private IGTextureGenerator GetActiveGenerator() { GTextureGenerationMode mode = GTextureToolParams.Instance.General.Mode; string className = "G" + mode.ToString() + "Generator"; Type type = GCommon.GetAllLoadedTypes().Find(t => t.Name.Equals(className)); if (type != null && type.GetInterface(typeof(IGTextureGenerator).Name) != null) { return(Activator.CreateInstance(type) as IGTextureGenerator); } return(null); }
private void RecordAnalytics() { GTextureGenerationMode mode = GTextureToolParams.Instance.General.Mode; string url = mode == GTextureGenerationMode.HeightMap ? GAnalytics.TEXTURE_CREATOR_HEIGHT_MAP : mode == GTextureGenerationMode.HeightMapFromMesh ? GAnalytics.TEXTURE_CREATOR_HEIGHT_MAP_FROM_MESH : mode == GTextureGenerationMode.NormalMap ? GAnalytics.TEXTURE_CREATOR_NORMAL_MAP : mode == GTextureGenerationMode.SteepnessMap ? GAnalytics.TEXTURE_CREATOR_STEEPNESS_MAP : mode == GTextureGenerationMode.ColorMap ? GAnalytics.TEXTURE_CREATOR_COLOR_MAP : mode == GTextureGenerationMode.NoiseMap ? GAnalytics.TEXTURE_CREATOR_NOISE_MAP : mode == GTextureGenerationMode.BlendMap ? GAnalytics.TEXTURE_CREATOR_BLEND_MAP : mode == GTextureGenerationMode.FoliageDistributionMap ? GAnalytics.TEXTURE_CREATOR_FOLIAGE_DISTRIBUTION_MAP : string.Empty; GAnalytics.Record(url); }
private void DrawSpecificParamsGUI() { string id = "texture-editor-specific"; string label = "Specific Parameters"; GEditorCommon.Foldout(label, true, id, () => { GTextureGenerationMode mode = GTextureToolParams.Instance.General.Mode; string methodName = "Draw" + mode.ToString() + "Params"; MethodInfo guiMethod = typeof(GTextureEditorWindow).GetMethod(methodName, BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); if (guiMethod != null) { guiMethod.Invoke(this, null); } }); }