public void HideItems() { GUIScoreText.SetActive(false); GUILivesText.SetActive(false); GUICenterTarget.SetActive(false); GUIFireButton.SetActive(false); terrain.SetActive(false); GUIGun.SetActive(false); }
public void ShowItems() { GUIScoreText.SetActive(true); GUILivesText.SetActive(true); GUICenterTarget.SetActive(true); GUIFireButton.SetActive(true); terrain.SetActive(true); GUIGun.SetActive(true); ShowShells(); }