Esempio n. 1
0
    void Start()
    {
        SetupConnections();

        npc_details.GS_NPC_Augments.augmentations = NPC_Setup();
        curr_State = NPCStateType.Wander;
        GS_StateMachine.ChangeState(Wandering.Instance);
    }
Esempio n. 2
0
 // Update is called once per frame
 void Update()
 {
     GS_StateMachine.Update();
 }