public static InAudioBankLink CreateTree(GameObject go) { var root = CreateRoot(go, GUIDCreator.Create()); CreateBankLink(go, root, GUIDCreator.Create()); return(root); }
public static InMusicGroup CreateMusicGroup(InMusicNode parent) { var newNode = CreateNode <InMusicGroup>(parent.gameObject, parent, GUIDCreator.Create()); newNode._type = MusicNodeType.Music; return(newNode); }
public static InInteractiveMusic CreateFolder(GameObject go, InInteractiveMusic parent) { var newNode = CreateNode <InInteractiveMusic>(go, parent, GUIDCreator.Create()); newNode.type = InteractiveMusicNodeType.Folder; return(newNode); }
public static InAudioNode CreateNode(GameObject go, InAudioNode parent, AudioNodeType type) { var newNode = CreateNode(go, parent, GUIDCreator.Create(), type); AddDataClass(newNode); return(newNode); }
public static InMusicFolder CreateFolder(GameObject go, InMusicNode parent) { var newNode = CreateNode <InMusicFolder>(go, parent, GUIDCreator.Create()); newNode._type = MusicNodeType.Folder; return(newNode); }
public static InAudioEventNode CreateNode(InAudioEventNode parent, EventNodeType type) { var child = CreateEvent(parent.gameObject, parent, GUIDCreator.Create(), type); child.FoldedOut = true; return(child); }
public static InAudioEventNode CreateNode(InAudioEventNode parent, GameObject go, EventNodeType type) { var child = CreateEvent(go, parent, GUIDCreator.Create(), type); child.EditorSettings.IsFoldedOut = true; return(child); }
public static InSettingsNode CreateSettingsTree(GameObject go, int level) { var node = InUndoHelper.AddComponent <InSettingsNode>(go); node.GetName = "Settings"; node._ID = GUIDCreator.Create(); return(node); }
public static InMusicFolder CreateFolder(GameObject go, InMusicNode parent) { var newNode = CreateNode <InMusicFolder>(go, parent, GUIDCreator.Create()); newNode._type = MusicNodeType.Folder; newNode._bankLink = TreeWalker.FindFirst(InAudioInstanceFinder.DataManager.BankLinkTree, link => link._type == AudioBankTypes.Bank); return(newNode); }
public static InInteractiveMusic CreateTree(GameObject go, int levelSize) { var Tree = CreateRoot(go, GUIDCreator.Create()); for (int i = 0; i < levelSize; ++i) { CreateFolder(go, Tree); } return(Tree); }
private void DrawStartFromScratch() { EditorGUILayout.Space(); EditorGUILayout.Space(); EditorGUILayout.Space(); EditorGUILayout.Space(); EditorGUILayout.Space(); EditorGUILayout.Space(); if (GUILayout.Button("Start over from scratch", GUILayout.Height(30))) { if (EditorUtility.DisplayDialog("Create new project?", "This will delete ALL data!", "Start from scratch", "Do nothing")) { FolderSettings.DeleteFolderContent(Application.dataPath + FolderSettings.BankDeleteFolder); int levelSize = 3; GameObject go1 = new GameObject(); GameObject go2 = new GameObject(); GameObject go3 = new GameObject(); GameObject go4 = new GameObject(); Manager.BusTree = AudioBusWorker.CreateTree(go3); Manager.BankLinkTree = AudioBankWorker.CreateTree(go4); Manager.AudioTree = AudioNodeWorker.CreateTree(go1, levelSize, Manager.BusTree); Manager.EventTree = AudioEventWorker.CreateTree(go2, levelSize); SaveAndLoad.CreateDataPrefabs(Manager.AudioTree.gameObject, Manager.EventTree.gameObject, Manager.BusTree.gameObject, Manager.BankLinkTree.gameObject); Manager.Load(true); if (Manager.BankLinkTree != null) { var bankLink = AudioBankWorker.CreateBank(Manager.BankLinkTree.gameObject, Manager.BankLinkTree, GUIDCreator.Create()); bankLink.Name = "Default - Auto loaded"; bankLink.AutoLoad = true; var bankLink2 = AudioBankWorker.CreateBank(Manager.BankLinkTree.gameObject, Manager.BankLinkTree, GUIDCreator.Create()); bankLink2.Name = "Extra"; NodeWorker.AssignToNodes(Manager.AudioTree, node => node.BankLink = Manager.BankLinkTree.GetChildren[0]); } else { Debug.LogError("There was a problem creating the data."); } NodeWorker.AssignToNodes(Manager.AudioTree, node => node.Bus = Manager.BusTree); AssetDatabase.Refresh(); EditorApplication.SaveCurrentSceneIfUserWantsTo(); } } }
private void CreateBank(AudioBankLink parent, AudioBankTypes type) { if (type == AudioBankTypes.Folder) { AudioBankWorker.CreateFolder(parent.gameObject, parent, GUIDCreator.Create()); } else { AudioBankWorker.CreateBank(parent.gameObject, parent, GUIDCreator.Create()); } }
internal static InMusicNode CreateTree(GameObject go, int levelSize) { var Tree = CreateRoot(go, GUIDCreator.Create()); for (int i = 0; i < levelSize; ++i) { var node = CreateFolder(go, Tree); node._name = "Music Folder " + i; } return(Tree); }
public static InAudioNode CreateTree(GameObject go, int numberOfChildren) { var Tree = CreateRoot(go, GUIDCreator.Create()); for (int i = 0; i < numberOfChildren; ++i) { var newNode = CreateNode(go, Tree, GUIDCreator.Create(), AudioNodeType.Folder); newNode.Name = "Audio Folder " + i; AddDataClass(newNode); } return(Tree); }
public static InAudioEventNode CreateTree(GameObject go, int levelSize) { var tree = CreateRoot(go, GUIDCreator.Create()); for (int i = 0; i < levelSize; ++i) { var eventNode = CreateFolder(go, GUIDCreator.Create(), tree); eventNode.Name = "Event Folder " + i; } return(tree); }
public static InAudioNode CreateChild(GameObject go, InAudioNode parent, AudioNodeType newNodeType) { InUndoHelper.RecordObject(InUndoHelper.Array(parent).Concat(parent.GetAuxData()).ToArray(), "Undo Node Creation"); OnRandomNode(parent); var child = CreateNode(go, parent, GUIDCreator.Create(), newNodeType); parent.EditorSettings.IsFoldedOut = true; child.Name = parent.Name + " Child"; AddDataClass(child); return(child); }
private void CreateBank(InAudioBankLink parent, AudioBankTypes type) { //TODO make real undo InUndoHelper.RecordObjectFull(parent, "Bank " + (type == AudioBankTypes.Folder ? "Folder " : "") + "Creation"); if (type == AudioBankTypes.Folder) { AudioBankWorker.CreateFolder(parent.gameObject, parent, GUIDCreator.Create()); } else { AudioBankWorker.CreateBankLink(parent.gameObject, parent, GUIDCreator.Create()); } }
public static InAudioNode CreateChild(GameObject go, InAudioNode parent, AudioNodeType newNodeType) { var bank = parent.GetBank(); InUndoHelper.RecordObject(InUndoHelper.Array(parent, bank).Concat(parent.GetAuxData()).ToArray(), "Undo Node Creation"); OnRandomNode(parent); var child = CreateNode(go, parent, GUIDCreator.Create(), newNodeType); parent.FoldedOut = true; child.Name = parent.Name + " Child"; var data = AddDataClass(child); if (newNodeType == AudioNodeType.Folder) { (data as InFolderData).BankLink = parent.GetBank(); } return(child); }
private static T CopyHierarchy <T>(T toCopy, T parent, GameObject targetGO, Action <T, T> elementAction) where T : Component, InITreeNode <T> { T newNode = CopyComponent(toCopy, targetGO); newNode.AssignParent(parent); newNode._ID = GUIDCreator.Create(); if (elementAction != null) { elementAction(toCopy, newNode); } int childrenCount = newNode._getChildren.Count; for (int i = 0; i < childrenCount; i++) { CopyHierarchy(newNode._getChildren[i], newNode, targetGO, elementAction); } newNode._getChildren.RemoveRange(0, childrenCount); return(newNode); }