Esempio n. 1
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    // MoveIn dialogs
    IEnumerator MoveInPrimaryButtons()
    {
        yield return(new WaitForSeconds(0.3f));

        // MoveIn dialogs
        m_Dialog2.MoveIn(GUIAnimSystemFREE.eGUIMove.SelfAndChildren);
        m_Dialog3.MoveIn(GUIAnimSystemFREE.eGUIMove.SelfAndChildren);
        m_Dialog4.MoveIn(GUIAnimSystemFREE.eGUIMove.SelfAndChildren);

        // Enable all scene switch buttons
        StartCoroutine(EnableAllDemoButtons());
    }
Esempio n. 2
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    IEnumerator DialogMoveIn()
    {
        yield return(new WaitForSeconds(1));

        m_Dialog.m_MoveIn.MoveFrom = GUIAnimFREE.ePosMove.UpperScreenEdge;
        m_Dialog.m_MoveOut.MoveTo  = GUIAnimFREE.ePosMove.MiddleCenter;

        // MoveIn m_Dialog by position
        m_Dialog.MoveIn(GUIAnimSystemFREE.eGUIMove.SelfAndChildren);
    }
Esempio n. 3
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    // ########################################
    // MoveIn/MoveOut functions
    // ########################################

    #region MoveIn/MoveOut

    // MoveIn m_Title1 and m_Title2
    IEnumerator MoveInTitleGameObjects()
    {
        yield return(new WaitForSeconds(0.0f));

        // MoveIn m_Title1 and m_Title2
        m_Title1.MoveIn(GUIAnimSystemFREE.eGUIMove.Self);
        Home_Button.MoveIn(GUIAnimSystemFREE.eGUIMove.Self);

        // MoveIn m_Dialog
        StartCoroutine(MoveInPrimaryButtons());
    }
Esempio n. 4
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    // ########################################
    // MoveIn/MoveOut functions
    // ########################################

    #region MoveIn/MoveOut

    // MoveIn
    IEnumerator MoveMainButtonObjects()
    {
        yield return(new WaitForSeconds(0.01f));

        m_UpgradePawnButton.MoveIn(GUIAnimSystemFREE.eGUIMove.Self);
        m_UpgradeBishopButton.MoveIn(GUIAnimSystemFREE.eGUIMove.Self);
        m_UpgradeKnightButton.MoveIn(GUIAnimSystemFREE.eGUIMove.Self);
        m_UpgradeRookButton.MoveIn(GUIAnimSystemFREE.eGUIMove.Self);
        m_UpgradeQueenButton.MoveIn(GUIAnimSystemFREE.eGUIMove.Self);
        m_UpgradeKingButton.MoveIn(GUIAnimSystemFREE.eGUIMove.Self);
        m_BackButton.MoveIn(GUIAnimSystemFREE.eGUIMove.Self);

        GUIAnimFREE tmp;

        for (int i = 0; i < f_UseButton.Length; i++)
        {
            tmp = f_UseButton[i].GetComponent <GUIAnimFREE>();
            tmp.MoveIn(GUIAnimSystemFREE.eGUIMove.Self);
        }
    }