internal VehicleToggleMod(GTA.Vehicle owner, VehicleToggleModType modType) { this._owner = owner; this.ModType = modType; }
/// <summary> /// Checks if the current object is still exist /// </summary> /// <param name="veh">GTA Vehicle</param> /// <returns>True if exist, otherwise false</returns> internal static bool isObjectValid(this GTA.Vehicle veh) { return(veh != null && veh.Exists()); }
internal VehicleWheel(GTA.Vehicle owner, int index) { this._owner = owner; this.Index = index; }
internal VehicleDoor(GTA.Vehicle owner, VehicleDoorIndex index) { this._owner = owner; this.Index = index; }
internal VehicleWindow(GTA.Vehicle owner, VehicleWindowIndex index) { this._owner = owner; this.Index = index; }