Esempio n. 1
0
    public void Initialize()
    {
        UIWidget component = base.transform.parent.GetComponent <UIWidget>();

        component.ResetAndUpdateAnchors();
        base.ListWindowViewRect = new Rect
        {
            x      = (float)component.width * -0.5f,
            y      = (float)component.height * -0.5f,
            width  = (float)component.width,
            height = (float)component.height
        };
        BoxCollider component2 = base.GetComponent <BoxCollider>();
        Vector3     size       = component2.size;

        size.x          = base.width;
        component2.size = size;
        UIWidget component3 = this.buttonOffset.GetComponent <UIWidget>();

        component3.ResetAndUpdateAnchors();
        base.selectParts.transform.localPosition = this.buttonOffset.transform.localPosition;
        GUICollider component4    = base.GetComponent <GUICollider>();
        Vector3     localPosition = component4.transform.localPosition;

        component4.SetOriginalPos(base.selectParts.transform.localPosition);
        component4.transform.localPosition = localPosition;
        this.buttonWidth = base.selectCollider.width;
        base.selectParts.SetActive(false);
    }
    private void SetCommonUI_A_Stage()
    {
        this.goSelectPanelA_StageL = GUIManager.LoadCommonGUI("SelectListPanel/SelectListPanelA_StageL", base.gameObject);
        this.csSelectPanelA_StageL = this.goSelectPanelA_StageL.GetComponent <GUISelectPanelA_StageL>();
        int depth = this.txEVENT_BG.gameObject.GetComponent <UIWidget>().depth - 1;

        DepthController.SetWidgetDepth_Static(this.csSelectPanelA_StageL.transform, depth);
        if (CMD_QuestTOP.AreaData.data.type == "3" || CMD_QuestTOP.AreaData.data.type == "4")
        {
            GameObject gameObject = UnityEngine.Object.Instantiate(Resources.Load("UISelectPanelParam/SelectPanelParamUD_A_StageL_Point")) as GameObject;
            gameObject.transform.parent = base.transform;
            this.csSelectPanelA_StageL.SetSelectPanelParam(gameObject);
        }
        else if (CMD_QuestTOP.AreaData.data.worldAreaId == "3" && this.isScheduleBannerActive)
        {
            GameObject gameObject2 = UnityEngine.Object.Instantiate(Resources.Load("UISelectPanelParam/SelectPanelParamUD_A_StageL_Point")) as GameObject;
            gameObject2.transform.parent = base.transform;
            this.csSelectPanelA_StageL.SetSelectPanelParam(gameObject2);
        }
        else if (CMD_QuestTOP.AreaData.data.type == "6")
        {
            GameObject gameObject3 = UnityEngine.Object.Instantiate(Resources.Load("UISelectPanelParam/SelectPanelParamUD_A_StageL_Detiles")) as GameObject;
            gameObject3.transform.parent = base.transform;
            this.csSelectPanelA_StageL.SetSelectPanelParam(gameObject3);
        }
        Vector3     localPosition = this.goLP_SATGE.transform.localPosition;
        GUICollider component     = this.goSelectPanelA_StageL.GetComponent <GUICollider>();

        component.SetOriginalPos(localPosition);
        this.csSelectPanelA_StageL.selectParts        = this.goLP_SATGE;
        this.csSelectPanelA_StageL.ListWindowViewRect = this.GetRectWindowArea(localPosition);
    }
    private void SetCommonUI_Exchange()
    {
        Vector3     localPosition = this.exchangeList.transform.localPosition;
        GUICollider component     = this.exchangeList.GetComponent <GUICollider>();

        component.SetOriginalPos(localPosition);
        this.exchangeList.selectParts = this.goListPartsExchange;
        Rect listWindowViewRect = default(Rect);

        listWindowViewRect.xMin = -560f;
        listWindowViewRect.xMax = 560f;
        listWindowViewRect.yMin = -256f - GUIMain.VerticalSpaceSize;
        listWindowViewRect.yMax = 256f + GUIMain.VerticalSpaceSize;
        this.exchangeList.ListWindowViewRect = listWindowViewRect;
    }
    private void SetCommonUI_S_Dungeon()
    {
        this.goSelectPanelS_DungeonR = GUIManager.LoadCommonGUI("SelectListPanel/SelectListPanelS_DungeonR", base.gameObject);
        this.csSelectPanelS_DungeonR = this.goSelectPanelS_DungeonR.GetComponent <GUISelectPanelS_DungeonR>();
        int depth = this.txEVENT_BG.gameObject.GetComponent <UIWidget>().depth - 1;

        DepthController.SetWidgetDepth_Static(this.csSelectPanelS_DungeonR.transform, depth);
        Vector3 localPosition = this.goLP_DNG.transform.localPosition;

        this.goSelectPanelS_DungeonR.transform.localPosition.y = localPosition.x;
        GUICollider component = this.goSelectPanelS_DungeonR.GetComponent <GUICollider>();

        component.SetOriginalPos(localPosition);
        this.csSelectPanelS_DungeonR.selectParts        = this.goLP_DNG;
        this.csSelectPanelS_DungeonR.ListWindowViewRect = this.GetRectWindow(localPosition);
    }
Esempio n. 5
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    private void SetCommonUI()
    {
        this.baseTitleName.text       = StringMaster.GetString("Succession-01");
        this.partnerTitleName.text    = StringMaster.GetString("ArousalPartner");
        this.goSelectPanelMonsterIcon = GUIManager.LoadCommonGUI("SelectListPanel/SelectListPanelMonsterIcon", base.gameObject);
        this.csSelectPanelMonsterIcon = this.goSelectPanelMonsterIcon.GetComponent <GUISelectPanelMonsterIcon>();
        Vector3 localPosition = this.goSelectPanelMonsterIcon.transform.localPosition;

        localPosition.x = 208f;
        GUICollider component = this.goSelectPanelMonsterIcon.GetComponent <GUICollider>();

        component.SetOriginalPos(localPosition);
        if (null != this.goEFC_RIGHT)
        {
            this.goSelectPanelMonsterIcon.transform.parent = this.goEFC_RIGHT.transform;
        }
        this.csSelectPanelMonsterIcon.ListWindowViewRect = ConstValue.GetRectWindow2();
    }
Esempio n. 6
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    private void SetCommonUI_Evolution()
    {
        GameObject gameObject = GUIManager.LoadCommonGUI("SelectListPanel/SelectListPanelEvolution", base.gameObject);

        this.csSelectPanelEvolution = gameObject.GetComponent <GUISelectPanelEvolution>();
        if (this.goEFC_RIGHT != null)
        {
            gameObject.transform.SetParent(this.goEFC_RIGHT.transform);
        }
        Vector3 localPosition  = this.goListParts.transform.localPosition;
        Vector3 localPosition2 = gameObject.transform.localPosition;

        localPosition2.x = localPosition.x;
        GUICollider component = gameObject.GetComponent <GUICollider>();

        component.SetOriginalPos(localPosition2);
        this.csSelectPanelEvolution.selectParts        = this.goListParts;
        this.csSelectPanelEvolution.ListWindowViewRect = ConstValue.GetRectWindow3();
    }
Esempio n. 7
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    private void SetProductScrollView()
    {
        this.productScrollView.Callback = new Action(this.SetDigistoneNumber);
        Vector3     localPosition = this.productScrollView.transform.localPosition;
        GUICollider component     = this.productScrollView.GetComponent <GUICollider>();

        component.SetOriginalPos(localPosition);
        this.productScrollView.selectParts = this.productScrollViewItem;
        Rect listWindowViewRect = default(Rect);

        listWindowViewRect.xMin = -560f;
        listWindowViewRect.xMax = 560f;
        listWindowViewRect.yMin = -256f - GUIMain.VerticalSpaceSize;
        listWindowViewRect.yMax = 256f + GUIMain.VerticalSpaceSize;
        this.productScrollView.ListWindowViewRect = listWindowViewRect;
        this.storeProductList = StoreUtil.Instance().GetStoneStoreDataList();
        this.productScrollView.initLocation = true;
        this.productScrollView.AllBuild(this.storeProductList);
    }
        private void SetCommonUI()
        {
            this.goSelectPanelMonsterIcon = GUIManager.LoadCommonGUI("SelectListPanel/SelectListPanelMonsterIcon", base.gameObject);
            this.csSelectPanelMonsterIcon = this.goSelectPanelMonsterIcon.GetComponent <GUISelectPanelMonsterIcon>();
            if (null != this.goEFC_RIGHT)
            {
                this.goSelectPanelMonsterIcon.transform.parent = this.goEFC_RIGHT.transform;
            }
            Vector3 localPosition = this.goSelectPanelMonsterIcon.transform.localPosition;

            localPosition.x = 208f;
            GUICollider component = this.goSelectPanelMonsterIcon.GetComponent <GUICollider>();

            component.SetOriginalPos(localPosition);
            Rect listWindowViewRect = default(Rect);

            listWindowViewRect.xMin = -240f;
            listWindowViewRect.xMax = 240f;
            listWindowViewRect.yMin = -297f - GUIMain.VerticalSpaceSize;
            listWindowViewRect.yMax = 158f + GUIMain.VerticalSpaceSize;
            this.csSelectPanelMonsterIcon.ListWindowViewRect = listWindowViewRect;
        }
Esempio n. 9
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    private void CreateTitleList(GUISelectPanelTitle listUI, int listItemCount)
    {
        GUICollider component     = listUI.GetComponent <GUICollider>();
        BoxCollider component2    = component.GetComponent <BoxCollider>();
        Vector3     localPosition = component.transform.localPosition;

        component.SetOriginalPos(this.titleListOriginalItem.transform.localPosition);
        component.transform.localPosition = localPosition;
        Rect listWindowViewRect = new Rect
        {
            xMin = component2.size.x * -0.5f,
            xMax = component2.size.x * 0.5f,
            yMin = component2.size.y * -0.5f - 40f,
            yMax = component2.size.y * 0.5f
        };

        listWindowViewRect.yMin   = listWindowViewRect.y - GUIMain.VerticalSpaceSize;
        listWindowViewRect.yMax   = listWindowViewRect.y + listWindowViewRect.height + GUIMain.VerticalSpaceSize;
        listUI.ListWindowViewRect = listWindowViewRect;
        listUI.selectParts        = this.titleListOriginalItem;
        listUI.initLocation       = true;
        listUI.AllBuild(listItemCount);
    }
Esempio n. 10
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    private void SetCommonUI()
    {
        this.UpdateDigicoin();
        this.goSelectPanelMonsterIcon = GUIManager.LoadCommonGUI("SelectListPanel/SelectListPanelMonsterIconL", base.gameObject);
        this.csSelectPanelMonsterIcon = this.goSelectPanelMonsterIcon.GetComponent <GUISelectPanelMonsterIcon>();
        if (null != this.goEFC_FOOTER)
        {
            this.goSelectPanelMonsterIcon.transform.parent = this.goEFC_FOOTER.transform;
        }
        Vector3 localPosition = this.goSelectPanelMonsterIcon.transform.localPosition;

        localPosition.x = -108.5f;
        GUICollider component = this.goSelectPanelMonsterIcon.GetComponent <GUICollider>();

        component.SetOriginalPos(localPosition);
        Rect listWindowViewRect = default(Rect);

        listWindowViewRect.xMin = -480f;
        listWindowViewRect.xMax = 480f;
        listWindowViewRect.yMin = -297f - GUIMain.VerticalSpaceSize;
        listWindowViewRect.yMax = 158f + GUIMain.VerticalSpaceSize;
        this.csSelectPanelMonsterIcon.ListWindowViewRect = listWindowViewRect;
        this.csSelectPanelMonsterIcon.PARTS_CT_MN        = 7;
    }
Esempio n. 11
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    private void InitializeList()
    {
        GameObject gameObject = GUIManager.LoadCommonGUI("SelectListPanel/SelectListPanelPartyEdit", base.gameObject);

        this.listRoot = gameObject.GetComponent <GUISelectPanelPartyEdit>();
        if (null != this.listRootParent)
        {
            gameObject.transform.parent = this.listRootParent.transform;
        }
        Vector3 localPosition = this.listParts.transform.localPosition;

        gameObject.transform.localPosition.y = localPosition.y;
        GUICollider component = gameObject.GetComponent <GUICollider>();

        component.SetOriginalPos(localPosition);
        this.listRoot.selectParts = this.listParts;
        Rect listWindowViewRect = default(Rect);

        listWindowViewRect.xMin          = -525f + localPosition.x;
        listWindowViewRect.xMax          = 525f + localPosition.x;
        listWindowViewRect.yMin          = -240f;
        listWindowViewRect.yMax          = 240f;
        this.listRoot.ListWindowViewRect = listWindowViewRect;
    }
Esempio n. 12
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    public static GameObject LoadCommonGUI(string guiName, GameObject parent)
    {
        string     path       = "UICommon/" + guiName;
        GameObject gameObject = (GameObject)UnityEngine.Object.Instantiate(Resources.Load(path, typeof(GameObject)));

        if (gameObject == null)
        {
            return(null);
        }
        gameObject.name = guiName;
        gameObject.SetActive(true);
        Vector3 localPosition = gameObject.transform.localPosition;

        if (parent != null)
        {
            Vector3 localScale = gameObject.transform.localScale;
            gameObject.transform.parent     = parent.transform;
            gameObject.transform.localScale = localScale;
        }
        gameObject.transform.localPosition = localPosition;
        if (localPosition.x < 0f)
        {
            localPosition.x = -localPosition.x;
            localPosition.x = (float)((int)localPosition.x % 2000);
            if (localPosition.x > 1000f)
            {
                localPosition.x -= 2000f;
            }
            localPosition.x = -localPosition.x;
        }
        else
        {
            if (localPosition.x > 1000f)
            {
                localPosition.x -= 2000f;
            }
            localPosition.x = (float)((int)localPosition.x % 2000);
        }
        if (localPosition.y < 0f)
        {
            localPosition.y = -localPosition.y;
            localPosition.y = (float)((int)localPosition.y % 2000);
            if (localPosition.y > 1000f)
            {
                localPosition.y -= 2000f;
            }
            localPosition.y = -localPosition.y;
        }
        else
        {
            if (localPosition.y > 1000f)
            {
                localPosition.y -= 2000f;
            }
            localPosition.y = (float)((int)localPosition.y % 2000);
        }
        gameObject.transform.localPosition = localPosition;
        GUICollider component = gameObject.GetComponent <GUICollider>();

        if (component != null)
        {
            component.SetOriginalPos(localPosition);
        }
        GUIScreen component2 = gameObject.GetComponent <GUIScreen>();

        if (component2 != null)
        {
            component2.ShowGUI();
        }
        return(gameObject);
    }