Esempio n. 1
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 public override void Hide()
 {
     vis.Hide();
     leftArrow.Hide();
     rightArrow.Hide();
     _ZoomText.Hide();
 }
Esempio n. 2
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        public ChatMenu()
        {
            screenSize = GUCView.GetScreenSize();
            chatHeigth = screenSize.Y / 5;
            chatWidth  = screenSize.X - 350;

            chatBackground = new GUCVisual(0, 0, chatWidth, chatHeigth + 5);
            chatBackground.SetBackTexture("Dlg_Conversation.tga");

            const int space = 20;
            int       lines = chatHeigth / space;

            for (int i = 0; i < lines; i++)
            {
                chatBackground.CreateText("" + i, 20, 5 + i * space);
                chatBackground.Texts[i].Text = "";
            }

            textBox = new GUCTextBox(70, chatHeigth + 5, chatWidth - 90, false);
            prefix  = new GUCVisual(15, chatHeigth + 5, chatWidth, 20);
            prefix.CreateText("", 0, 0);

            chatInactivityTimer = new GUCTimer();
            chatInactivityTimer.SetCallback(() => { if (!textBox.Enabled)
                                                    {
                                                        chatBackground.Hide();
                                                    }
                                                    chatInactivityTimer.Stop(); });
            chatInactivityTimer.SetInterval(6 * TimeSpan.TicksPerSecond);
        }
Esempio n. 3
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        public ChatMenu(Chat chat)
        {
            _Chat = chat ?? throw new ArgumentNullException(nameof(chat));
            _Chat.ChatMessageReceived += (sender, args) => ReceiveServerMessage(args.Mode, args.Message);


            screenSize = GUCView.GetScreenSize();
            chatHeigth = screenSize.Y / 5;
            chatWidth  = screenSize.X - 350;

            chatBackground = new GUCVisual(0, 0, chatWidth, chatHeigth + 5);
            chatBackground.SetBackTexture("Dlg_Conversation.tga");

            const int space = 20;
            int       lines = chatHeigth / space;

            for (int i = 0; i < lines; i++)
            {
                chatBackground.CreateText("" + i, 20, 5 + i * space);
                chatBackground.Texts[i].Text = "";
            }

            textBox = new GUCTextBox(70, chatHeigth + 5, chatWidth - 90, false);
            prefix  = new GUCVisual(15, chatHeigth + 5, chatWidth, 20);
            prefix.CreateText("", 0, 0);

            chatInactivityTimer = new GUCTimer();
            chatInactivityTimer.SetCallback(() => { if (!textBox.Enabled)
                                                    {
                                                        chatBackground.Hide();
                                                    }
                                                    chatInactivityTimer.Stop(); });
            chatInactivityTimer.SetInterval(6 * TimeSpan.TicksPerSecond);
        }
Esempio n. 4
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        void SelectSlot()
        {
            slots[cursor.X, cursor.Y].IsSelected = true;

            ItemInst selItem = GetSelectedItem();

            if (selItem == null)
            {
                descrBack.Hide();
                descrVis.Hide();
            }
            else
            {
                List <GUCVisualText> texts = descrBack.Texts;
                var def = selItem.Definition;

                //set description name
                texts[0].Text = def.Name;

                if (def.Damage != 0)
                {
                    texts[3].Text = "Schaden";
                    texts[4].Text = def.Damage.ToString();
                }
                else
                {
                    texts[3].Text = texts[4].Text = "";
                }

                if (def.Range != 0)
                {
                    texts[5].Text = "Reichweite";
                    texts[6].Text = def.Range.ToString();
                }
                else
                {
                    texts[5].Text = texts[6].Text = "";
                }

                if (def.Protection != 0)
                {
                    texts[7].Text = "Schutz vor Waffen";
                    texts[8].Text = def.Protection.ToString();
                }
                else
                {
                    texts[7].Text = texts[8].Text = "";
                }

                //visual vob
                descrVis.SetVisual(selItem.ModelDef.Visual);

                //show description
                def.PositionInVobVisual(descrVis);

                descrBack.Show();
                descrVis.Show();
            }
        }
Esempio n. 5
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 public override void Close()
 {
     textBox.Enabled = false;
     textBox.Hide();
     prefix.Hide();
     StartInactivityTimer();
     base.Close();
 }
Esempio n. 6
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 public override void Close()
 {
     back.Hide();
     border.Hide();
     tb.Hide();
     tb.Enabled = false;
     base.Close();
 }
Esempio n. 7
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 public void ToggleBackground()
 {
     if (chatBackground.Shown)
     {
         chatBackground.Hide();
     }
     else
     {
         chatBackground.Show();
     }
 }
Esempio n. 8
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        public static void Hide()
        {
            if (!shown)
            {
                return;
            }
            shown = false;

            GUCScripts.OnUpdate -= Update;

            countdown.Hide();
            mission.Hide();
        }
Esempio n. 9
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        public override void Hide()
        {
            Enabled = false;
            foreach (Slot slot in slots)
            {
                slot.Hide();
            }

            rightBack.Hide();
            rightVis.Hide();
            leftBack.Hide();
            leftVis.Hide();
        }
Esempio n. 10
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 public static void TogglePlayerList()
 {
     if (vis.Shown)
     {
         vis.Hide();
         PlayerInfo.OnPlayerListChange -= UpdateList;
     }
     else
     {
         vis.Show();
         UpdateList();
         PlayerInfo.OnPlayerListChange += UpdateList;
     }
 }
Esempio n. 11
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        public override void Close()
        {
            base.Close();
            Back.Hide();
            helpVis.Hide();
            for (int i = 0; i < Items.Count; i++)
            {
                Items[i].Hide();
            }

            CurrentItem?.Deselect();

            isOpen = false;
        }
Esempio n. 12
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 protected virtual void End()
 {
     try
     {
         VictoryVis?.Hide();
         MissionScreen.Hide();
         ScoreBoard?.Close();
         ActiveMode    = null;
         NPCClass.Hero = null;
     }
     catch (Exception e)
     {
         Log.Logger.LogWarning((VictoryVis != null) + " " + (ScoreBoard != null) + " " + e.ToString());
     }
 }
Esempio n. 13
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        static void Update(long now)
        {
            if (TeamMode.ActiveTODef == null)
            {
                vis.Hide();
                return;
            }

            if (!vis.Shown)
            {
                vis.Show();
            }

            long timeLeft = TeamMode.PhaseEndTime - now;

            if (timeLeft < 0)
            {
                timeLeft = 0;
            }
            long mins = timeLeft / TimeSpan.TicksPerMinute;
            long secs = timeLeft % TimeSpan.TicksPerMinute / TimeSpan.TicksPerSecond;

            string phase;

            switch (TeamMode.Phase)
            {
            case TOPhases.Battle:
                phase = "Kampf läuft.";
                break;

            case TOPhases.Warmup:
                phase = "Startet in";
                break;

            case TOPhases.Finish:
                phase = "Ende";
                break;

            default:
                phase = TeamMode.Phase.ToString();
                break;
            }

            toTime.Text = string.Format("{0} {1}:{2:00}", phase, mins, secs);
        }
Esempio n. 14
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 public void UpdateSelectedTeam()
 {
     if (GameMode.IsActive && GameMode.ActiveMode is TDMMode)
     {
         int index = (int)PlayerInfo.HeroInfo.TeamID;
         if (index >= 0)
         {
             if (Cast.Try(items[index], out MainMenuButton button))
             {
                 arrow.SetPosY(button.VPos.Y + GUCView.PixelToVirtualY(5), true);
                 arrow.SetPosX(button.VPos.X - GUCView.PixelToVirtualX(25), true);
                 arrow.Show();
                 return;
             }
         }
     }
     arrow.Hide();
 }
Esempio n. 15
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 public void UpdateSelectedTeam()
 {
     if (TeamMode.ActiveTODef != null)
     {
         var team  = TeamMode.TeamDef;
         int index = TeamMode.ActiveTODef.Teams.IndexOf(team);
         if (team != null && index >= 0)
         {
             if (Cast.Try(items[index], out MainMenuButton button))
             {
                 arrow.SetPosY(button.VPos.Y + GUCView.PixelToVirtualY(5), true);
                 arrow.SetPosX(button.VPos.X - GUCView.PixelToVirtualX(25), true);
                 arrow.Show();
                 return;
             }
         }
     }
     arrow.Hide();
 }
Esempio n. 16
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        static void Update(long now)
        {
            for (int i = endTimes.Count - 1; i >= 0; i--)
            {
                long endTime = endTimes[i];
                if (endTime <= now)
                {
                    vis.Texts[i].Text = "";
                    endTimes.RemoveAt(i);
                }
                else
                {
                }
            }

            if (endTimes.Count == 0)
            {
                vis.Hide();
                GUCScripts.OnUpdate -= Update;
            }
        }
Esempio n. 17
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        static bool ShowConnectionAttempts()
        {
            if (GameClient.IsDisconnected)
            {
                return(true);
            }

            if (!GameClient.IsConnected)
            {
                if (!GameClient.IsConnecting)
                {
                    GameClient.Connect();
                }

                if (connectionVis == null)
                {
                    connectionVis = new GUCVisual();
                    connectionVis.SetBackTexture("MENU_CHOICE_BACK.TGA");
                    var text = connectionVis.CreateText("");
                }
                var screenSize = GUCView.GetScreenSize();
                connectionVis.SetPosX(screenSize.X / 2 - 200);
                connectionVis.SetPosY(200);
                connectionVis.SetHeight(40);
                connectionVis.SetWidth(400);
                connectionVis.Texts[0].Text = string.Format("Connecting to '{0}:{1}' ... ({2})", Program.ServerIP, Program.ServerPort, GameClient.ConnectionAttempts);
                connectionVis.Show();
                return(true);
            }

            if (connectionVis != null)
            {
                connectionVis.Hide();
            }
            return(!GameClient.IsConnected);
        }
Esempio n. 18
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        internal static void Update()
        {
            int            counter = 0;
            ServerMessages msgType;
            Packet         packet;

            // Receive packets
            while ((packet = clientInterface.Receive()) != null)
            {
                try
                {
                    receivedBytes += packet.length;

                    packetReader.Load(packet.data, (int)packet.length);
                    msgType = (ServerMessages)packetReader.ReadByte();
                    ReadMessage(msgType, packetReader);

                    counter++;
                    if (counter >= 1000)
                    {
                        counter = 0;
                        Logger.Log("1000 Pakete hintereinander");
                    }
                }
                catch (Exception e)
                {
                    if (packet.length >= 1)
                    {
                        Logger.LogError("{0}: {1}: {2}\n{3}", (ServerMessages)packet.data[0], e.Source, e.Message, e.StackTrace);
                    }
                    else
                    {
                        Logger.LogError("{0}: {1}\n{2}", e.Source, e.Message, e.StackTrace);
                    }
                }
                finally
                {
                    clientInterface.DeallocatePacket(packet);
                }
            }

            #region Debug Info

            // update only every second
            if (infoTimer.IsReady)
            {
                int ping = clientInterface.GetLastPing(clientInterface.GetSystemAddressFromIndex(0));

                if (isDisconnected)
                {
                    abortInfo.Texts[0].Text = "Verbindung geschlossen!";
                    abortInfo.Show();
                }
                else if (isConnected)
                {
                    if (ping > 300 || ping < 0)
                    {
                        abortInfo.Show();
                    }
                    else
                    {
                        abortInfo.Hide();
                    }
                }

                // update ping text on screen
                int           devIndex = 0;
                GUCVisualText pingText = devInfo.Texts[devIndex++];
                pingText.Text = string.Format("Ping: {0}ms", ping);
                ColorRGBA color;
                if (ping <= 120)
                {
                    color = new ColorRGBA((byte)(40 + 180 * ping / 120), 220, 40);
                }
                else if (ping <= 220)
                {
                    color = new ColorRGBA(220, (byte)(220 - 180 * (ping - 100) / 120), 40);
                }
                else
                {
                    color = new ColorRGBA(220, 40, 40);
                }
                pingText.SetColor(color);

                long          fps     = Hooks.hGame.LastElapsedTicks > 0 ? TimeSpan.TicksPerSecond / Hooks.hGame.LastElapsedTicks : 999;
                GUCVisualText fpsText = devInfo.Texts[devIndex++];
                fpsText.Text = "FPS: " + fps;
                if (fps < 10)
                {
                    color = new ColorRGBA(220, 40, 40);
                }
                else if (fps < 40)
                {
                    color = new ColorRGBA(220, (byte)(40 + 180 * (fps - 10) / 30), 40);
                }
                else if (fps < 90)
                {
                    color = new ColorRGBA((byte)(220 - 180 * (fps - 40) / 50), 220, 40);
                }
                else
                {
                    color = new ColorRGBA(40, 220, 40);
                }
                fpsText.SetColor(color);

                devInfo.Texts[devIndex++].Text = "Spike: " + Hooks.hGame.SpikeLongest / TimeSpan.TicksPerMillisecond + "ms";

                // update kB/s text on screen
                int kbs = (int)(receivedBytes);
                devInfo.Texts[devIndex++].Text = ("Net received: " + kbs + "B/s");
                kbs = (int)(sentBytes);
                devInfo.Texts[devIndex++].Text = ("Net Sent: " + kbs + "B/s");
                receivedBytes = 0;
                sentBytes     = 0;

                if (World.Current != null)
                {
                    devIndex = 8;
                    devInfo.Texts[devIndex++].Text = World.Current.VobCount + " Vobs";
                    devInfo.Texts[devIndex++].Text = Client.guidedIDs.Count + " guided";

                    devInfo.Texts[devIndex++].Text = "Weather: " + World.Current.WeatherCtrl.CurrentWeight + " " + World.Current.Clock.Time.ToString(false);
                    devInfo.Texts[devIndex++].Text = "Barrier: " + World.Current.BarrierCtrl.CurrentWeight + " " + World.Current.BarrierCtrl.EndWeight;

                    devInfo.Texts[devIndex++].Text = "VobSounds: " + SoundHandler.VobSoundCount;
                    devInfo.Texts[devIndex++].Text = "PosSounds: " + SoundHandler.PosSoundCount;

                    //if (NPC.Hero != null)
                    //    devInfo.Texts[devIndex++].Text =  NPC.Hero.Movement.ToString();
                }
            }

            #endregion
        }
Esempio n. 19
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 public override void Hide()
 {
     vis.Hide();
 }
Esempio n. 20
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 void StopCountdown()
 {
     GUCScripts.OnUpdate -= UpdateCountdown;
     countdown.Hide();
 }
Esempio n. 21
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 public override void Hide()
 {
     vis.Hide();
     back.Hide();
     shown = false;
 }
Esempio n. 22
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 public override void Hide()
 {
     titleVis.Hide();
 }
Esempio n. 23
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 public override void Close()
 {
     _BackgroundTexture?.Hide();
     base.Close();
 }