /// <summary>
        /// Creates a new material parameter GUI.
        /// </summary>
        /// <param name="shaderParam">Shader parameter to create the GUI for. Must be of 4x4 matrix type.</param>
        /// <param name="material">Material the parameter is a part of.</param>
        /// <param name="layout">Layout to append the GUI elements to.</param>
        internal MaterialParamMat4GUI(ShaderParameter shaderParam, Material material, GUILayout layout)
            : base(shaderParam)
        {
            LocString title    = new LocEdString(shaderParam.name);
            GUILabel  guiTitle = new GUILabel(title, GUIOption.FixedWidth(100));

            mainLayout = layout.AddLayoutY();
            GUILayoutX titleLayout = mainLayout.AddLayoutX();

            titleLayout.AddElement(guiTitle);
            titleLayout.AddFlexibleSpace();

            GUILayoutY contentLayout = mainLayout.AddLayoutY();

            GUILayoutX[] rows = new GUILayoutX[MAT_SIZE];
            for (int i = 0; i < rows.Length; i++)
            {
                rows[i] = contentLayout.AddLayoutX();
            }

            for (int row = 0; row < MAT_SIZE; row++)
            {
                for (int col = 0; col < MAT_SIZE; col++)
                {
                    int index = row * MAT_SIZE + col;
                    guiMatFields[index] = new GUIFloatField(row + "," + col, 20, "", GUIOption.FixedWidth(80));

                    GUIFloatField field = guiMatFields[index];
                    rows[row].AddElement(field);
                    rows[row].AddSpace(5);

                    int hoistedRow = row;
                    int hoistedCol = col;
                    field.OnChanged += (x) =>
                    {
                        Matrix4 value = material.GetMatrix4(shaderParam.name);
                        value[hoistedRow, hoistedCol] = x;
                        material.SetMatrix4(shaderParam.name, value);
                        EditorApplication.SetDirty(material);
                    };
                }
            }
        }
Esempio n. 18
0
            /// <inheritdoc/>
            protected override GUILayoutX CreateGUI(GUILayoutY layout)
            {
                GUILayoutX titleLayout = layout.AddLayoutX();

                rangeStartField = new GUIIntField(new LocEdString(SeqIndex + ". Start"));
                rangeEndField   = new GUIIntField(new LocEdString("End"));

                titleLayout.AddElement(rangeStartField);
                titleLayout.AddElement(rangeEndField);

                rangeStartField.OnChanged += x =>
                {
                    CharRange range = GetValue <CharRange>();
                    range.start = x;
                    SetValue(range);

                    MarkAsModified();
                };

                rangeEndField.OnChanged += x =>
                {
                    CharRange range = GetValue <CharRange>();
                    range.end = x;
                    SetValue(range);

                    MarkAsModified();
                };

                rangeStartField.OnFocusLost += ConfirmModify;
                rangeStartField.OnConfirmed += ConfirmModify;

                rangeEndField.OnFocusLost += ConfirmModify;
                rangeEndField.OnConfirmed += ConfirmModify;

                return(titleLayout);
            }
Esempio n. 19
0
        /// <summary>
        /// Creates GUI elements required for displaying <see cref="SceneObject"/> fields like name, prefab data and
        /// transform (position, rotation, scale). Assumes that necessary inspector scroll area layout has already been
        /// created.
        /// </summary>
        private void CreateSceneObjectFields()
        {
            GUIPanel sceneObjectPanel = inspectorLayout.AddPanel();

            sceneObjectPanel.SetHeight(GetTitleBounds().height);

            GUILayoutY sceneObjectLayout = sceneObjectPanel.AddLayoutY();

            sceneObjectLayout.SetPosition(PADDING, PADDING);

            GUIPanel sceneObjectBgPanel = sceneObjectPanel.AddPanel(1);

            GUILayoutX nameLayout = sceneObjectLayout.AddLayoutX();

            soActiveToggle            = new GUIToggle("");
            soActiveToggle.OnToggled += OnSceneObjectActiveStateToggled;
            GUILabel nameLbl = new GUILabel(new LocEdString("Name"), GUIOption.FixedWidth(50));

            soNameInput              = new GUITextBox(false, GUIOption.FlexibleWidth(180));
            soNameInput.Text         = activeSO.Name;
            soNameInput.OnChanged   += OnSceneObjectRename;
            soNameInput.OnConfirmed += OnModifyConfirm;
            soNameInput.OnFocusLost += OnModifyConfirm;

            nameLayout.AddElement(soActiveToggle);
            nameLayout.AddSpace(3);
            nameLayout.AddElement(nameLbl);
            nameLayout.AddElement(soNameInput);
            nameLayout.AddFlexibleSpace();

            GUILayoutX mobilityLayout = sceneObjectLayout.AddLayoutX();
            GUILabel   mobilityLbl    = new GUILabel(new LocEdString("Mobility"), GUIOption.FixedWidth(50));

            soMobility       = new GUIEnumField(typeof(ObjectMobility), "", 0, GUIOption.FixedWidth(85));
            soMobility.Value = (ulong)activeSO.Mobility;
            soMobility.OnSelectionChanged += value => activeSO.Mobility = (ObjectMobility)value;
            mobilityLayout.AddElement(mobilityLbl);
            mobilityLayout.AddElement(soMobility);

            soPrefabLayout = sceneObjectLayout.AddLayoutX();

            GUILayoutX positionLayout = sceneObjectLayout.AddLayoutX();
            GUILabel   positionLbl    = new GUILabel(new LocEdString("Position"), GUIOption.FixedWidth(50));

            soPosX = new GUIFloatField(new LocEdString("X"), 10, "", GUIOption.FixedWidth(60));
            soPosY = new GUIFloatField(new LocEdString("Y"), 10, "", GUIOption.FixedWidth(60));
            soPosZ = new GUIFloatField(new LocEdString("Z"), 10, "", GUIOption.FixedWidth(60));

            soPosX.OnChanged += (x) => OnPositionChanged(0, x);
            soPosY.OnChanged += (y) => OnPositionChanged(1, y);
            soPosZ.OnChanged += (z) => OnPositionChanged(2, z);

            soPosX.OnConfirmed += OnModifyConfirm;
            soPosY.OnConfirmed += OnModifyConfirm;
            soPosZ.OnConfirmed += OnModifyConfirm;

            soPosX.OnFocusLost += OnModifyConfirm;
            soPosY.OnFocusLost += OnModifyConfirm;
            soPosZ.OnFocusLost += OnModifyConfirm;

            positionLayout.AddElement(positionLbl);
            positionLayout.AddElement(soPosX);
            positionLayout.AddSpace(10);
            positionLayout.AddFlexibleSpace();
            positionLayout.AddElement(soPosY);
            positionLayout.AddSpace(10);
            positionLayout.AddFlexibleSpace();
            positionLayout.AddElement(soPosZ);
            positionLayout.AddFlexibleSpace();

            GUILayoutX rotationLayout = sceneObjectLayout.AddLayoutX();
            GUILabel   rotationLbl    = new GUILabel(new LocEdString("Rotation"), GUIOption.FixedWidth(50));

            soRotX = new GUIFloatField(new LocEdString("X"), 10, "", GUIOption.FixedWidth(60));
            soRotY = new GUIFloatField(new LocEdString("Y"), 10, "", GUIOption.FixedWidth(60));
            soRotZ = new GUIFloatField(new LocEdString("Z"), 10, "", GUIOption.FixedWidth(60));

            soRotX.OnChanged += (x) => OnRotationChanged(0, x);
            soRotY.OnChanged += (y) => OnRotationChanged(1, y);
            soRotZ.OnChanged += (z) => OnRotationChanged(2, z);

            soRotX.OnConfirmed += OnModifyConfirm;
            soRotY.OnConfirmed += OnModifyConfirm;
            soRotZ.OnConfirmed += OnModifyConfirm;

            soRotX.OnFocusLost += OnModifyConfirm;
            soRotY.OnFocusLost += OnModifyConfirm;
            soRotZ.OnFocusLost += OnModifyConfirm;

            rotationLayout.AddElement(rotationLbl);
            rotationLayout.AddElement(soRotX);
            rotationLayout.AddSpace(10);
            rotationLayout.AddFlexibleSpace();
            rotationLayout.AddElement(soRotY);
            rotationLayout.AddSpace(10);
            rotationLayout.AddFlexibleSpace();
            rotationLayout.AddElement(soRotZ);
            rotationLayout.AddFlexibleSpace();

            GUILayoutX scaleLayout = sceneObjectLayout.AddLayoutX();
            GUILabel   scaleLbl    = new GUILabel(new LocEdString("Scale"), GUIOption.FixedWidth(50));

            soScaleX = new GUIFloatField(new LocEdString("X"), 10, "", GUIOption.FixedWidth(60));
            soScaleY = new GUIFloatField(new LocEdString("Y"), 10, "", GUIOption.FixedWidth(60));
            soScaleZ = new GUIFloatField(new LocEdString("Z"), 10, "", GUIOption.FixedWidth(60));

            soScaleX.OnChanged += (x) => OnScaleChanged(0, x);
            soScaleY.OnChanged += (y) => OnScaleChanged(1, y);
            soScaleZ.OnChanged += (z) => OnScaleChanged(2, z);

            soScaleX.OnConfirmed += OnModifyConfirm;
            soScaleY.OnConfirmed += OnModifyConfirm;
            soScaleZ.OnConfirmed += OnModifyConfirm;

            soScaleX.OnFocusLost += OnModifyConfirm;
            soScaleY.OnFocusLost += OnModifyConfirm;
            soScaleZ.OnFocusLost += OnModifyConfirm;

            scaleLayout.AddElement(scaleLbl);
            scaleLayout.AddElement(soScaleX);
            scaleLayout.AddSpace(10);
            scaleLayout.AddFlexibleSpace();
            scaleLayout.AddElement(soScaleY);
            scaleLayout.AddSpace(10);
            scaleLayout.AddFlexibleSpace();
            scaleLayout.AddElement(soScaleZ);
            scaleLayout.AddFlexibleSpace();

            sceneObjectLayout.AddFlexibleSpace();

            GUITexture titleBg = new GUITexture(null, EditorStylesInternal.InspectorTitleBg);

            sceneObjectBgPanel.AddElement(titleBg);
        }
Esempio n. 20
0
        /// <summary>
        /// Rebuilds the GUI list header if needed.
        /// </summary>
        protected void UpdateHeaderGUI()
        {
            Action BuildEmptyGUI = () =>
            {
                guiInternalTitleLayout = guiTitleLayout.InsertLayoutX(0);

                guiInternalTitleLayout.AddElement(new GUILabel(title));
                guiInternalTitleLayout.AddElement(new GUILabel("Empty", GUIOption.FixedWidth(100)));

                GUIContent createIcon = new GUIContent(EditorBuiltin.GetInspectorWindowIcon(InspectorWindowIcon.Create),
                                                       new LocEdString("Create"));
                GUIButton createBtn = new GUIButton(createIcon, GUIOption.FixedWidth(30));
                createBtn.OnClick += OnCreateButtonClicked;
                guiInternalTitleLayout.AddElement(createBtn);
            };

            Action BuildFilledGUI = () =>
            {
                guiInternalTitleLayout = guiTitleLayout.InsertLayoutX(0);

                GUIToggle guiFoldout = new GUIToggle(title, EditorStyles.Foldout);
                guiFoldout.Value      = isExpanded;
                guiFoldout.OnToggled += ToggleFoldout;
                guiSizeField          = new GUIIntField("", GUIOption.FixedWidth(50));
                guiSizeField.SetRange(0, int.MaxValue);

                GUIContent resizeIcon = new GUIContent(EditorBuiltin.GetInspectorWindowIcon(InspectorWindowIcon.Resize),
                                                       new LocEdString("Resize"));
                GUIButton guiResizeBtn = new GUIButton(resizeIcon, GUIOption.FixedWidth(30));
                guiResizeBtn.OnClick += OnResizeButtonClicked;

                GUIContent clearIcon = new GUIContent(EditorBuiltin.GetInspectorWindowIcon(InspectorWindowIcon.Clear),
                                                      new LocEdString("Clear"));
                GUIButton guiClearBtn = new GUIButton(clearIcon, GUIOption.FixedWidth(30));
                guiClearBtn.OnClick += OnClearButtonClicked;

                guiInternalTitleLayout.AddElement(guiFoldout);
                guiInternalTitleLayout.AddElement(guiSizeField);
                guiInternalTitleLayout.AddElement(guiResizeBtn);
                guiInternalTitleLayout.AddElement(guiClearBtn);

                guiSizeField.Value = GetNumRows();

                guiChildLayout = guiLayout.AddLayoutX();
                guiChildLayout.AddSpace(IndentAmount);
                guiChildLayout.Active = isExpanded;

                GUIPanel   guiContentPanel  = guiChildLayout.AddPanel();
                GUILayoutX guiIndentLayoutX = guiContentPanel.AddLayoutX();
                guiIndentLayoutX.AddSpace(IndentAmount);
                GUILayoutY guiIndentLayoutY = guiIndentLayoutX.AddLayoutY();
                guiIndentLayoutY.AddSpace(IndentAmount);
                guiContentLayout = guiIndentLayoutY.AddLayoutY();
                guiIndentLayoutY.AddSpace(IndentAmount);
                guiIndentLayoutX.AddSpace(IndentAmount);
                guiChildLayout.AddSpace(IndentAmount);

                short  backgroundDepth = (short)(Inspector.START_BACKGROUND_DEPTH - depth - 1);
                string bgPanelStyle    = depth % 2 == 0
                    ? EditorStyles.InspectorContentBgAlternate
                    : EditorStyles.InspectorContentBg;

                GUIPanel   backgroundPanel    = guiContentPanel.AddPanel(backgroundDepth);
                GUITexture inspectorContentBg = new GUITexture(null, bgPanelStyle);
                backgroundPanel.AddElement(inspectorContentBg);
            };

            if (state == State.None)
            {
                if (!IsNull())
                {
                    BuildFilledGUI();
                    state = State.Filled;
                }
                else
                {
                    BuildEmptyGUI();

                    state = State.Empty;
                }
            }
            else if (state == State.Empty)
            {
                if (!IsNull())
                {
                    guiInternalTitleLayout.Destroy();
                    BuildFilledGUI();
                    state = State.Filled;
                }
            }
            else if (state == State.Filled)
            {
                if (IsNull())
                {
                    guiInternalTitleLayout.Destroy();
                    guiChildLayout.Destroy();
                    BuildEmptyGUI();

                    state = State.Empty;
                }
            }
        }
Esempio n. 21
0
        /// <summary>
        /// Creates all of the GUI elements required for the specified type of dialog box.
        /// </summary>
        private void SetupGUI()
        {
            messageLabel = new GUILabel("", EditorStyles.MultiLineLabel,
                                        GUIOption.FixedWidth(260), GUIOption.FlexibleHeight(0, 600));

            GUILayoutY layoutY = GUI.AddLayoutY();

            layoutY.AddSpace(10);
            GUILayoutX messageLayout = layoutY.AddLayoutX();

            messageLayout.AddFlexibleSpace();
            messageLayout.AddElement(messageLabel);
            messageLayout.AddFlexibleSpace();

            layoutY.AddSpace(10);

            GUILayoutX btnLayout = layoutY.AddLayoutX();

            btnLayout.AddFlexibleSpace();

            switch (type)
            {
            case Type.OK:
            {
                GUIButton okBtn = new GUIButton(new LocEdString("OK"));
                okBtn.OnClick += () => ButtonClicked(ResultType.OK);

                btnLayout.AddElement(okBtn);
            }
            break;

            case Type.OKCancel:
            {
                GUIButton okBtn = new GUIButton(new LocEdString("OK"));
                okBtn.OnClick += () => ButtonClicked(ResultType.OK);

                GUIButton cancelBtn = new GUIButton(new LocEdString("Cancel"));
                cancelBtn.OnClick += () => ButtonClicked(ResultType.Cancel);

                btnLayout.AddElement(okBtn);
                btnLayout.AddSpace(20);
                btnLayout.AddElement(cancelBtn);
            }
            break;

            case Type.RetryAbortIgnore:
            {
                GUIButton retryBtn = new GUIButton(new LocEdString("Retry"));
                retryBtn.OnClick += () => ButtonClicked(ResultType.Retry);

                GUIButton abortBtn = new GUIButton(new LocEdString("Abort"));
                abortBtn.OnClick += () => ButtonClicked(ResultType.Abort);

                GUIButton ignoreBtn = new GUIButton(new LocEdString("Ignore"));
                ignoreBtn.OnClick += () => ButtonClicked(ResultType.Ignore);

                btnLayout.AddElement(retryBtn);
                btnLayout.AddSpace(20);
                btnLayout.AddElement(abortBtn);
                btnLayout.AddSpace(20);
                btnLayout.AddElement(ignoreBtn);
            }
            break;

            case Type.RetryCancel:
            {
                GUIButton retryBtn = new GUIButton(new LocEdString("Retry"));
                retryBtn.OnClick += () => ButtonClicked(ResultType.Retry);

                GUIButton cancelBtn = new GUIButton(new LocEdString("Cancel"));
                cancelBtn.OnClick += () => ButtonClicked(ResultType.Cancel);

                btnLayout.AddElement(retryBtn);
                btnLayout.AddSpace(20);
                btnLayout.AddElement(cancelBtn);
            }
            break;

            case Type.TryCancelContinue:
            {
                GUIButton tryBtn = new GUIButton(new LocEdString("Try"));
                tryBtn.OnClick += () => ButtonClicked(ResultType.Try);

                GUIButton cancelBtn = new GUIButton(new LocEdString("Cancel"));
                cancelBtn.OnClick += () => ButtonClicked(ResultType.Cancel);

                GUIButton continueBtn = new GUIButton(new LocEdString("Continue"));
                continueBtn.OnClick += () => ButtonClicked(ResultType.Continue);

                btnLayout.AddElement(tryBtn);
                btnLayout.AddSpace(20);
                btnLayout.AddElement(cancelBtn);
                btnLayout.AddSpace(20);
                btnLayout.AddElement(continueBtn);
            }
            break;

            case Type.YesNo:
            {
                GUIButton yesBtn = new GUIButton(new LocEdString("Yes"));
                yesBtn.OnClick += () => ButtonClicked(ResultType.Yes);

                GUIButton noBtn = new GUIButton(new LocEdString("No"));
                noBtn.OnClick += () => ButtonClicked(ResultType.No);

                btnLayout.AddElement(yesBtn);
                btnLayout.AddSpace(20);
                btnLayout.AddElement(noBtn);
            }
            break;

            case Type.YesNoCancel:
            {
                GUIButton yesBtn = new GUIButton(new LocEdString("Yes"));
                yesBtn.OnClick += () => ButtonClicked(ResultType.Yes);

                GUIButton noBtn = new GUIButton(new LocEdString("No"));
                noBtn.OnClick += () => ButtonClicked(ResultType.No);

                GUIButton cancelBtn = new GUIButton(new LocEdString("Cancel"));
                cancelBtn.OnClick += () => ButtonClicked(ResultType.Cancel);

                btnLayout.AddElement(yesBtn);
                btnLayout.AddSpace(20);
                btnLayout.AddElement(noBtn);
                btnLayout.AddSpace(20);
                btnLayout.AddElement(cancelBtn);
            }
            break;
            }

            btnLayout.AddFlexibleSpace();
            layoutY.AddFlexibleSpace();
        }
Esempio n. 22
0
        /// <summary>
        /// Sets a resource whose GUI is to be displayed in the inspector. Clears any previous contents of the window.
        /// </summary>
        /// <param name="resourcePath">Resource path relative to the project of the resource to inspect.</param>
        private void SetObjectToInspect(string resourcePath)
        {
            activeResourcePath = resourcePath;
            if (!ProjectLibrary.Exists(resourcePath))
            {
                return;
            }

            ResourceMeta meta = ProjectLibrary.GetMeta(resourcePath);

            if (meta == null)
            {
                return;
            }

            Type resourceType = meta.Type;

            currentType = InspectorType.Resource;

            inspectorScrollArea = new GUIScrollArea(ScrollBarType.ShowIfDoesntFit, ScrollBarType.NeverShow);
            GUI.AddElement(inspectorScrollArea);
            inspectorLayout = inspectorScrollArea.Layout;

            GUIPanel titlePanel = inspectorLayout.AddPanel();

            titlePanel.SetHeight(RESOURCE_TITLE_HEIGHT);

            GUILayoutY titleLayout = titlePanel.AddLayoutY();

            titleLayout.SetPosition(PADDING, PADDING);

            string name = Path.GetFileNameWithoutExtension(resourcePath);
            string type = resourceType.Name;

            LocString title      = new LocEdString(name + " (" + type + ")");
            GUILabel  titleLabel = new GUILabel(title);

            titleLayout.AddFlexibleSpace();
            GUILayoutX titleLabelLayout = titleLayout.AddLayoutX();

            titleLabelLayout.AddElement(titleLabel);
            titleLayout.AddFlexibleSpace();

            GUIPanel titleBgPanel = titlePanel.AddPanel(1);

            GUITexture titleBg = new GUITexture(null, EditorStylesInternal.InspectorTitleBg);

            titleBgPanel.AddElement(titleBg);

            inspectorLayout.AddSpace(COMPONENT_SPACING);

            inspectorResource           = new InspectorResource();
            inspectorResource.mainPanel = inspectorLayout.AddPanel();
            inspectorLayout.AddFlexibleSpace();
            inspectorResource.previewPanel = inspectorLayout.AddPanel();

            var persistentProperties = persistentData.GetProperties(meta.UUID.ToString());

            inspectorResource.inspector = InspectorUtility.GetInspector(resourceType);
            inspectorResource.inspector.Initialize(inspectorResource.mainPanel, inspectorResource.previewPanel,
                                                   activeResourcePath, persistentProperties);
        }
Esempio n. 23
0
        /// <summary>
        /// Creates GUI elements required for displaying <see cref="SceneObject"/> fields like name, prefab data and
        /// transform (position, rotation, scale). Assumes that necessary inspector scroll area layout has already been
        /// created.
        /// </summary>
        private void CreateSceneObjectFields()
        {
            GUIPanel sceneObjectPanel = inspectorLayout.AddPanel();

            sceneObjectPanel.SetHeight(GetTitleBounds().height);

            GUILayoutY sceneObjectLayout = sceneObjectPanel.AddLayoutY();

            sceneObjectLayout.SetPosition(PADDING, PADDING);

            GUIPanel sceneObjectBgPanel = sceneObjectPanel.AddPanel(1);

            GUILayoutX nameLayout = sceneObjectLayout.AddLayoutX();

            soActiveToggle            = new GUIToggle("");
            soActiveToggle.OnToggled += OnSceneObjectActiveStateToggled;
            GUILabel nameLbl = new GUILabel(new LocEdString("Name"), GUIOption.FixedWidth(50));

            soNameInput              = new GUITextBox(false, GUIOption.FlexibleWidth(180));
            soNameInput.Text         = activeSO.Name;
            soNameInput.OnChanged   += OnSceneObjectRename;
            soNameInput.OnConfirmed += OnModifyConfirm;
            soNameInput.OnFocusLost += OnModifyConfirm;

            nameLayout.AddElement(soActiveToggle);
            nameLayout.AddSpace(3);
            nameLayout.AddElement(nameLbl);
            nameLayout.AddElement(soNameInput);
            nameLayout.AddFlexibleSpace();

            GUILayoutX mobilityLayout = sceneObjectLayout.AddLayoutX();
            GUILabel   mobilityLbl    = new GUILabel(new LocEdString("Mobility"), GUIOption.FixedWidth(50));

            soMobility       = new GUIEnumField(typeof(ObjectMobility), "", 0, GUIOption.FixedWidth(85));
            soMobility.Value = (ulong)activeSO.Mobility;
            soMobility.OnSelectionChanged += value => activeSO.Mobility = (ObjectMobility)value;
            mobilityLayout.AddElement(mobilityLbl);
            mobilityLayout.AddElement(soMobility);

            soPrefabLayout = sceneObjectLayout.AddLayoutX();

            soPos = new GUIVector3Field(new LocEdString("Position"), 50);
            sceneObjectLayout.AddElement(soPos);

            soPos.OnChanged   += OnPositionChanged;
            soPos.OnConfirmed += OnModifyConfirm;
            soPos.OnFocusLost += OnModifyConfirm;

            soRot = new GUIVector3Field(new LocEdString("Rotation"), 50);
            sceneObjectLayout.AddElement(soRot);

            soRot.OnChanged   += OnRotationChanged;
            soRot.OnConfirmed += OnModifyConfirm;
            soRot.OnFocusLost += OnModifyConfirm;

            soScale = new GUIVector3Field(new LocEdString("Scale"), 50);
            sceneObjectLayout.AddElement(soScale);

            soScale.OnChanged   += OnScaleChanged;
            soScale.OnConfirmed += OnModifyConfirm;
            soScale.OnFocusLost += OnModifyConfirm;

            sceneObjectLayout.AddFlexibleSpace();

            GUITexture titleBg = new GUITexture(null, EditorStylesInternal.InspectorTitleBg);

            sceneObjectBgPanel.AddElement(titleBg);
        }
Esempio n. 24
0
                /// <summary>
                /// Creates a new rectangle offset GUI.
                /// </summary>
                /// <param name="title">Text to display on the title bar.</param>
                /// <param name="layout">Layout to append the GUI elements to.</param>
                public RectOffsetGUI(LocString title, GUILayout layout)
                {
                    GUILayoutX rectLayout = layout.AddLayoutX();

                    rectLayout.AddElement(new GUILabel(title, GUIOption.FixedWidth(100)));
                    GUILayoutY rectContentLayout = rectLayout.AddLayoutY();

                    GUILayoutX rectTopRow = rectContentLayout.AddLayoutX();
                    GUILayoutX rectBotRow = rectContentLayout.AddLayoutX();

                    offsetLeftField   = new GUIIntField(new LocEdString("Left"), 40);
                    offsetRightField  = new GUIIntField(new LocEdString("Right"), 40);
                    offsetTopField    = new GUIIntField(new LocEdString("Top"), 40);
                    offsetBottomField = new GUIIntField(new LocEdString("Bottom"), 40);

                    rectTopRow.AddElement(offsetLeftField);
                    rectTopRow.AddElement(offsetRightField);
                    rectBotRow.AddElement(offsetTopField);
                    rectBotRow.AddElement(offsetBottomField);

                    offsetLeftField.OnChanged += x =>
                    {
                        offset.left = x;

                        if (OnChanged != null)
                        {
                            OnChanged(offset);
                        }
                    };

                    offsetRightField.OnChanged += x =>
                    {
                        offset.right = x;

                        if (OnChanged != null)
                        {
                            OnChanged(offset);
                        }
                    };

                    offsetTopField.OnChanged += x =>
                    {
                        offset.top = x;

                        if (OnChanged != null)
                        {
                            OnChanged(offset);
                        }
                    };

                    offsetBottomField.OnChanged += x =>
                    {
                        offset.bottom = x;

                        if (OnChanged != null)
                        {
                            OnChanged(offset);
                        }
                    };

                    Action DoOnConfirmed = () =>
                    {
                        if (OnConfirmed != null)
                        {
                            OnConfirmed();
                        }
                    };

                    offsetLeftField.OnConfirmed   += DoOnConfirmed;
                    offsetLeftField.OnFocusLost   += DoOnConfirmed;
                    offsetRightField.OnConfirmed  += DoOnConfirmed;
                    offsetRightField.OnFocusLost  += DoOnConfirmed;
                    offsetTopField.OnConfirmed    += DoOnConfirmed;
                    offsetTopField.OnFocusLost    += DoOnConfirmed;
                    offsetBottomField.OnConfirmed += DoOnConfirmed;
                    offsetBottomField.OnFocusLost += DoOnConfirmed;
                }
Esempio n. 25
0
        /// <summary>
        /// Rebuilds the GUI object header if needed.
        /// </summary>
        /// <param name="layoutIndex">Index at which to insert the GUI elements.</param>
        protected void BuildGUI(int layoutIndex)
        {
            Action BuildEmptyGUI = () =>
            {
                guiInternalTitleLayout = guiTitleLayout.InsertLayoutX(0);

                guiInternalTitleLayout.AddElement(new GUILabel(title));
                guiInternalTitleLayout.AddElement(new GUILabel("Empty", GUIOption.FixedWidth(100)));

                if (!property.IsValueType)
                {
                    GUIContent createIcon = new GUIContent(EditorBuiltin.GetInspectorWindowIcon(InspectorWindowIcon.Create),
                                                           new LocEdString("Create"));
                    guiCreateBtn          = new GUIButton(createIcon, GUIOption.FixedWidth(30));
                    guiCreateBtn.OnClick += OnCreateButtonClicked;
                    guiInternalTitleLayout.AddElement(guiCreateBtn);
                }
            };

            Action BuildFilledGUI = () =>
            {
                guiInternalTitleLayout = guiTitleLayout.InsertLayoutX(0);

                GUIToggle guiFoldout = new GUIToggle(title, EditorStyles.Foldout);
                guiFoldout.Value           = isExpanded;
                guiFoldout.AcceptsKeyFocus = false;
                guiFoldout.OnToggled      += OnFoldoutToggled;
                guiInternalTitleLayout.AddElement(guiFoldout);

                if (!style.StyleFlags.HasFlag(InspectableFieldStyleFlags.NotNull))
                {
                    GUIContent clearIcon = new GUIContent(EditorBuiltin.GetInspectorWindowIcon(InspectorWindowIcon.Clear),
                                                          new LocEdString("Clear"));
                    GUIButton clearBtn = new GUIButton(clearIcon, GUIOption.FixedWidth(20));
                    clearBtn.OnClick += OnClearButtonClicked;
                    guiInternalTitleLayout.AddElement(clearBtn);
                }

                if (isExpanded)
                {
                    SerializableObject  serializableObject = property.GetObject();
                    SerializableField[] fields             = serializableObject.Fields;

                    if (fields.Length > 0)
                    {
                        guiChildLayout = guiLayout.AddLayoutX();
                        guiChildLayout.AddSpace(IndentAmount);

                        GUIPanel   guiContentPanel  = guiChildLayout.AddPanel();
                        GUILayoutX guiIndentLayoutX = guiContentPanel.AddLayoutX();
                        guiIndentLayoutX.AddSpace(IndentAmount);
                        GUILayoutY guiIndentLayoutY = guiIndentLayoutX.AddLayoutY();
                        guiIndentLayoutY.AddSpace(IndentAmount);
                        GUILayoutY guiContentLayout = guiIndentLayoutY.AddLayoutY();
                        guiIndentLayoutY.AddSpace(IndentAmount);
                        guiIndentLayoutX.AddSpace(IndentAmount);
                        guiChildLayout.AddSpace(IndentAmount);

                        short  backgroundDepth = (short)(Inspector.START_BACKGROUND_DEPTH - depth - 1);
                        string bgPanelStyle    = depth % 2 == 0
                           ? EditorStylesInternal.InspectorContentBgAlternate
                           : EditorStylesInternal.InspectorContentBg;
                        GUIPanel   backgroundPanel    = guiContentPanel.AddPanel(backgroundDepth);
                        GUITexture inspectorContentBg = new GUITexture(null, bgPanelStyle);
                        backgroundPanel.AddElement(inspectorContentBg);

                        int currentIndex = 0;
                        foreach (var field in fields)
                        {
                            if (!field.Flags.HasFlag(SerializableFieldAttributes.Inspectable))
                            {
                                continue;
                            }

                            string childPath = path + "/" + field.Name;

                            InspectableField inspectable = CreateInspectable(parent, field.Name, childPath,
                                                                             currentIndex, depth + 1, new InspectableFieldLayout(guiContentLayout), field.GetProperty(), InspectableFieldStyle.Create(field));

                            children.Add(inspectable);
                            currentIndex += inspectable.GetNumLayoutElements();
                        }
                    }
                }
                else
                {
                    guiChildLayout = null;
                }
            };

            if (state == State.None)
            {
                if (propertyValue != null)
                {
                    BuildFilledGUI();
                    state = State.Filled;
                }
                else
                {
                    BuildEmptyGUI();

                    state = State.Empty;
                }
            }
            else if (state == State.Empty)
            {
                if (propertyValue != null)
                {
                    guiInternalTitleLayout.Destroy();
                    guiCreateBtn = null;

                    BuildFilledGUI();
                    state = State.Filled;
                }
            }
            else if (state == State.Filled)
            {
                foreach (var child in children)
                {
                    child.Destroy();
                }

                children.Clear();
                guiInternalTitleLayout.Destroy();
                guiCreateBtn = null;

                if (guiChildLayout != null)
                {
                    guiChildLayout.Destroy();
                    guiChildLayout = null;
                }

                if (propertyValue == null)
                {
                    BuildEmptyGUI();
                    state = State.Empty;
                }
                else
                {
                    BuildFilledGUI();
                }
            }
        }
Esempio n. 26
0
            /// <inheritdoc/>
            protected override GUILayoutX CreateGUI(GUILayoutY layout)
            {
                AnimationSplitInfo rowSplitInfo = GetValue <AnimationSplitInfo>();

                if (rowSplitInfo == null)
                {
                    rowSplitInfo = new AnimationSplitInfo();
                    SetValue(rowSplitInfo);
                }

                GUILayoutX titleLayout   = layout.AddLayoutX();
                GUILayoutX contentLayout = layout.AddLayoutX();

                GUILabel title = new GUILabel(new LocEdString(SeqIndex + ". "));

                nameField       = new GUITextField(new LocEdString("Name"), 40, false, "", GUIOption.FixedWidth(160));
                startFrameField = new GUIIntField(new LocEdString("Start"), 40, "", GUIOption.FixedWidth(80));
                endFrameField   = new GUIIntField(new LocEdString("End"), 40, "", GUIOption.FixedWidth(80));
                isAdditiveField = new GUIToggleField(new LocEdString("Is additive"), 50, "", GUIOption.FixedWidth(80));

                startFrameField.SetRange(0, int.MaxValue);
                endFrameField.SetRange(0, int.MaxValue);

                titleLayout.AddElement(title);
                titleLayout.AddElement(nameField);
                titleLayout.AddFlexibleSpace();
                contentLayout.AddSpace(10);
                contentLayout.AddElement(startFrameField);
                contentLayout.AddSpace(5);
                contentLayout.AddElement(endFrameField);
                contentLayout.AddSpace(5);
                contentLayout.AddElement(isAdditiveField);

                nameField.OnChanged += x =>
                {
                    AnimationSplitInfo splitInfo = GetValue <AnimationSplitInfo>();
                    splitInfo.name = x;

                    MarkAsModified();
                };

                nameField.OnFocusLost += ConfirmModify;
                nameField.OnConfirmed += ConfirmModify;

                startFrameField.OnChanged += x =>
                {
                    AnimationSplitInfo splitInfo = GetValue <AnimationSplitInfo>();
                    splitInfo.startFrame = x;

                    MarkAsModified();
                };

                startFrameField.OnFocusLost += ConfirmModify;
                startFrameField.OnConfirmed += ConfirmModify;

                endFrameField.OnChanged += x =>
                {
                    AnimationSplitInfo splitInfo = GetValue <AnimationSplitInfo>();
                    splitInfo.endFrame = x;

                    MarkAsModified();
                };

                endFrameField.OnFocusLost += ConfirmModify;
                endFrameField.OnConfirmed += ConfirmModify;

                isAdditiveField.OnChanged += x =>
                {
                    AnimationSplitInfo splitInfo = GetValue <AnimationSplitInfo>();
                    splitInfo.isAdditive = x;

                    MarkAsModified();
                    ConfirmModify();
                };

                return(titleLayout);
            }
Esempio n. 27
0
        private void OnInitialize()
        {
            mainLayout = GUI.AddLayoutY();

            GUIContent viewIcon = new GUIContent(EditorBuiltin.GetSceneWindowIcon(SceneWindowIcon.View),
                                                 new LocEdString("View"));
            GUIContent moveIcon = new GUIContent(EditorBuiltin.GetSceneWindowIcon(SceneWindowIcon.Move),
                                                 new LocEdString("Move"));
            GUIContent rotateIcon = new GUIContent(EditorBuiltin.GetSceneWindowIcon(SceneWindowIcon.Rotate),
                                                   new LocEdString("Rotate"));
            GUIContent scaleIcon = new GUIContent(EditorBuiltin.GetSceneWindowIcon(SceneWindowIcon.Scale),
                                                  new LocEdString("Scale"));

            GUIContent localIcon = new GUIContent(EditorBuiltin.GetSceneWindowIcon(SceneWindowIcon.Local),
                                                  new LocEdString("Local"));
            GUIContent worldIcon = new GUIContent(EditorBuiltin.GetSceneWindowIcon(SceneWindowIcon.World),
                                                  new LocEdString("World"));

            GUIContent pivotIcon = new GUIContent(EditorBuiltin.GetSceneWindowIcon(SceneWindowIcon.Pivot),
                                                  new LocEdString("Pivot"));
            GUIContent centerIcon = new GUIContent(EditorBuiltin.GetSceneWindowIcon(SceneWindowIcon.Center),
                                                   new LocEdString("Center"));

            GUIContent moveSnapIcon = new GUIContent(EditorBuiltin.GetSceneWindowIcon(SceneWindowIcon.MoveSnap),
                                                     new LocEdString("Move snap"));
            GUIContent rotateSnapIcon = new GUIContent(EditorBuiltin.GetSceneWindowIcon(SceneWindowIcon.RotateSnap),
                                                       new LocEdString("Rotate snap"));

            GUIToggleGroup handlesTG = new GUIToggleGroup();

            viewButton   = new GUIToggle(viewIcon, handlesTG, EditorStyles.Button, GUIOption.FlexibleWidth(35));
            moveButton   = new GUIToggle(moveIcon, handlesTG, EditorStyles.Button, GUIOption.FlexibleWidth(35));
            rotateButton = new GUIToggle(rotateIcon, handlesTG, EditorStyles.Button, GUIOption.FlexibleWidth(35));
            scaleButton  = new GUIToggle(scaleIcon, handlesTG, EditorStyles.Button, GUIOption.FlexibleWidth(35));

            GUIToggleGroup coordModeTG = new GUIToggleGroup();

            localCoordButton = new GUIToggle(localIcon, coordModeTG, EditorStyles.Button, GUIOption.FlexibleWidth(75));
            worldCoordButton = new GUIToggle(worldIcon, coordModeTG, EditorStyles.Button, GUIOption.FlexibleWidth(75));

            GUIToggleGroup pivotModeTG = new GUIToggleGroup();

            pivotButton  = new GUIToggle(pivotIcon, pivotModeTG, EditorStyles.Button, GUIOption.FlexibleWidth(35));
            centerButton = new GUIToggle(centerIcon, pivotModeTG, EditorStyles.Button, GUIOption.FlexibleWidth(35));

            moveSnapButton = new GUIToggle(moveSnapIcon, EditorStyles.Button, GUIOption.FlexibleWidth(35));
            moveSnapInput  = new GUIFloatField("", GUIOption.FlexibleWidth(35));

            rotateSnapButton = new GUIToggle(rotateSnapIcon, EditorStyles.Button, GUIOption.FlexibleWidth(35));
            rotateSnapInput  = new GUIFloatField("", GUIOption.FlexibleWidth(35));

            GUIContent cameraOptionsIcon = new GUIContent(EditorBuiltin.GetSceneWindowIcon(SceneWindowIcon.SceneCameraOptions), new LocEdString("Camera options"));

            cameraOptionsButton = new GUIButton(cameraOptionsIcon);

            viewButton.OnClick   += () => OnSceneToolButtonClicked(SceneViewTool.View);
            moveButton.OnClick   += () => OnSceneToolButtonClicked(SceneViewTool.Move);
            rotateButton.OnClick += () => OnSceneToolButtonClicked(SceneViewTool.Rotate);
            scaleButton.OnClick  += () => OnSceneToolButtonClicked(SceneViewTool.Scale);

            localCoordButton.OnClick += () => OnCoordinateModeButtonClicked(HandleCoordinateMode.Local);
            worldCoordButton.OnClick += () => OnCoordinateModeButtonClicked(HandleCoordinateMode.World);

            pivotButton.OnClick  += () => OnPivotModeButtonClicked(HandlePivotMode.Pivot);
            centerButton.OnClick += () => OnPivotModeButtonClicked(HandlePivotMode.Center);

            moveSnapButton.OnToggled += (bool active) => OnMoveSnapToggled(active);
            moveSnapInput.OnChanged  += (float value) => OnMoveSnapValueChanged(value);

            rotateSnapButton.OnToggled += (bool active) => OnRotateSnapToggled(active);
            rotateSnapInput.OnChanged  += (float value) => OnRotateSnapValueChanged(value);

            cameraOptionsButton.OnClick += () => OnCameraOptionsClicked();

            GUILayout handlesLayout = mainLayout.AddLayoutX();

            handlesLayout.AddElement(viewButton);
            handlesLayout.AddElement(moveButton);
            handlesLayout.AddElement(rotateButton);
            handlesLayout.AddElement(scaleButton);
            handlesLayout.AddSpace(10);
            handlesLayout.AddElement(localCoordButton);
            handlesLayout.AddElement(worldCoordButton);
            handlesLayout.AddSpace(10);
            handlesLayout.AddElement(pivotButton);
            handlesLayout.AddElement(centerButton);
            handlesLayout.AddFlexibleSpace();
            handlesLayout.AddElement(moveSnapButton);
            handlesLayout.AddElement(moveSnapInput);
            handlesLayout.AddSpace(10);
            handlesLayout.AddElement(rotateSnapButton);
            handlesLayout.AddElement(rotateSnapInput);
            handlesLayout.AddSpace(10);
            handlesLayout.AddElement(cameraOptionsButton);
            handlesLayout.SetHeight(viewButton.Bounds.height);

            GUIPanel mainPanel = mainLayout.AddPanel();

            rtPanel = mainPanel.AddPanel();

            // Loading progress
            loadLabel       = new GUILabel(new LocEdString("Loading scene..."));
            loadProgressBar = new GUIProgressBar("", GUIOption.FixedWidth(200));

            progressLayout = mainPanel.AddLayoutY();
            progressLayout.AddFlexibleSpace();
            GUILayout loadLabelLayout = progressLayout.AddLayoutX();

            loadLabelLayout.AddFlexibleSpace();
            loadLabelLayout.AddElement(loadLabel);
            loadLabelLayout.AddFlexibleSpace();

            GUILayout progressBarLayout = progressLayout.AddLayoutX();

            progressBarLayout.AddFlexibleSpace();
            progressBarLayout.AddElement(loadProgressBar);
            progressBarLayout.AddFlexibleSpace();
            progressLayout.AddFlexibleSpace();

            progressLayout.Active = false;

            selectionPanel = mainPanel.AddPanel(-1);

            sceneAxesPanel = mainPanel.AddPanel(-1);
            sceneAxesGUI   = new SceneAxesGUI(this, sceneAxesPanel, HandleAxesGUISize, HandleAxesGUISize, ProjectionType.Perspective);

            focusCatcher = new GUIButton("", EditorStyles.Blank);
            focusCatcher.OnFocusGained += () => hasContentFocus = true;
            focusCatcher.OnFocusLost   += () => hasContentFocus = false;

            GUIPanel focusPanel = GUI.AddPanel(-2);

            focusPanel.AddElement(focusCatcher);

            viewToolKey   = new VirtualButton(ViewToolBinding);
            moveToolKey   = new VirtualButton(MoveToolBinding);
            rotateToolKey = new VirtualButton(RotateToolBinding);
            scaleToolKey  = new VirtualButton(ScaleToolBinding);
            frameKey      = new VirtualButton(FrameBinding);

            UpdateRenderTexture(Width, Height - HeaderHeight);
            UpdateLoadingProgress();
        }
Esempio n. 28
0
        private void OnInitialize()
        {
            GUILayoutY layout      = GUI.AddLayoutY();
            GUILayoutX titleLayout = layout.AddLayoutX();

            GUIContentImages infoImages = new GUIContentImages(
                EditorBuiltin.GetLogMessageIcon(LogMessageIcon.Info, 16, false),
                EditorBuiltin.GetLogMessageIcon(LogMessageIcon.Info, 16, true));

            GUIContentImages warningImages = new GUIContentImages(
                EditorBuiltin.GetLogMessageIcon(LogMessageIcon.Warning, 16, false),
                EditorBuiltin.GetLogMessageIcon(LogMessageIcon.Warning, 16, true));

            GUIContentImages errorImages = new GUIContentImages(
                EditorBuiltin.GetLogMessageIcon(LogMessageIcon.Error, 16, false),
                EditorBuiltin.GetLogMessageIcon(LogMessageIcon.Error, 16, true));

            GUIToggle infoBtn    = new GUIToggle(new GUIContent(infoImages), EditorStyles.Button, GUIOption.FixedHeight(TITLE_HEIGHT));
            GUIToggle warningBtn = new GUIToggle(new GUIContent(warningImages), EditorStyles.Button, GUIOption.FixedHeight(TITLE_HEIGHT));
            GUIToggle errorBtn   = new GUIToggle(new GUIContent(errorImages), EditorStyles.Button, GUIOption.FixedHeight(TITLE_HEIGHT));

            GUIToggle detailsBtn     = new GUIToggle(new LocEdString("Show details"), EditorStyles.Button, GUIOption.FixedHeight(TITLE_HEIGHT));
            GUIButton clearBtn       = new GUIButton(new LocEdString("Clear"), GUIOption.FixedHeight(TITLE_HEIGHT));
            GUIToggle clearOnPlayBtn = new GUIToggle(new LocEdString("Clear on play"), EditorStyles.Button, GUIOption.FixedHeight(TITLE_HEIGHT));

            titleLayout.AddElement(infoBtn);
            titleLayout.AddElement(warningBtn);
            titleLayout.AddElement(errorBtn);
            titleLayout.AddFlexibleSpace();
            titleLayout.AddElement(detailsBtn);
            titleLayout.AddElement(clearBtn);
            titleLayout.AddElement(clearOnPlayBtn);

            infoBtn.Value    = filter.HasFlag(EntryFilter.Info);
            warningBtn.Value = filter.HasFlag(EntryFilter.Warning);
            errorBtn.Value   = filter.HasFlag(EntryFilter.Error);

            clearOnPlayBtn.Value = EditorSettings.GetBool(CLEAR_ON_PLAY_KEY, true);

            infoBtn.OnToggled += x =>
            {
                if (x)
                {
                    SetFilter(filter | EntryFilter.Info);
                }
                else
                {
                    SetFilter(filter & ~EntryFilter.Info);
                }
            };

            warningBtn.OnToggled += x =>
            {
                if (x)
                {
                    SetFilter(filter | EntryFilter.Warning);
                }
                else
                {
                    SetFilter(filter & ~EntryFilter.Warning);
                }
            };

            errorBtn.OnToggled += x =>
            {
                if (x)
                {
                    SetFilter(filter | EntryFilter.Error);
                }
                else
                {
                    SetFilter(filter & ~EntryFilter.Error);
                }
            };

            detailsBtn.OnToggled     += ToggleDetailsPanel;
            clearBtn.OnClick         += ClearLog;
            clearOnPlayBtn.OnToggled += ToggleClearOnPlay;

            GUILayoutX mainLayout = layout.AddLayoutX();

            listView = new GUIListView <ConsoleGUIEntry, ConsoleEntryData>(Width, ListHeight, ENTRY_HEIGHT, mainLayout);

            detailsSeparator = new GUITexture(Builtin.WhiteTexture, GUIOption.FixedWidth(SEPARATOR_WIDTH));
            detailsArea      = new GUIScrollArea(ScrollBarType.ShowIfDoesntFit, ScrollBarType.NeverShow);
            mainLayout.AddElement(detailsSeparator);
            mainLayout.AddElement(detailsArea);
            detailsSeparator.Active = false;
            detailsArea.Active      = false;

            detailsSeparator.SetTint(SEPARATOR_COLOR);

            Refresh();
            Debug.OnAdded += OnEntryAdded;
        }
Esempio n. 29
0
        /// <summary>
        /// Initializes the drop down window by creating the necessary GUI. Must be called after construction and before
        /// use.
        /// </summary>
        /// <param name="parent">Libary window that this drop down window is a part of.</param>
        internal void Initialize(LibraryWindow parent)
        {
            this.parent = parent;

            GUIToggleGroup group = new GUIToggleGroup();

            GUIToggle list16 = new GUIToggle(new LocEdString("16"), group, EditorStyles.Button, GUIOption.FixedWidth(30));
            GUIToggle grid32 = new GUIToggle(new LocEdString("32"), group, EditorStyles.Button, GUIOption.FixedWidth(30));
            GUIToggle grid48 = new GUIToggle(new LocEdString("48"), group, EditorStyles.Button, GUIOption.FixedWidth(30));
            GUIToggle grid64 = new GUIToggle(new LocEdString("64"), group, EditorStyles.Button, GUIOption.FixedWidth(30));

            ProjectViewType activeType = parent.ViewType;

            switch (activeType)
            {
            case ProjectViewType.List16:
                list16.Value = true;
                break;

            case ProjectViewType.Grid32:
                grid32.Value = true;
                break;

            case ProjectViewType.Grid48:
                grid48.Value = true;
                break;

            case ProjectViewType.Grid64:
                grid64.Value = true;
                break;
            }

            list16.OnToggled += (active) =>
            {
                if (active)
                {
                    ChangeViewType(ProjectViewType.List16);
                }
            };

            grid32.OnToggled += (active) =>
            {
                if (active)
                {
                    ChangeViewType(ProjectViewType.Grid32);
                }
            };

            grid48.OnToggled += (active) =>
            {
                if (active)
                {
                    ChangeViewType(ProjectViewType.Grid48);
                }
            };

            grid64.OnToggled += (active) =>
            {
                if (active)
                {
                    ChangeViewType(ProjectViewType.Grid64);
                }
            };

            GUILayoutY vertLayout = GUI.AddLayoutY();

            vertLayout.AddFlexibleSpace();
            GUILayoutX contentLayout = vertLayout.AddLayoutX();

            contentLayout.AddFlexibleSpace();
            contentLayout.AddElement(list16);
            contentLayout.AddElement(grid32);
            contentLayout.AddElement(grid48);
            contentLayout.AddElement(grid64);
            contentLayout.AddFlexibleSpace();
            vertLayout.AddFlexibleSpace();
        }
Esempio n. 30
0
        private void OnInitialize()
        {
            GUILabel title    = new GUILabel(new LocEdString("Banshee Engine v0.4"), EditorStyles.TitleLabel);
            GUILabel subTitle = new GUILabel(new LocEdString("A modern open-source game development toolkit"),
                                             EditorStyles.LabelCentered);
            GUILabel license = new GUILabel(new LocEdString(
                                                "This program is licensed under the GNU Lesser General Public License V3"), EditorStyles.LabelCentered);
            GUILabel copyright = new GUILabel(new LocEdString("Copyright (C) 2015 Marko Pintera. All rights reserved."),
                                              EditorStyles.LabelCentered);

            GUILabel authorLabel = new GUILabel(new LocEdString("Banshee was created, and is being actively developed by Marko Pintera."));
            GUILabel emailTitle  = new GUILabel(new LocEdString("E-mail"), GUIOption.FixedWidth(150));

            emailLabel = new GUITextBox();
            GUILabel  linkedInTitle = new GUILabel(new LocEdString("LinkedIn"), GUIOption.FixedWidth(150));
            GUIButton linkedInBtn   = new GUIButton(new LocEdString("Profile"));

            GUIToggleGroup foldoutGroup         = new GUIToggleGroup(true);
            GUIToggle      contactFoldout       = new GUIToggle(new LocEdString("Author"), foldoutGroup, EditorStyles.Foldout);
            GUIToggle      thirdPartyFoldout    = new GUIToggle(new LocEdString("Used third party libraries"), foldoutGroup, EditorStyles.Foldout);
            GUIToggle      noticesFoldout       = new GUIToggle(new LocEdString("Third party notices"), foldoutGroup, EditorStyles.Foldout);
            GUIToggle      collaboratorsFoldout = new GUIToggle(new LocEdString("Collaborators"), foldoutGroup, EditorStyles.Foldout);

            contactFoldout.AcceptsKeyFocus       = false;
            thirdPartyFoldout.AcceptsKeyFocus    = false;
            noticesFoldout.AcceptsKeyFocus       = false;
            collaboratorsFoldout.AcceptsKeyFocus = false;

            GUILabel freeTypeNotice = new GUILabel(new LocEdString(
                                                       "Portions of this software are copyright (C) 2015 The FreeType Project (www.freetype.org). " +
                                                       "All rights reserved."), EditorStyles.MultiLineLabelCentered,
                                                   GUIOption.FlexibleHeight(), GUIOption.FixedWidth(380));

            GUILabel fbxSdkNotice = new GUILabel(new LocEdString(
                                                     "This software contains Autodesk(R) FBX(R) code developed by Autodesk, Inc. Copyright 2013 Autodesk, Inc. " +
                                                     "All rights, reserved. Such code is provided \"as is\" and Autodesk, Inc. disclaims any and all warranties, " +
                                                     "whether express or implied, including without limitation the implied warranties of merchantability, " +
                                                     "fitness for a particular purpose or non-infringement of third party rights. In no event shall Autodesk, " +
                                                     "Inc. be liable for any direct, indirect, incidental, special, exemplary, or consequential damages " +
                                                     "(including, but not limited to, procurement of substitute goods or services; loss of use, data, or " +
                                                     "profits; or business interruption) however caused and on any theory of liability, whether in contract, " +
                                                     "strict liability, or tort (including negligence or otherwise) arising in any way out of such code."),
                                                 EditorStyles.MultiLineLabelCentered, GUIOption.FlexibleHeight(), GUIOption.FixedWidth(380));

            GUILayoutY mainLayout = GUI.AddLayoutY();

            mainLayout.AddSpace(10);
            mainLayout.AddElement(title);
            mainLayout.AddElement(subTitle);
            mainLayout.AddSpace(10);
            mainLayout.AddElement(license);
            mainLayout.AddElement(copyright);
            mainLayout.AddSpace(10);
            mainLayout.AddElement(contactFoldout);

            GUILayoutY contactLayout = mainLayout.AddLayoutY();

            contactLayout.AddSpace(15);
            GUILayout authorLayout = contactLayout.AddLayoutX();

            authorLayout.AddFlexibleSpace();
            authorLayout.AddElement(authorLabel);
            authorLayout.AddFlexibleSpace();
            contactLayout.AddSpace(15);
            GUILayout emailLayout = contactLayout.AddLayoutX();

            emailLayout.AddSpace(10);
            emailLayout.AddElement(emailTitle);
            emailLayout.AddElement(emailLabel);
            emailLayout.AddSpace(10);
            GUILayout linkedInLayout = contactLayout.AddLayoutX();

            linkedInLayout.AddSpace(10);
            linkedInLayout.AddElement(linkedInTitle);
            linkedInLayout.AddElement(linkedInBtn);
            linkedInLayout.AddSpace(10);

            mainLayout.AddSpace(5);
            mainLayout.AddElement(thirdPartyFoldout);
            GUILayoutY thirdPartyLayout = mainLayout.AddLayoutY();

            CreateThirdPartyGUI(thirdPartyLayout, "Autodesk FBX SDK",
                                "http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=10775847");
            CreateThirdPartyGUI(thirdPartyLayout, "FreeImage", "http://freeimage.sourceforge.net/");
            CreateThirdPartyGUI(thirdPartyLayout, "FreeType", "http://www.freetype.org/");
            CreateThirdPartyGUI(thirdPartyLayout, "Mono", "http://www.mono-project.com/");
            CreateThirdPartyGUI(thirdPartyLayout, "NVIDIA Texture Tools",
                                "https://github.com/castano/nvidia-texture-tools");
            CreateThirdPartyGUI(thirdPartyLayout, "libFLAC", "https://xiph.org/flac/");
            CreateThirdPartyGUI(thirdPartyLayout, "libOgg", "https://www.xiph.org/ogg/");
            CreateThirdPartyGUI(thirdPartyLayout, "libVorbis", "http://www.vorbis.com/");
            CreateThirdPartyGUI(thirdPartyLayout, "OpenAL Soft", "http://kcat.strangesoft.net/openal.html");

            mainLayout.AddSpace(5);
            mainLayout.AddElement(noticesFoldout);
            GUILayout noticesLayout = mainLayout.AddLayoutY();

            noticesLayout.AddElement(freeTypeNotice);
            noticesLayout.AddSpace(10);
            noticesLayout.AddElement(fbxSdkNotice);

            mainLayout.AddSpace(5);
            mainLayout.AddElement(collaboratorsFoldout);
            GUILayoutY collaboratorsLayout = mainLayout.AddLayoutY();

            CreateCollaboratorGUI(collaboratorsLayout, "Danijel Ribic", "Logo, UI icons, 3D models & textures");
            CreateCollaboratorGUI(collaboratorsLayout, "Marco Bellan", "Bugfixes, editor enhancements");

            mainLayout.AddFlexibleSpace();

            contactLayout.Active      = false;
            contactFoldout.OnToggled += x =>
            {
                contactLayout.Active = x;
            };

            thirdPartyLayout.Active      = false;
            thirdPartyFoldout.OnToggled += x => thirdPartyLayout.Active = x;

            noticesLayout.Active      = false;
            noticesFoldout.OnToggled += x => noticesLayout.Active = x;

            collaboratorsLayout.Active      = false;
            collaboratorsFoldout.OnToggled += x => collaboratorsLayout.Active = x;

            emailLabel.Text      = "*****@*****.**";
            linkedInBtn.OnClick += () => { System.Diagnostics.Process.Start("http://hr.linkedin.com/in/markopintera"); };
        }