Esempio n. 1
0
    public override void OnInspectorGUI()
    {
        Color saved = GUI.color;

        GUI.color = Color.green;

        DrawDefaultInspector();

        IScriptEngine se = target as IScriptEngine;

        GUICommon.DrawScriptEngineCommonInspector(se);

        GUI.color = saved;
    }
    public override void OnInspectorGUI()
    {
//		serializedObject.Update();

        ScenarioNode scenario = target as ScenarioNode;

        if (Application.isPlaying)
        {
            // Ping Current Node in playmode.
            IScriptEngine scr = IScriptEngine.Instance;
            if (scr != null)
            {
                GUICommon.DrawScriptEngineCommonInspector(scr);
            }
        }
//*/
        Color savedCol = GUI.backgroundColor;

        GUI.backgroundColor = Color.green;

        GUILayout.BeginHorizontal();

        scenario.m_PlayAtStart = EditorGUILayout.Toggle("Play at Start", scenario.m_PlayAtStart);                   //, GUILayout.Width( 15f ) );
//			EditorGUILayout.LabelField( "Start and Play" , GUILayout.Width( 100f ) );

        GUILayout.EndHorizontal();
        GUILayout.BeginHorizontal();
        scenario.startFromSave = EditorGUILayout.Toggle("Start from SavePoint", scenario.startFromSave);                   //, GUILayout.Width( 15f ) );
//			EditorGUILayout.LabelField( "Start from Savepoint" , GUILayout.Width( 150f ) );

        GUILayout.EndHorizontal();

        scenario.flagTable = EditorGUILayout.ObjectField("Flag", scenario.flagTable, typeof(FlagTable), false) as FlagTable;

//*/

//		scenario.saveInfo = EditorGUILayout.ObjectField( "SaveInfo" , scenario.saveInfo , typeof( ViNoSaveInfo ) , false ) as ViNoSaveInfo;
//		scenario.soundData = EditorGUILayout.ObjectField( "SoundData" , scenario.soundData , typeof( ScriptableSoundData ) , false ) as ScriptableSoundData;

/*		if ( soundDataProp != null){
 *                      EditorGUILayout.PropertyField( soundDataProp );
 *              }
 * //*/

// Dont show now.
// Adv Script Compile Option.
#if false
        if (GUILayout.Button("Node Names"))
        {
            List <string> list = scenario.GetNodeTagsUnderMe();
            for (int i = 0; i < list.Count; i++)
            {
                Debug.Log("Node:" + list[i]);
            }
        }

//		scenario.execMode = (ScenarioExecMode)EditorGUILayout.EnumPopup( "ExecLevel" , scenario.execMode );

        EditorGUILayout.LabelField("Scenario Script");
        scenarioScript = EditorGUILayout.TextArea(scenarioScript);

        GUILayout.BeginHorizontal();

        scenario.useCompiledScript = EditorGUILayout.Toggle(scenario.useCompiledScript);
        EditorGUILayout.LabelField("useCompiled", GUILayout.Width(100f));

        scenario.compiledScriptFile = EditorGUILayout.ObjectField(scenario.compiledScriptFile, typeof(TextAsset), false) as TextAsset;

        GUILayout.EndHorizontal();

        if (GUILayout.Button("Compile"))
        {
            CompileAndSaveAsBinaryFile(scenario.name, scenario);
        }

        GUILayout.BeginHorizontal();

        scenario.m_CacheCode = EditorGUILayout.Toggle(scenario.m_CacheCode, GUILayout.Width(15f));
        EditorGUILayout.LabelField("IsCacheCode", GUILayout.Width(100f));

        GUILayout.EndHorizontal();

        GUILayout.BeginHorizontal();

        scenario.m_PlayOnEnable = EditorGUILayout.Toggle(scenario.m_PlayOnEnable, GUILayout.Width(15f));
        EditorGUILayout.LabelField("PlayOnEnable", GUILayout.Width(100f));

        GUILayout.EndHorizontal();
#endif

/*			GUILayout.BeginHorizontal();
 *
 *                              scenario.useScenarioScript = EditorGUILayout.Toggle( "use Scenario Script" , scenario.useScenarioScript );// , GUILayout.Width( 15f ) );
 * //				EditorGUILayout.LabelField( "useScenarioScript" , GUILayout.Width( 100f ) );
 *
 *                      GUILayout.EndHorizontal();
 * //*/
/*			if( scenario.useScenarioScript ){
 *                              scenario.scenarioScript = EditorGUILayout.ObjectField( "TextAsset" , scenario.scenarioScript , typeof( TextAsset ) , false  ) as TextAsset;
 *                      }
 *                      else{
 * //*/
//		GUI.enabled = ! scenario.useScenarioScript;

        GUILayout.BeginHorizontal();
        scenario.startNode = (ViNode)EditorGUILayout.ObjectField("START NODE", scenario.startNode, typeof(ViNode), true);
        GUILayout.EndHorizontal();
//			}

//		GUI.enabled = true;

//		GUI.enabled = Application.isPlaying;
//		NodeGUI.OnGUI_ViNode( scenario , true , false );

        if (Application.isPlaying)
        {
            if (GUILayout.Button("PLAY"))
            {
                if (AssetDatabase.Contains(scenario.gameObject))
                {
                    GameObject clone = Instantiate(scenario.gameObject) as GameObject;
                    ViNoGOExtensions.StripGameObjectName(clone, "(Clone)", "");
                }
                else
                {
                    scenario.Play();
                }
            }
        }
        else
        {
            GUILayout.BeginHorizontal();

            GUILayout.Space(30f);

            if (AssetDatabase.Contains(scenario.gameObject))
            {
                if (GUILayout.Button("Edit"))
                {
                    EditorUtility.DisplayDialog("Note", "If you finish editing in your scene , please do not forget to apply changes to the prefab", "Ok");
                    GameObject obj = PrefabUtility.InstantiatePrefab(scenario.gameObject) as GameObject;                      //AttachedAsset( scenario.gameObject );
                    PrefabUtility.ReplacePrefab(obj, scenario.gameObject, ReplacePrefabOptions.ConnectToPrefab);

                    EditorGUIUtility.PingObject(obj);
                }
            }
            else
            {
/*				if( GUILayout.Button ( "Save as ScenarioScript" ) ){
 *              //			scenarioScript = KAGInterpreter._TEST_TO_KIRIKIRI_SCRIPT( scenario.gameObject );
 *                                      string text = ViNoToolkit.KAGInterpreter.ToScenarioScript( scenario.gameObject );
 *              //			System.Text.StringBuilder sb = new System.Text.StringBuilder();
 *              //			scenario.ToScenarioScript( ref sb );
 *                                      string filePath = Application.dataPath + "/" + scenario.name + ".txt";
 *                                      Debug.Log( "Saved as a Scenario Script at :" + filePath );
 *                                      File.WriteAllText( filePath , text );
 *                                      AssetDatabase.Refresh();
 *
 *              //		    scenario.scenarioScript = AssetDatabase.LoadAssetAtPath( filePath , typeof(TextAsset) ) as TextAsset;
 *              //			scenarioScript = sb.ToString();
 *              //			Debug.Log ( sb.ToString ());
 *                              }
 * //*/
            }

            GUILayout.Space(30f);

            GUILayout.EndHorizontal();
        }

//		GUI.enabled = true;

        GUI.backgroundColor = savedCol;
//		serializedObject.ApplyModifiedProperties();
    }