public GUBPBranchConfig(IEnumerable<UnrealTargetPlatform> InHostPlatforms, string InBranchName, BranchInfo InBranch, GUBPBranchHacker.BranchOptions InBranchOptions, bool bInForceIncrementalCompile, JobInfo JobInfo) { HostPlatforms = new List<UnrealTargetPlatform>(InHostPlatforms); BranchName = InBranchName; Branch = InBranch; BranchOptions = InBranchOptions; bForceIncrementalCompile = bInForceIncrementalCompile; this.JobInfo = JobInfo; }
public GUBPBranchConfig(int InCL, IEnumerable<UnrealTargetPlatform> InHostPlatforms, string InBranchName, BranchInfo InBranch, GUBPBranchHacker.BranchOptions InBranchOptions, bool bInForceIncrementalCompile, bool bInPreflightBuild, string InPreflightMangleSuffix) { CL = InCL; HostPlatforms = new List<UnrealTargetPlatform>(InHostPlatforms); BranchName = InBranchName; Branch = InBranch; BranchOptions = InBranchOptions; bForceIncrementalCompile = bInForceIncrementalCompile; bPreflightBuild = bInPreflightBuild; PreflightMangleSuffix = InPreflightMangleSuffix; }