public Text3D(int id, String aWorld, float aMaxDistance, GUC.Types.Vec3f aPosition) : base(id, new Types.Vec2i(0, 0)) { Process process = Process.ThisProcess(); m_Position = aPosition; m_MaxDistance = aMaxDistance; m_World = aWorld; m_View = zCView.Create(Process.ThisProcess(), 0, 0, 0x2000, 0x2000); }
public void setPosition(Types.Vec3f position) { m_Position = position; }