Esempio n. 1
0
        public override void OnInspectorGUI()
        {
            this.serializedObject.Update();

            GUILayoutExt.DrawComponentHeader(this.serializedObject, "M", () => {
                GUILayoutExt.DrawComponentHeaderItem("State", GUILayoutExt.GetPropertyToString(this.objectState));
            }, new Color(1f, 0.6f, 1f, 0.4f));

            GUILayout.Space(5f);

            var scroll = this.tabScrollPosition;

            this.selectedTab = GUILayoutExt.DrawTabs(
                this.selectedTab,
                ref scroll,
                new GUITab("Basic", () => {
                GUILayoutExt.DrawHeader("Main");
                EditorGUILayout.PropertyField(this.hiddenByDefault);
                EditorGUILayout.PropertyField(this.animationParameters);
                EditorGUILayout.PropertyField(this.subObjects);

                GUILayoutExt.DrawHeader("Performance Options");
                EditorGUILayout.PropertyField(this.createPool);
            }),
                new GUITab("Advanced", () => {
                GUILayoutExt.DrawHeader("Render Behaviour");
                EditorGUILayout.PropertyField(this.renderBehaviourOnHidden);

                GUILayoutExt.DrawHeader("Animation");
                EditorGUILayout.PropertyField(this.animationParameters);

                GUILayoutExt.DrawHeader("Graph");
                EditorGUILayout.PropertyField(this.allowRegisterInRoot);
                EditorGUILayout.PropertyField(this.autoRegisterSubObjects);
                EditorGUILayout.PropertyField(this.hiddenByDefault);
                EditorGUILayout.PropertyField(this.subObjects);

                GUILayoutExt.DrawHeader("Performance Options");
                EditorGUILayout.PropertyField(this.createPool);
            })
                );
            this.tabScrollPosition = scroll;

            GUILayout.Space(10f);

            var iter = this.serializedObject.GetIterator();

            iter.NextVisible(true);
            do
            {
                if (EditorHelpers.IsFieldOfTypeBeneath(this.serializedObject.targetObject.GetType(), typeof(WindowModule), iter.propertyPath) == true)
                {
                    EditorGUILayout.PropertyField(iter);
                }
            } while (iter.NextVisible(false) == true);

            this.serializedObject.ApplyModifiedProperties();
        }
        public override void OnInspectorGUI()
        {
            this.serializedObject.Update();

            GUILayoutExt.DrawComponentHeader(this.serializedObject, "S", () => {
                GUILayoutExt.DrawComponentHeaderItem("State", GUILayoutExt.GetPropertyToString(this.objectState));
                GUILayoutExt.DrawComponentHeaderItem("Focus", GUILayoutExt.GetPropertyToString(this.focusState));

                GUILayout.FlexibleSpace();
            }, new Color(0f, 0.6f, 0f, 0.4f));

            GUILayout.Space(5f);

            var scroll = this.tabScrollPosition;

            this.selectedTab = GUILayoutExt.DrawTabs(
                this.selectedTab,
                ref scroll,
                new GUITab("Preferences", () => {
                GUILayoutExt.DrawProperty(this.preferences);
                EditorGUILayout.PropertyField(this.createPool);
            }),
                new GUITab("Modules (" + this.listModules.count.ToString() + ")", () => {
                this.listModules.DoLayoutList();
            }),
                new GUITab("Layouts", () => {
                EditorGUILayout.PropertyField(this.layouts);
            }),
                new GUITab("Audio", () => {
                GUILayoutExt.DrawHeader("Events");
                var enterChildren = true;
                var prop          = this.audioEvents.Copy();
                var depth         = prop.depth + 1;
                while (prop.NextVisible(enterChildren) == true && prop.depth >= depth)
                {
                    EditorGUILayout.PropertyField(prop, true);
                    enterChildren = false;
                }
            })
                );
            this.tabScrollPosition = scroll;

            GUILayout.Space(10f);

            var iter = this.serializedObject.GetIterator();

            iter.NextVisible(true);
            do
            {
                if (EditorHelpers.IsFieldOfTypeBeneath(this.serializedObject.targetObject.GetType(), typeof(UnityEngine.UI.Windows.WindowTypes.LayoutWindowType), iter.propertyPath) == true)
                {
                    EditorGUILayout.PropertyField(iter);
                }
            } while (iter.NextVisible(false) == true);

            this.serializedObject.ApplyModifiedProperties();
        }
        public override void OnInspectorGUI()
        {
            this.serializedObject.Update();

            GUILayoutExt.DrawComponentHeader(this.serializedObject, "L", () => {
                GUILayoutExt.DrawComponentHeaderItem("State", GUILayoutExt.GetPropertyToString(this.objectState));
            }, new Color(1f, 0.6f, 0f, 0.4f));

            GUILayout.Space(5f);

            var scroll = this.tabScrollPosition;

            this.selectedTab = GUILayoutExt.DrawTabs(
                this.selectedTab,
                ref scroll,
                new GUITab("Basic", () => {
                GUILayoutExt.DrawHeader("Main");
                EditorGUILayout.PropertyField(this.hiddenByDefault);
                EditorGUILayout.PropertyField(this.animationParameters);
                EditorGUILayout.PropertyField(this.subObjects);

                GUILayoutExt.DrawHeader("Performance Options");
                EditorGUILayout.PropertyField(this.createPool);
            }),
                new GUITab("Advanced", () => {
                GUILayoutExt.DrawHeader("Render Behaviour");
                EditorGUILayout.PropertyField(this.renderBehaviourOnHidden);

                GUILayoutExt.DrawHeader("Animation");
                EditorGUILayout.PropertyField(this.animationParameters);

                GUILayoutExt.DrawHeader("Graph");
                EditorGUILayout.PropertyField(this.allowRegisterInRoot);
                EditorGUILayout.PropertyField(this.autoRegisterSubObjects);
                EditorGUILayout.PropertyField(this.hiddenByDefault);
                EditorGUILayout.PropertyField(this.subObjects);

                GUILayoutExt.DrawHeader("Performance Options");
                EditorGUILayout.PropertyField(this.createPool);
            })
                );
            this.tabScrollPosition = scroll;

            GUILayout.Space(10f);

            EditorGUILayout.PropertyField(this.useSafeZone);
            if (this.useSafeZone.boolValue == true)
            {
                GUILayoutExt.Box(2f, 2f, () => {
                    EditorGUILayout.PropertyField(this.safeZone);
                    if (this.safeZone.objectReferenceValue == null && this.targets.Length == 1)
                    {
                        GUILayout.BeginHorizontal();
                        GUILayout.FlexibleSpace();
                        if (GUILayout.Button("Generate", GUILayout.Width(80f), GUILayout.Height(30f)) == true)
                        {
                            var obj = this.target as Component;
                            if (PrefabUtility.IsPartOfAnyPrefab(obj) == true)
                            {
                                var path = AssetDatabase.GetAssetPath(obj.gameObject);
                                using (var edit = new EditPrefabAssetScope(path)) {
                                    EditorHelpers.AddSafeZone(edit.prefabRoot.transform);
                                }
                            }
                            else
                            {
                                var root = obj.gameObject;
                                EditorHelpers.AddSafeZone(root.transform);
                            }
                        }
                        GUILayout.FlexibleSpace();
                        GUILayout.EndHorizontal();
                    }
                });
            }

            GUILayout.Space(10f);

            var iter = this.serializedObject.GetIterator();

            iter.NextVisible(true);
            do
            {
                if (EditorHelpers.IsFieldOfTypeBeneath(this.serializedObject.targetObject.GetType(), typeof(WindowLayout), iter.propertyPath) == true)
                {
                    EditorGUILayout.PropertyField(iter);
                }
            } while (iter.NextVisible(false) == true);

            this.serializedObject.ApplyModifiedProperties();
        }
        public override void OnInspectorGUI()
        {
            this.serializedObject.Update();

            GUILayoutExt.DrawComponentHeader(this.serializedObject, "C", () => {
                GUILayoutExt.DrawComponentHeaderItem("State", GUILayoutExt.GetPropertyToString(this.objectState));
            });

            GUILayout.Space(5f);

            var scroll = this.tabScrollPosition;

            this.selectedTab = GUILayoutExt.DrawTabs(
                this.selectedTab,
                ref scroll,
                new GUITab("Basic", () => {
                GUILayoutExt.DrawHeader("Main");
                GUILayoutExt.PropertyField(this.hiddenByDefault, (reg) => reg.hiddenByDefault == true ? reg.hiddenByDefaultDescription : string.Empty);
                EditorGUILayout.PropertyField(this.subObjects);

                GUILayoutExt.DrawHeader("Animations");
                EditorGUILayout.PropertyField(this.animationParameters);

                GUILayoutExt.DrawHeader("Performance Options");
                EditorGUILayout.PropertyField(this.createPool);

                this.DrawCanvas();
            }),
                new GUITab("Advanced", () => {
                GUILayoutExt.DrawHeader("Render Behaviour");
                EditorGUILayout.PropertyField(this.renderBehaviourOnHidden);

                GUILayoutExt.DrawHeader("Animations");
                EditorGUILayout.PropertyField(this.animationParameters);

                GUILayoutExt.DrawHeader("Graph");
                GUILayoutExt.PropertyField(this.allowRegisterInRoot, (reg) => reg.allowRegisterInRoot == true ? reg.allowRegisterInRootDescription : string.Empty);
                EditorGUILayout.PropertyField(this.autoRegisterSubObjects);
                GUILayoutExt.PropertyField(this.hiddenByDefault, (reg) => reg.hiddenByDefault == true ? reg.hiddenByDefaultDescription : string.Empty);
                EditorGUILayout.PropertyField(this.subObjects);

                GUILayoutExt.DrawHeader("Performance Options");
                EditorGUILayout.PropertyField(this.createPool);

                this.DrawCanvas();
            }),
                this.listModules == null ? GUITab.none : new GUITab("Modules (" + this.listModules.count + ")", () => {
                this.listModules.DoLayoutList();
            }),
                new GUITab("Audio", () => {
                GUILayoutExt.DrawHeader("Events");
                var enterChildren = true;
                var prop          = this.audioEvents.Copy();
                var depth         = prop.depth + 1;
                while (prop.NextVisible(enterChildren) == true && prop.depth >= depth)
                {
                    EditorGUILayout.PropertyField(prop, true);
                    enterChildren = false;
                }
            })
                );
            this.tabScrollPosition = scroll;

            GUILayout.Space(10f);

            var iter = this.serializedObject.GetIterator();

            iter.NextVisible(true);
            do
            {
                if (EditorHelpers.IsFieldOfTypeBeneath(this.serializedObject.targetObject.GetType(), typeof(WindowComponent), iter.propertyPath) == true)
                {
                    EditorGUILayout.PropertyField(iter);
                }
            } while (iter.NextVisible(false) == true);

            this.serializedObject.ApplyModifiedProperties();
        }