protected override void KeyBindUp(GUIBoundKeyEventArgs args) { base.KeyBindUp(args); if (!_isPlayer || args.Handled) { return; } if (args.Function == ContentKeyFunctions.ArcadeLeft) { _owner.SendAction(BlockGamePlayerAction.EndLeft); } else if (args.Function == ContentKeyFunctions.ArcadeRight) { _owner.SendAction(BlockGamePlayerAction.EndRight); } else if (args.Function == ContentKeyFunctions.ArcadeDown) { _owner.SendAction(BlockGamePlayerAction.SoftdropEnd); } }
public bool OnButtonPressed(GUIBoundKeyEventArgs args, IEntity item) { if (item == null) { return(false); } if (args.Function == ContentKeyFunctions.ExamineEntity) { _entitySystemManager.GetEntitySystem <ExamineSystem>() .DoExamine(item); } else if (args.Function == ContentKeyFunctions.OpenContextMenu) { _entitySystemManager.GetEntitySystem <VerbSystem>() .OpenContextMenu(item, new ScreenCoordinates(args.PointerLocation.Position)); } else if (args.Function == ContentKeyFunctions.ActivateItemInWorld) { var inputSys = _entitySystemManager.GetEntitySystem <InputSystem>(); var func = args.Function; var funcId = _inputManager.NetworkBindMap.KeyFunctionID(args.Function); var mousePosWorld = _eyeManager.ScreenToWorld(args.PointerLocation); var message = new FullInputCmdMessage(_gameTiming.CurTick, funcId, BoundKeyState.Down, mousePosWorld, args.PointerLocation, item.Uid); // client side command handlers will always be sent the local player session. var session = _playerManager.LocalPlayer.Session; inputSys.HandleInputCommand(session, func, message); } else { return(false); } args.Handle(); return(true); }
protected override void KeyBindDown(GUIBoundKeyEventArgs args) { base.KeyBindDown(args); if (!_isPlayer || args.Handled) { return; } if (args.Function == ContentKeyFunctions.ArcadeLeft) { _owner.SendAction(BlockGamePlayerAction.StartLeft); } else if (args.Function == ContentKeyFunctions.ArcadeRight) { _owner.SendAction(BlockGamePlayerAction.StartRight); } else if (args.Function == ContentKeyFunctions.ArcadeUp) { _owner.SendAction(BlockGamePlayerAction.Rotate); } else if (args.Function == ContentKeyFunctions.Arcade3) { _owner.SendAction(BlockGamePlayerAction.CounterRotate); } else if (args.Function == ContentKeyFunctions.ArcadeDown) { _owner.SendAction(BlockGamePlayerAction.SoftdropStart); } else if (args.Function == ContentKeyFunctions.Arcade2) { _owner.SendAction(BlockGamePlayerAction.Hold); } else if (args.Function == ContentKeyFunctions.Arcade1) { _owner.SendAction(BlockGamePlayerAction.Harddrop); } }