protected internal override void OnLoad(object obj) { // Load the map curMap = new Map("ErrorTexture"); curMap.Load(obj.ToString()); #region HUD GUI.Button addPathGroup = new GUI.Button(new Vec2(50, 25), buttonSize, buttonBgCol, "Add Path", buttonTextCol); GUI.Button addAreaGroup = new GUI.Button(new Vec2(150, 25), buttonSize, buttonBgCol, "Add Area", buttonTextCol); GUI.Button back = new GUI.Button(new Vec2(650, 25), buttonSize, buttonBgCol, "Back", buttonTextCol); GUI.Button save = new GUI.Button(new Vec2(750, 25), buttonSize, buttonBgCol, "Save", buttonTextCol); // SET Del addPathGroup.AddClickEvent(AddPathNode); addAreaGroup.AddClickEvent(AddAreaNode); back.AddClickEvent(LoadMainMenu); save.AddClickEvent(SaveMap); // Set Tags addAreaGroup.Tag = "EditorHud"; addPathGroup.Tag = "EditorHud"; back.Tag = "EditorHud"; save.Tag = "EditorHud"; #endregion }
protected internal override void OnLoad() { #region Main Menu GUI // Main Menu GUI Title mainMenuTitle = new Title("Main Menu", Color.Green, new Vec2(410, 500)); GUI.Button mainMenuPlay = new GUI.Button(new Vec2(400, 440), buttonSize, buttonBgColor, "Play", buttonTextColor); GUI.Button mainMenuEditor = new GUI.Button(new Vec2(400, 380), buttonSize, buttonBgColor, "Editor", buttonTextColor); GUI.Button mainMenuSettings = new GUI.Button(new Vec2(400, 320), buttonSize, buttonBgColor, "Settings", buttonTextColor); GUI.Button mainMenuExit = new GUI.Button(new Vec2(400, 260), buttonSize, buttonBgColor, "Exit", buttonTextColor); // Set tag mainMenuTitle.Tag = "MainMenu"; mainMenuTitle.Tag = "MainMenu"; mainMenuPlay.Tag = "MainMenu"; mainMenuEditor.Tag = "MainMenu"; mainMenuSettings.Tag = "MainMenu"; mainMenuExit.Tag = "MainMenu"; // Add Delegates mainMenuPlay.AddClickEvent(LoadPlayMap); mainMenuEditor.AddClickEvent(ShowEditorMenu); mainMenuSettings.AddClickEvent(ShowSettingsMenu); mainMenuExit.AddClickEvent(Exit); #endregion #region Settings GUI // Settings Menu GUI Title settingsTitle = new Title("Main Menu", Color.Green, new Vec2(410, 500)); GUI.Button settingsRes = new GUI.Button(new Vec2(400, 440), buttonSize, buttonBgColor, "Resolution", buttonTextColor); GUI.Button settingsBack = new GUI.Button(new Vec2(400, 380), buttonSize, buttonBgColor, "Back", buttonTextColor); // Set Tag settingsTitle.Tag = "SettingsMenu"; settingsRes.Tag = "SettingsMenu"; settingsBack.Tag = "SettingsMenu"; // Add Delegates settingsBack.AddClickEvent(ShowMainMenu); #endregion #region Editor GUI Title editorTitle = new Title("Editor", Color.Green, new Vec2(410, 500)); GUI.Button editorCreate = new GUI.Button(new Vec2(400, 440), buttonSize, buttonBgColor, "Create New Map", buttonTextColor); GUI.Button editorEdit = new GUI.Button(new Vec2(400, 380), buttonSize, buttonBgColor, "Edit Map", buttonTextColor); GUI.Button editorBack = new GUI.Button(new Vec2(400, 320), buttonSize, buttonBgColor, "Back", buttonTextColor); // Set Tag editorTitle.Tag = "EditorMenu"; editorCreate.Tag = "EditorMenu"; editorEdit.Tag = "EditorMenu"; editorBack.Tag = "EditorMenu"; // Add Delegates editorCreate.AddClickEvent(ShowCreateMapMenu); editorEdit.AddClickEvent(ShowEditMapMenu); editorBack.AddClickEvent(ShowMainMenu); #endregion #region Create Map GUI // Load all imgs string[] imgPaths = Map.GetMapImgs(); for (int i = 0; i < imgPaths.Length; i++) { Texture curText = new Texture(imgPaths[i]); TextureManager.Instance.LoadTexture(curText.Path, curText); GUI.Button curButMap = new GUI.Button(new Vec2((buttonSize.X / 2) * (i + 1) + (10 * i), 320), new Vec2(buttonSize.X / 2, buttonSize.Y), curText.Path); curButMap.AddClickEvent(LoadNewMapScene); curButMap.Tag = "CreateMapMenu"; } GUI.Title createTitle = new GUI.Title("Create New Map", Color.Green, new Vec2(410, 500)); GUI.Button createBack = new GUI.Button(new Vec2(400, 100), buttonSize / 2, buttonBgColor, "Back", buttonTextColor); createBack.Tag = "CreateMapMenu"; createTitle.Tag = "CreateMapMenu"; createBack.AddClickEvent(ShowMainMenu); #endregion #region Edit Map GUI // Load existing data string[] mapFiles = Map.GetMapFiles(true); for (int i = 0; i < mapFiles.Length; i++) { string[] mapData = Map.GetOnlyMapData(mapFiles[i]); Texture curText = new Texture(mapData[0]); TextureManager.Instance.LoadTexture(curText.Path, curText); GUI.Button curButMap = new GUI.Button(new Vec2((buttonSize.X / 2) * (i + 1) + (10 * i), 320), new Vec2(buttonSize.X / 2, buttonSize.Y), curText.Path); curButMap.EventArg = mapData[1]; curButMap.AddClickEvent(LoadEditMapScene); curButMap.Tag = "EditMapMenu"; } GUI.Title editTitle = new GUI.Title("Edit A Map", Color.Green, new Vec2(410, 500)); GUI.Button editBack = new GUI.Button(new Vec2(400, 100), buttonSize / 2, buttonBgColor, "Back", buttonTextColor); editBack.Tag = "EditMapMenu"; editTitle.Tag = "EditMapMenu"; editBack.AddClickEvent(ShowMainMenu); #endregion // Show Main Menu First ShowEntityGroup("MainMenu"); }