Esempio n. 1
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 // --- Constructors ---
 public SkillsGui(GSGameplay pmGState, ref GameExt pmGame, ref BattleMap pmMap)
 {
     gstate=	pmGState;
     game=	pmGame;
     map=	pmMap;
     tick=	0;
     set=	new Control(game);
 }
Esempio n. 2
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 // --- Constructors ---
 public EnemyUnitGui(GSGameplay pmGState, ref GameExt pmGame, ref BattleMap pmMap)
 {
     gstate=	pmGState;
     game=	pmGame;
     map=	pmMap;
     set=	new Control(game);
     skills=	new Button(game);
     stats=	new Button(game);
     exit=	new Button(game);
     tick=	0;
 }
Esempio n. 3
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 // --- Constructors ---
 public PlayerUnitGui(GSGameplay pmGState, ref GameExt pmGame, ref BattleMap pmMap)
 {
     gstate=	pmGState;
     game=	pmGame;
     map=	pmMap;
     set=	new Control(game);
     move=	new Button(game);
     skills=	new Button(game);
     stats=	new Button(game);
     end=	new Button(game);
     exit=	new Button(game);
     tick=	0;
     refd=	false;
 }
Esempio n. 4
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 // --- Constructors ---
 public UnitStatsGui(GSGameplay pmGState, ref GameExt game)
 {
     gstate=	pmGState;
     set=	new Control(game);
     background=	new Control(game);
     unitName=	new Label(game);
     unitProf=	new Label(game);
     unitLv=	new Label(game);
     unitExp=	new Label(game);
     hpBar=	new ProgressBar(game);
     manaBar=	new ProgressBar(game);
     hpLbl=	new Label(game);
     manaLbl=	new Label(game);
     atk=	new Label(game);
     def=	new Label(game);
     mag=	new Label(game);
     res=	new Label(game);
     spd=	new Label(game);
     move=	new Label(game);
     passivesLbl=	new Label(game);
     passives=	new Control(game);
 }