// MoveIn dialogs IEnumerator MoveInPrimaryButtons() { yield return(new WaitForSeconds(0.3f)); // MoveIn dialogs m_Dialog2.MoveIn(GUIAnimSystemFREE.eGUIMove.SelfAndChildren); m_Dialog3.MoveIn(GUIAnimSystemFREE.eGUIMove.SelfAndChildren); m_Dialog4.MoveIn(GUIAnimSystemFREE.eGUIMove.SelfAndChildren); // Enable all scene switch buttons StartCoroutine(EnableAllDemoButtons()); }
IEnumerator DialogMoveIn() { yield return(new WaitForSeconds(1)); m_Dialog.m_MoveIn.MoveFrom = GUIAnimFREE.ePosMove.UpperScreenEdge; m_Dialog.m_MoveOut.MoveTo = GUIAnimFREE.ePosMove.MiddleCenter; // MoveIn m_Dialog by position m_Dialog.MoveIn(GUIAnimSystemFREE.eGUIMove.SelfAndChildren); }
// ######################################## // MoveIn/MoveOut functions // ######################################## #region MoveIn/MoveOut // MoveIn m_Title1 and m_Title2 IEnumerator MoveInTitleGameObjects() { yield return(new WaitForSeconds(0.0f)); // MoveIn m_Title1 and m_Title2 m_Title1.MoveIn(GUIAnimSystemFREE.eGUIMove.Self); Home_Button.MoveIn(GUIAnimSystemFREE.eGUIMove.Self); // MoveIn m_Dialog StartCoroutine(MoveInPrimaryButtons()); }
// ######################################## // MoveIn/MoveOut functions // ######################################## #region MoveIn/MoveOut // MoveIn IEnumerator MoveMainButtonObjects() { yield return(new WaitForSeconds(0.01f)); m_UpgradePawnButton.MoveIn(GUIAnimSystemFREE.eGUIMove.Self); m_UpgradeBishopButton.MoveIn(GUIAnimSystemFREE.eGUIMove.Self); m_UpgradeKnightButton.MoveIn(GUIAnimSystemFREE.eGUIMove.Self); m_UpgradeRookButton.MoveIn(GUIAnimSystemFREE.eGUIMove.Self); m_UpgradeQueenButton.MoveIn(GUIAnimSystemFREE.eGUIMove.Self); m_UpgradeKingButton.MoveIn(GUIAnimSystemFREE.eGUIMove.Self); m_BackButton.MoveIn(GUIAnimSystemFREE.eGUIMove.Self); GUIAnimFREE tmp; for (int i = 0; i < f_UseButton.Length; i++) { tmp = f_UseButton[i].GetComponent <GUIAnimFREE>(); tmp.MoveIn(GUIAnimSystemFREE.eGUIMove.Self); } }