Esempio n. 1
0
        public static bool IsWeaponAutomatic(GTANetworkShared.WeaponHash hash)
        {
            switch (hash)
            {
            default:
                return(true);

            case GTANetworkShared.WeaponHash.Molotov:
            case GTANetworkShared.WeaponHash.BZGas:
            case GTANetworkShared.WeaponHash.SmokeGrenade:
            case GTANetworkShared.WeaponHash.ProximityMine:
            case GTANetworkShared.WeaponHash.StickyBomb:
            case GTANetworkShared.WeaponHash.Grenade:
            case GTANetworkShared.WeaponHash.Flare:
            case GTANetworkShared.WeaponHash.Snowball:
            case GTANetworkShared.WeaponHash.Ball:
            case GTANetworkShared.WeaponHash.Pipebomb:

            case GTANetworkShared.WeaponHash.RPG:
            case GTANetworkShared.WeaponHash.HomingLauncher:
            case GTANetworkShared.WeaponHash.Railgun:
            case GTANetworkShared.WeaponHash.GrenadeLauncher:
            case GTANetworkShared.WeaponHash.Firework:
            case GTANetworkShared.WeaponHash.Musket:
            case GTANetworkShared.WeaponHash.FlareGun:
            case GTANetworkShared.WeaponHash.CompactLauncher:

                return(false);
            }
        }
Esempio n. 2
0
 internal void Allow(WeaponHash hash)
 {
     if (!_playerInventory.Contains(hash))
     {
         _playerInventory.Add(hash);
     }
 }
Esempio n. 3
0
 internal void Deny(WeaponHash hash)
 {
     _playerInventory.Remove(hash);
 }
Esempio n. 4
0
 public void Deny(WeaponHash hash)
 {
     _playerInventory.Remove(hash);
 }