public GR.Memory.ByteBuffer SaveToBuffer()
        {
            GR.Memory.ByteBuffer projectFile = new GR.Memory.ByteBuffer();

            GR.IO.FileChunk chunkProjectInfo = new GR.IO.FileChunk(FileChunkConstants.DISASSEMBLY_INFO);
            chunkProjectInfo.AppendString(Description);
            projectFile.Append(chunkProjectInfo.ToBuffer());


            GR.IO.FileChunk chunkProjectData = new GR.IO.FileChunk(FileChunkConstants.DISASSEMBLY_DATA);
            chunkProjectData.AppendI32(DataStartAddress);
            chunkProjectData.AppendU32(Data.Length);
            chunkProjectData.Append(Data);
            projectFile.Append(chunkProjectData.ToBuffer());

            GR.IO.FileChunk chunkJumpAddresses = new GR.IO.FileChunk(FileChunkConstants.DISASSEMBLY_JUMP_ADDRESSES);
            chunkJumpAddresses.AppendI32(JumpedAtAddresses.Count);
            foreach (int jumpAddress in JumpedAtAddresses)
            {
                chunkJumpAddresses.AppendI32(jumpAddress);
            }
            projectFile.Append(chunkJumpAddresses.ToBuffer());

            GR.IO.FileChunk chunkNamedLabels = new GR.IO.FileChunk(FileChunkConstants.DISASSEMBLY_NAMED_LABELS);
            chunkNamedLabels.AppendI32(NamedLabels.Count);
            foreach (var namedLabel in NamedLabels)
            {
                chunkNamedLabels.AppendI32(namedLabel.Key);
                chunkNamedLabels.AppendString(namedLabel.Value);
            }
            projectFile.Append(chunkNamedLabels.ToBuffer());

            return(projectFile);
        }
Esempio n. 2
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        public override Types.FileInfo LoadFile(GR.Memory.ByteBuffer Filename)
        {
            _LastError = "";

            Location fileLocation;

            Types.FileInfo fileInfo;

            if (!LocateFile(Filename, out fileLocation, out fileInfo))
            {
                _LastError = "File not found";
                return(null);
            }

            GR.Memory.ByteBuffer result = new GR.Memory.ByteBuffer();

            bool endFound = false;

            while (!endFound)
            {
                Sector sec = Tracks[fileLocation.Track - 1].Sectors[fileLocation.Sector];
                fileLocation = sec.NextLocation;
                if (fileLocation == null)
                {
                    result.Append(sec.Data.SubBuffer(2, sec.Data.ByteAt(1) - 1));
                    endFound = true;
                    break;
                }
                result.Append(sec.Data.SubBuffer(2));
            }
            fileInfo.Data = result;
            return(fileInfo);
        }
Esempio n. 3
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        public GR.Memory.ByteBuffer SaveToBuffer()
        {
            GR.Memory.ByteBuffer data = new GR.Memory.ByteBuffer();

            data.Reserve(ScreenHeight * ScreenWidth * 8);

            GR.IO.FileChunk chunkScreenInfo = new GR.IO.FileChunk(FileChunkConstants.GRAPHIC_SCREEN_INFO);
            chunkScreenInfo.AppendU32((uint)SelectedCheckType);
            chunkScreenInfo.AppendI32(ScreenOffsetX);
            chunkScreenInfo.AppendI32(ScreenOffsetY);
            chunkScreenInfo.AppendI32(ScreenWidth);
            chunkScreenInfo.AppendI32(ScreenHeight);
            data.Append(chunkScreenInfo.ToBuffer());

            GR.IO.FileChunk chunkGraphicData = new GR.IO.FileChunk(FileChunkConstants.GRAPHIC_DATA);
            chunkGraphicData.AppendI32(Image.Width);
            chunkGraphicData.AppendI32(Image.Height);
            chunkGraphicData.AppendI32((int)Image.PixelFormat);
            chunkGraphicData.AppendI32(Image.PaletteEntryCount);
            for (int i = 0; i < Image.PaletteEntryCount; ++i)
            {
                chunkGraphicData.AppendU8(Image.PaletteRed(i));
                chunkGraphicData.AppendU8(Image.PaletteGreen(i));
                chunkGraphicData.AppendU8(Image.PaletteBlue(i));
            }
            GR.Memory.ByteBuffer imageData = Image.GetAsData();
            chunkGraphicData.AppendU32(imageData.Length);
            chunkGraphicData.Append(imageData);
            data.Append(chunkGraphicData.ToBuffer());

            GR.IO.FileChunk chunkScreenMultiColorData = new GR.IO.FileChunk(FileChunkConstants.MULTICOLOR_DATA);
            chunkScreenMultiColorData.AppendU8((byte)(MultiColor ? 1 : 0));
            chunkScreenMultiColorData.AppendU8((byte)Colors.BackgroundColor);
            chunkScreenMultiColorData.AppendU8((byte)Colors.MultiColor1);
            chunkScreenMultiColorData.AppendU8((byte)Colors.MultiColor2);
            chunkScreenMultiColorData.AppendI32(Colors.ActivePalette);
            data.Append(chunkScreenMultiColorData.ToBuffer());

            foreach (var pal in Colors.Palettes)
            {
                data.Append(pal.ToBuffer());
            }

            GR.IO.FileChunk chunkColorMapping = new GR.IO.FileChunk(FileChunkConstants.GRAPHIC_COLOR_MAPPING);
            chunkColorMapping.AppendI32(ColorMapping.Count);
            for (int i = 0; i < ColorMapping.Count; ++i)
            {
                var mappings = ColorMapping[i];

                chunkColorMapping.AppendI32(mappings.Count);
                for (int j = 0; j < mappings.Count; ++j)
                {
                    chunkColorMapping.AppendU8((byte)mappings[j]);
                }
            }
            data.Append(chunkColorMapping.ToBuffer());
            return(data);
        }
Esempio n. 4
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        /*
         *  Koalafile http://www.c64-wiki.de/index.php?title=Koala_Painter#Koala-Dateiformat
         *  Koalaformat has an Loading address (first two bytes) [00 60]
         *  ====================================================================
         *  Offset (hex): Content
         *  --------------------------------------------------------------------
         *  0000 - 1F3F : Bitmap 8000 Bytes
         *  1F40 - 2327 : Screen-RAM 1000 Bytes
         *  2328 - 270F : Color-RAM 1000 Bytes
         *  2710        : Background 1 Byte
         *
         *
         *  C64 MC Mode http://www.c64-wiki.de/index.php/Multicolor
         *  ====================================================================
         *  Color-Bits	Corresponding-Color	                        Address
         *  --------------------------------------------------------------------
         *  00	        Background	                                53281
         *  01	        Upper (four Bits/Nibble)...                 1024-2023
         *  10	        Lower (four Bits/Nibble) of Screen-RAM	    1024-2023
         *  11	        Color-RAM                                   55296-56295
         */


        public static GR.Memory.ByteBuffer KoalaFromBitmap(GR.Memory.ByteBuffer BitmapData, GR.Memory.ByteBuffer ScreenRAM, GR.Memory.ByteBuffer ColorRAM, byte BackgroundColor)
        {
            GR.Memory.ByteBuffer result = new GR.Memory.ByteBuffer();
            result.AppendU16(0x6000);
            result.Append(BitmapData);
            result.Append(ScreenRAM);
            result.Append(ColorRAM);

            return(result);
        }
Esempio n. 5
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        public GR.Memory.ByteBuffer Save()
        {
            GR.Memory.ByteBuffer bufferProject = new GR.Memory.ByteBuffer();

            bufferProject.Reserve(1000000);

            GR.IO.FileChunk chunkProject = new GR.IO.FileChunk(Types.FileChunk.PROJECT);

            // version 2 -> has adjusted debug start address (to get rid of 2049)
            chunkProject.AppendU32(2);
            chunkProject.AppendString(Settings.Name);
            chunkProject.AppendString(Settings.Filename);
            chunkProject.AppendU16(Settings.DebugPort);
            chunkProject.AppendU16(0);// obsolete Settings.DebugStartAddress
            chunkProject.AppendString(Settings.BuildTool);
            chunkProject.AppendString(Settings.RunTool);
            chunkProject.AppendString(Settings.MainDocument);
            chunkProject.AppendString(Settings.CurrentConfig.Name);
            if (Core.MainForm.ActiveElement != null)
            {
                chunkProject.AppendString(Core.MainForm.ActiveElement.Filename);
            }
            else
            {
                chunkProject.AppendString("");
            }
            uint flags = 0;

            chunkProject.AppendU32(flags);

            bufferProject.Append(chunkProject.ToBuffer());

            foreach (System.Windows.Forms.TreeNode node in Node.Nodes)
            {
                ProjectElement element = (ProjectElement)node.Tag;

                bufferProject.Append(ElementToBuffer(element));
            }

            foreach (ProjectConfig config in Settings.GetConfigurations())
            {
                bufferProject.Append(config.Save());
            }

            // only save watches once, for the active project
            foreach (var watch in Settings.WatchEntries)
            {
                bufferProject.Append(watch.Save());
            }

            return(bufferProject);
        }
Esempio n. 6
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        public bool         Save(string Filename)
        {
            GR.Memory.ByteBuffer bufferProject = new GR.Memory.ByteBuffer();

            GR.IO.FileChunk chunkProject = new GR.IO.FileChunk(Types.FileChunk.PROJECT);

            chunkProject.AppendU32(1);
            chunkProject.AppendString(Settings.Name);
            chunkProject.AppendString(Filename);
            chunkProject.AppendU16(Settings.DebugPort);
            chunkProject.AppendU16(Settings.DebugStartAddress);
            chunkProject.AppendString(Settings.BuildTool);
            chunkProject.AppendString(Settings.RunTool);
            chunkProject.AppendString(Settings.MainDocument);

            bufferProject.Append(chunkProject.ToBuffer());

            foreach (ProjectElement element in Elements)
            {
                GR.IO.FileChunk chunkElement = new GR.IO.FileChunk(Types.FileChunk.PROJECT_ELEMENT);

                chunkElement.AppendU32(1);
                chunkElement.AppendU32((uint)element.Type);
                chunkElement.AppendString(element.Name);
                chunkElement.AppendString(element.Filename);

                GR.IO.FileChunk chunkElementData = new GR.IO.FileChunk(Types.FileChunk.PROJECT_ELEMENT_DATA);

                element.Document.SaveToChunk(chunkElementData);

                chunkElement.Append(chunkElementData.ToBuffer());
                chunkElement.AppendString(element.TargetFilename);
                chunkElement.AppendU32((uint)element.TargetType);

                bufferProject.Append(chunkElement.ToBuffer());
            }

            try
            {
                System.IO.File.WriteAllBytes(Filename, bufferProject.Data());
            }
            catch (System.IO.IOException)
            {
                return(false);
            }
            m_Modified = false;
            return(true);
        }
Esempio n. 7
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        public override Types.FileInfo LoadFile(GR.Memory.ByteBuffer Filename)
        {
            _LastError = "";
            int fileIndex = 0;
            var fileInfo  = new Types.FileInfo();

            foreach (FileRecord file in FileRecords)
            {
                if (file.EntryType == 1)
                {
                    if (file.Filename == Filename)
                    {
                        GR.Memory.ByteBuffer exportData = new GR.Memory.ByteBuffer();
                        exportData.AppendU16(file.StartAddress);
                        exportData.Append(FileDatas[fileIndex]);

                        fileInfo.Data     = exportData;
                        fileInfo.Filename = new GR.Memory.ByteBuffer(file.Filename);
                        fileInfo.Type     = Types.FileType.PRG;
                        return(fileInfo);
                    }
                }
                ++fileIndex;
            }
            _LastError = "file not found";
            return(null);
        }
        public override bool HandleExport(ExportCharsetInfo Info, TextBox EditOutput, DocumentInfo DocInfo)
        {
            int    wrapByteCount = GetExportWrapCount();
            string prefix        = editPrefix.Text;

            GR.Memory.ByteBuffer charSet = new GR.Memory.ByteBuffer();
            foreach (int index in Info.ExportIndices)
            {
                charSet.Append(Info.Charset.Characters[index].Tile.Data);
            }

            bool wrapData  = checkExportToDataWrap.Checked;
            bool prefixRes = checkExportToDataIncludeRes.Checked;

            string resultText = "CHARS" + System.Environment.NewLine;

            resultText += Util.ToASMData(charSet, wrapData, wrapByteCount, prefixRes ? prefix : "");

            if (checkIncludeColor.Checked)
            {
                resultText += System.Environment.NewLine + "COLORS" + System.Environment.NewLine;

                GR.Memory.ByteBuffer colorData = new GR.Memory.ByteBuffer();
                foreach (int index in Info.ExportIndices)
                {
                    colorData.AppendU8((byte)Info.Charset.Characters[index].Tile.CustomColor);
                }
                resultText += Util.ToASMData(colorData, wrapData, wrapByteCount, prefixRes ? prefix : "");
            }

            EditOutput.Text = resultText;
            return(true);
        }
Esempio n. 9
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        private void RenderFullImage(Tiny64.Machine machine, GR.Image.MemoryImage img)
        {
            // render image
            bool vicActive = ((machine.Memory.VIC.ReadByte(0x11) & 0x10) != 0);

            if (vicActive)
            {
                int  vicBank          = (machine.Memory.CIA2.ReadByte(0) & 0x03) ^ 0x03;
                int  screenPos        = ((machine.Memory.VIC.ReadByte(0x18) & 0xf0) >> 4) * 1024 + vicBank * 16384;
                int  localCharDataPos = (machine.Memory.VIC.ReadByte(0x18) & 0x0e) * 1024;
                int  charDataPos      = localCharDataPos + vicBank * 16384;
                byte bgColor          = (byte)(machine.Memory.VIC.ReadByte(0x21) & 0x0f);

                GR.Memory.ByteBuffer charData = null;
                if (((vicBank == 0) ||
                     (vicBank == 2)) &&
                    (localCharDataPos == 0x1000))
                {
                    // use default upper case chars
                    charData = new GR.Memory.ByteBuffer();
                    charData.Append(Machine.Memory.CharacterROM, 0, 2048);
                }
                else if (((vicBank == 0) ||
                          (vicBank == 2)) &&
                         (localCharDataPos == 0x2000))
                {
                    // use default lower case chars
                    charData = new GR.Memory.ByteBuffer();
                    charData.Append(Machine.Memory.CharacterROM, 2048, 2048);
                }
                else
                {
                    // use RAM
                    charData = new GR.Memory.ByteBuffer(machine.Memory.RAM);
                    charData = charData.SubBuffer(charDataPos, 2048);
                }
                for (int y = 0; y < 25; ++y)
                {
                    for (int x = 0; x < 40; ++x)
                    {
                        byte charIndex = machine.Memory.RAM[screenPos + x + y * 40];
                        byte charColor = machine.Memory.ColorRAM[x + y * 40];

                        //CharacterDisplayer.DisplayHiResChar( charData.SubBuffer( charIndex * 8, 8 ), bgColor, charColor, img, x * 8, y * 8 );
                    }
                }

                /*
                 * DataObject dataObj = new DataObject();
                 *
                 * GR.Memory.ByteBuffer      dibData = img.CreateHDIBAsBuffer();
                 *
                 * System.IO.MemoryStream    ms = dibData.MemoryStream();
                 *
                 * // WTF - SetData requires streams, NOT global data (HGLOBAL)
                 * dataObj.SetData( "DeviceIndependentBitmap", ms );
                 * Clipboard.SetDataObject( dataObj, true );*/
            }
        }
Esempio n. 10
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        public GR.Memory.ByteBuffer SaveToBuffer()
        {
            GR.Memory.ByteBuffer projectFile = new GR.Memory.ByteBuffer();

            GR.IO.FileChunk chunkScreenInfo = new GR.IO.FileChunk(Types.FileChunk.CHARSET_SCREEN_INFO);
            // version
            chunkScreenInfo.AppendU32(0);
            // width
            chunkScreenInfo.AppendI32(ScreenWidth);
            // height
            chunkScreenInfo.AppendI32(ScreenHeight);
            chunkScreenInfo.AppendString("");
            chunkScreenInfo.AppendI32((int)Mode);
            chunkScreenInfo.AppendI32(ScreenOffsetX);
            chunkScreenInfo.AppendI32(ScreenOffsetY);

            projectFile.Append(chunkScreenInfo.ToBuffer());

            GR.IO.FileChunk chunkCharSet = new GR.IO.FileChunk(Types.FileChunk.CHARSET_DATA);
            chunkCharSet.Append(CharSet.SaveToBuffer());
            projectFile.Append(chunkCharSet.ToBuffer());

            GR.IO.FileChunk chunkScreenMultiColorData = new GR.IO.FileChunk(Types.FileChunk.MULTICOLOR_DATA);
            chunkScreenMultiColorData.AppendU8((byte)Mode);
            chunkScreenMultiColorData.AppendU8((byte)BackgroundColor);
            chunkScreenMultiColorData.AppendU8((byte)MultiColor1);
            chunkScreenMultiColorData.AppendU8((byte)MultiColor2);
            projectFile.Append(chunkScreenMultiColorData.ToBuffer());

            GR.IO.FileChunk chunkScreenCharData = new GR.IO.FileChunk(Types.FileChunk.SCREEN_CHAR_DATA);
            for (int i = 0; i < Chars.Count; ++i)
            {
                chunkScreenCharData.AppendU8((byte)(Chars[i] & 0xff));
            }
            projectFile.Append(chunkScreenCharData.ToBuffer());

            GR.IO.FileChunk chunkScreenColorData = new GR.IO.FileChunk(Types.FileChunk.SCREEN_COLOR_DATA);
            for (int i = 0; i < Chars.Count; ++i)
            {
                chunkScreenColorData.AppendU8((byte)(Chars[i] >> 8));
            }
            projectFile.Append(chunkScreenColorData.ToBuffer());

            return(projectFile);
        }
Esempio n. 11
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        public GR.Memory.ByteBuffer Save()
        {
            GR.Memory.ByteBuffer bufferProject = new GR.Memory.ByteBuffer();

            GR.IO.FileChunk chunkProject = new GR.IO.FileChunk(Types.FileChunk.PROJECT);

            chunkProject.AppendU32(1);
            chunkProject.AppendString(Settings.Name);
            chunkProject.AppendString(Settings.Filename);
            chunkProject.AppendU16(Settings.DebugPort);
            chunkProject.AppendU16(2049);// obsolete Settings.DebugStartAddress
            chunkProject.AppendString(Settings.BuildTool);
            chunkProject.AppendString(Settings.RunTool);
            chunkProject.AppendString(Settings.MainDocument);
            chunkProject.AppendString(Settings.CurrentConfig.Name);
            if (Core.MainForm.ActiveElement != null)
            {
                chunkProject.AppendString(Core.MainForm.ActiveElement.Filename);
            }
            else
            {
                chunkProject.AppendString("");
            }

            bufferProject.Append(chunkProject.ToBuffer());

            foreach (System.Windows.Forms.TreeNode node in Node.Nodes)
            {
                ProjectElement element = (ProjectElement)node.Tag;

                bufferProject.Append(ElementToBuffer(element));
            }

            foreach (ProjectConfig config in Settings.Configs.Values)
            {
                bufferProject.Append(config.Save());
            }

            foreach (var watch in Core.MainForm.m_DebugWatch.m_WatchEntries)
            {
                bufferProject.Append(watch.Save());
            }

            return(bufferProject);
        }
Esempio n. 12
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        public override GR.Memory.ByteBuffer Compile()
        {
            _LastError = "";
            GR.Memory.ByteBuffer result = new GR.Memory.ByteBuffer();

            result.AppendU16(LoadAddress);
            result.Append(Data);
            return(result);
        }
Esempio n. 13
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            public GR.Memory.ByteBuffer ToBuffer()
            {
                GR.Memory.ByteBuffer newBuffer = new GR.Memory.ByteBuffer();
                newBuffer.Reserve((int)Length);

                newBuffer.AppendU16(Type);
                newBuffer.AppendU32(base.Length);
                newBuffer.Append(this);
                return(newBuffer);
            }
Esempio n. 14
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        public GR.Memory.ByteBuffer SaveCharsetToBuffer()
        {
            var charData = new GR.Memory.ByteBuffer(2048);

            for (int i = 0; i < 256; ++i)
            {
                charData.Append(Characters[i].Data);
            }
            return(charData);
        }
        public GR.Memory.ByteBuffer SaveCharsetToBuffer()
        {
            var charData = new GR.Memory.ByteBuffer((uint)(TotalNumberOfCharacters * Lookup.NumBytesOfSingleCharacterBitmap(Mode)));

            for (int i = 0; i < TotalNumberOfCharacters; ++i)
            {
                charData.Append(Characters[i].Tile.Data);
            }
            return(charData);
        }
Esempio n. 16
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        public GR.Memory.ByteBuffer ExportMapsAsBuffer(bool RowByRow)
        {
            GR.Memory.ByteBuffer mapData = new GR.Memory.ByteBuffer();


            foreach (var map in Maps)
            {
                mapData.Append(ExportMapAsBuffer(map, RowByRow));
            }
            return(mapData);
        }
Esempio n. 17
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        public override GR.Memory.ByteBuffer Compile()
        {
            _LastError = "";
            GR.Memory.ByteBuffer result = new GR.Memory.ByteBuffer();

            foreach (Track track in Tracks)
            {
                foreach (Sector sector in track.Sectors)
                {
                    result.Append(sector.Data);
                }
            }
            return(result);
        }
Esempio n. 18
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        public GR.Memory.ByteBuffer ToBuffer()
        {
            GR.Memory.ByteBuffer result = new GR.Memory.ByteBuffer();

            result.AppendI32(Width);
            result.AppendI32(Height);
            result.AppendU32((uint)PixelFormat);

            result.AppendI32(PaletteEntryCount);
            for (int i = 0; i < PaletteEntryCount; ++i)
            {
                result.AppendU8(PaletteRed(i));
                result.AppendU8(PaletteGreen(i));
                result.AppendU8(PaletteBlue(i));
            }
            result.Append(m_ImageData);
            return(result);
        }
        public override bool HandleExport(ExportCharsetInfo Info, TextBox EditOutput, DocumentInfo DocInfo)
        {
            var sb = new StringBuilder();

            int startLine = GR.Convert.ToI32(editExportBASICLineNo.Text);

            if ((startLine < 0) ||
                (startLine > 63999))
            {
                startLine = 10;
            }
            int lineOffset = GR.Convert.ToI32(editExportBASICLineOffset.Text);

            if ((lineOffset < 0) ||
                (lineOffset > 63999))
            {
                lineOffset = 10;
            }

            int  wrapByteCount = GetExportWrapCount();
            bool asHex         = checkExportHex.Checked;
            int  wrapCharCount = GetExportCharCount();

            List <int> exportIndices = Info.ExportIndices;

            GR.Memory.ByteBuffer charSet = new GR.Memory.ByteBuffer();
            foreach (int index in exportIndices)
            {
                charSet.Append(Info.Charset.Characters[index].Tile.Data);
            }

            if (asHex)
            {
                sb.Append(Util.ToBASICHexData(charSet, startLine, lineOffset, wrapByteCount, wrapCharCount));
            }
            else
            {
                sb.Append(Util.ToBASICData(charSet, startLine, lineOffset, wrapByteCount, wrapCharCount));
            }

            EditOutput.Font = new System.Drawing.Font(Core.MainForm.m_FontC64.Families[0], 16, System.Drawing.GraphicsUnit.Pixel);
            EditOutput.Text = sb.ToString();
            return(true);
        }
        public override bool HandleExport(ExportSpriteInfo Info, TextBox EditOutput, DocumentInfo DocInfo)
        {
            int    wrapByteCount = GetExportWrapCount();
            string prefix        = editPrefix.Text;

            GR.Memory.ByteBuffer charSet = new GR.Memory.ByteBuffer();
            foreach (int index in Info.ExportIndices)
            {
                charSet.Append(Info.Project.Sprites[index].Tile.Data);
            }

            bool wrapData  = checkExportToDataWrap.Checked;
            bool prefixRes = checkExportToDataIncludeRes.Checked;

            if (!prefixRes)
            {
                prefix = "";
            }

            string line = Util.ToASMData(Info.ExportData, wrapData, wrapByteCount, prefix);

            EditOutput.Text = line;
            return(true);
        }
Esempio n. 21
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        public override GR.Memory.ByteBuffer Compile()
        {
            _LastError = "";

            GR.Memory.ByteBuffer result = new GR.Memory.ByteBuffer();

            // Tape Header
            // 0 32 DOS tape description + EOF (for type)
            // 32 2 tape version ($0200)
            // 34 2 number of directory entries
            // 36 2 number of used entries (can be 0 in my loader)
            // 38 2 free
            // 40 24 user description as displayed in tape menu
            int usedEntries = 0;

            for (int i = 0; i < 30; ++i)
            {
                // File Header
                // Offset Size Description
                // 0 1 entry type (see below)
                // 1 1 C64 file type
                // 2 2 start address
                // 4 2 end address
                // 6 2 free
                // 8 4 offset of file contents start within T64 file
                // 12 4 free
                // 16 16 C64 file name
                if ((i >= FileRecords.Count) ||
                    (FileRecords[i].EntryType == 0))
                {
                }
                else
                {
                    ++usedEntries;
                }
            }

            result.Append(PadString(TapeInfo.Description + (char)0x1a, 32, 0x2e));
            result.AppendU16(TapeInfo.Version);
            result.AppendU16(30);
            result.AppendU16((ushort)usedEntries);
            result.AppendU16(0);
            result.Append(PadString(TapeInfo.UserDescription, 24, 0x20));

            int completeOffset = 64 + 30 * 32;

            for (int i = 0; i < 30; ++i)
            {
                // File Header
                // Offset Size Description
                // 0 1 entry type (see below)
                // 1 1 C64 file type
                // 2 2 start address
                // 4 2 end address
                // 6 2 free
                // 8 4 offset of file contents start within T64 file
                // 12 4 free
                // 16 16 C64 file name
                if ((i >= FileRecords.Count) ||
                    (FileRecords[i].EntryType == 0))
                {
                    GR.Memory.ByteBuffer dummy = new GR.Memory.ByteBuffer(32);
                    result.Append(dummy);
                }
                else
                {
                    result.AppendU8((byte)FileRecords[i].EntryType);
                    result.AppendU8((byte)FileRecords[i].C64FileType);
                    result.AppendU16(FileRecords[i].StartAddress);
                    result.AppendU16((ushort)(FileRecords[i].StartAddress + FileDatas[i].Length));
                    result.AppendU16(0);
                    result.AppendU32((uint)completeOffset);
                    result.AppendU32(0);
                    result.Append(PadString(FileRecords[i].Filename, 16, 0x20));

                    completeOffset += (int)FileDatas[i].Length;
                }
            }
            for (int i = 0; i < FileRecords.Count; ++i)
            {
                result.Append(FileDatas[i]);
            }
            return(result);
        }
        public void ConvertScreens(string BasePath, List <string> ProjectFiles)
        {
            var projects = new List <RetroDevStudio.Formats.GraphicScreenProject>();

            foreach (var file in ProjectFiles)
            {
                var project = new RetroDevStudio.Formats.GraphicScreenProject();

                project.ReadFromBuffer(GR.IO.File.ReadAllBytes(file));

                projects.Add(project);
            }


            int numChars = 0;

            foreach (var project in projects)
            {
                numChars += ((project.Image.Width + 7) / 8) * ((project.Image.Height + 7) / 8);
            }


            for (int i = 0; i < numChars; ++i)
            {
                m_Chars.Add(new RetroDevStudio.Formats.CharData());
            }

            int curCharOffset = 0;
            int projectIndex  = 0;

            foreach (var project in projects)
            {
                if (CheckForMCCharsetErrors(project, curCharOffset))
                {
                    Debug.Log("Found error in " + ProjectFiles[projectIndex]);
                    return;
                }
                curCharOffset += ((project.Image.Width + 7) / 8) * ((project.Image.Height + 7) / 8);
                ++projectIndex;
            }

            if (CheckForDuplicates())
            {
                // charset
                GR.Memory.ByteBuffer charSet = new GR.Memory.ByteBuffer();
                foreach (var charInfo in m_Chars)
                {
                    if (charInfo.Replacement == null)
                    {
                        charSet.Append(charInfo.Tile.Data);
                    }
                }
                GR.IO.File.WriteAllBytes(System.IO.Path.Combine(BasePath, "combined.chr"), charSet);

                // screens
                int charIndexOffset = 0;
                projectIndex = 0;
                foreach (var project in projects)
                {
                    // create screens from graphic
                    var screen = new RetroDevStudio.Formats.CharsetScreenProject();

                    int blockWidth  = ((project.Image.Width + 7) / 8);
                    int blockHeight = ((project.Image.Height + 7) / 8);

                    screen.SetScreenSize(blockWidth, blockHeight);
                    for (int y = 0; y < blockHeight; ++y)
                    {
                        for (int x = 0; x < blockWidth; ++x)
                        {
                            var charData     = m_Chars[charIndexOffset + x + y * blockWidth];
                            var origCharData = charData;
                            while (charData.Replacement != null)
                            {
                                charData = charData.Replacement;
                            }

                            screen.Chars[x + y * blockWidth] = (ushort)((origCharData.Tile.CustomColor << 8) + charData.Index);
                            screen.Mode = project.MultiColor ? RetroDevStudio.TextMode.COMMODORE_40_X_25_MULTICOLOR : RetroDevStudio.TextMode.COMMODORE_40_X_25_HIRES;
                            screen.CharSet.Colors.MultiColor1     = project.Colors.MultiColor1;
                            screen.CharSet.Colors.MultiColor2     = project.Colors.MultiColor2;
                            screen.CharSet.Colors.BackgroundColor = project.Colors.BackgroundColor;
                        }
                    }
                    screen.CharSet = new RetroDevStudio.Formats.CharsetProject();
                    screen.CharSet.Colors.BackgroundColor = project.Colors.BackgroundColor;
                    screen.CharSet.Colors.MultiColor1     = project.Colors.MultiColor1;
                    screen.CharSet.Colors.MultiColor2     = project.Colors.MultiColor2;

                    for (uint c = 0; c < charSet.Length / 8; ++c)
                    {
                        screen.CharSet.Characters[(int)c].Tile.Data        = charSet.SubBuffer((int)c * 8, 8);
                        screen.CharSet.Characters[(int)c].Tile.CustomColor = 9;
                    }

                    string origFile = System.IO.Path.GetFileNameWithoutExtension(ProjectFiles[projectIndex]);

                    GR.IO.File.WriteAllBytes(System.IO.Path.Combine(BasePath, origFile + ".charscreen"), screen.SaveToBuffer());

                    ++projectIndex;
                    charIndexOffset += blockWidth * blockHeight;
                }
            }
        }
        public GR.Memory.ByteBuffer SaveToBuffer()
        {
            GR.Memory.ByteBuffer projectFile = new GR.Memory.ByteBuffer();

            // version
            projectFile.AppendU32(2);

            var chunkCharsetProject = new GR.IO.FileChunk(RetroDevStudio.FileChunkConstants.CHARSET_PROJECT);


            var chunkCharsetInfo = new GR.IO.FileChunk(RetroDevStudio.FileChunkConstants.CHARSET_INFO);

            chunkCharsetInfo.AppendI32((int)Mode);
            chunkCharsetInfo.AppendI32(TotalNumberOfCharacters);
            chunkCharsetInfo.AppendI32(ShowGrid ? 1 : 0);
            chunkCharsetProject.Append(chunkCharsetInfo.ToBuffer());


            var chunkColorSettings = new GR.IO.FileChunk(RetroDevStudio.FileChunkConstants.CHARSET_COLOR_SETTINGS);

            chunkColorSettings.AppendI32(Colors.BackgroundColor);
            chunkColorSettings.AppendI32(Colors.MultiColor1);
            chunkColorSettings.AppendI32(Colors.MultiColor2);
            chunkColorSettings.AppendI32(Colors.BGColor4);
            chunkColorSettings.AppendI32(Colors.ActivePalette);
            chunkCharsetProject.Append(chunkColorSettings.ToBuffer());

            foreach (var pal in Colors.Palettes)
            {
                chunkCharsetProject.Append(pal.ToBuffer());
            }

            var chunkExport = new GR.IO.FileChunk(RetroDevStudio.FileChunkConstants.CHARSET_EXPORT);

            chunkExport.AppendI32(ExportStartCharacter);
            chunkExport.AppendI32(ExportNumCharacters);
            chunkExport.AppendString(ExportFilename);

            chunkCharsetProject.Append(chunkExport.ToBuffer());


            foreach (var character in Characters)
            {
                var chunkCharsetChar = new GR.IO.FileChunk(RetroDevStudio.FileChunkConstants.CHARSET_CHAR);

                //chunkCharsetChar.AppendI32( (int)character.Mode );
                chunkCharsetChar.AppendI32(0); // was mode
                chunkCharsetChar.AppendI32(character.Tile.CustomColor);
                chunkCharsetChar.AppendI32(character.Category);
                chunkCharsetChar.AppendI32((int)character.Tile.Data.Length);
                chunkCharsetChar.Append(character.Tile.Data);

                chunkCharsetProject.Append(chunkCharsetChar.ToBuffer());
            }

            foreach (var category in Categories)
            {
                var chunkCategory = new GR.IO.FileChunk(RetroDevStudio.FileChunkConstants.CHARSET_CATEGORY);
                chunkCategory.AppendString(category);

                chunkCharsetProject.Append(chunkCategory.ToBuffer());
            }

            var chunkPlayground = new GR.IO.FileChunk(RetroDevStudio.FileChunkConstants.CHARSET_PLAYGROUND);

            chunkPlayground.AppendI32(PlaygroundWidth);
            chunkPlayground.AppendI32(PlaygroundHeight);
            for (int i = 0; i < PlaygroundChars.Count; ++i)
            {
                // 16 bit index, 16 bit color
                chunkPlayground.AppendU32(PlaygroundChars[i]);
            }
            chunkCharsetProject.Append(chunkPlayground.ToBuffer());

            projectFile.Append(chunkCharsetProject.ToBuffer());

            /*
             * // version
             * projectFile.AppendU32( 1 );
             * // Name
             * projectFile.AppendString( System.IO.Path.GetFileNameWithoutExtension( Name ) );
             * // charset Filename
             * projectFile.AppendString( System.IO.Path.GetFileNameWithoutExtension( Name ) );
             *
             * for ( int i = 0; i < 256; ++i )
             * {
             * projectFile.AppendI32( Characters[i].Color );
             * }
             * for ( int i = 0; i < 256; ++i )
             * {
             * projectFile.AppendU8( (byte)Characters[i].Mode );
             * }
             * projectFile.AppendI32( BackgroundColor );
             * projectFile.AppendI32( MultiColor1 );
             * projectFile.AppendI32( MultiColor2 );
             *
             * for ( int i = 0; i < 256; ++i )
             * {
             * // Tile colors
             * projectFile.AppendI32( 0 );
             * projectFile.AppendI32( 0 );
             * projectFile.AppendI32( 0 );
             * projectFile.AppendI32( 0 );
             * // Tile chars
             * projectFile.AppendI32( 0 );
             * projectFile.AppendI32( 0 );
             * projectFile.AppendI32( 0 );
             * projectFile.AppendI32( 0 );
             * }
             *
             * // generic multi color
             * projectFile.AppendI32( 0 );
             *
             * // test bed
             * projectFile.Append( new GR.Memory.ByteBuffer( 64 ) );
             *
             * // charset data
             * for ( int i = 0; i < 256; ++i )
             * {
             * projectFile.Append( Characters[i].Data );
             * }
             *
             * // used tiles
             * projectFile.AppendU32( UsedTiles );
             *
             * // export name
             * projectFile.AppendString( ExportFilename );
             * // export path block table
             * projectFile.AppendString( "" );
             * // export path charset
             * projectFile.AppendString( "" );
             * // export path editor tiles
             * projectFile.AppendString( "" );
             * // categories
             * projectFile.AppendI32( Categories.Count );
             * for ( int i = 0; i < Categories.Count; ++i )
             * {
             * projectFile.AppendI32( i );
             * projectFile.AppendString( Categories[i] );
             * }
             * for ( int i = 0; i < 256; ++i )
             * {
             * projectFile.AppendI32( Characters[i].Category );
             * }
             * projectFile.AppendI32( NumCharacters );
             * projectFile.AppendI32( ShowGrid ? 1 : 0 );
             * projectFile.AppendI32( StartCharacter );
             * projectFile.AppendI32( BGColor4 );
             *
             * // playground
             * projectFile.AppendI32( 16 );  // w
             * projectFile.AppendI32( 16 );  // h
             *
             * for ( int i = 0; i < PlaygroundChars.Count; ++i )
             * {
             * projectFile.AppendU16( PlaygroundChars[i] );
             * }
             *
             * projectFile.AppendI32( (int)Mode );
             */
            return(projectFile);
        }
        public GR.Memory.ByteBuffer SaveToBuffer()
        {
            GR.Memory.ByteBuffer projectFile = new GR.Memory.ByteBuffer();

            // version
            projectFile.AppendU32(1);
            // Name
            projectFile.AppendString(System.IO.Path.GetFileNameWithoutExtension(Name));
            // charset Filename
            projectFile.AppendString(System.IO.Path.GetFileNameWithoutExtension(Name));

            for (int i = 0; i < 256; ++i)
            {
                projectFile.AppendI32(Characters[i].Color);
            }
            for (int i = 0; i < 256; ++i)
            {
                projectFile.AppendU8(Characters[i].Multicolor ? (byte)1 : (byte)0);
            }
            projectFile.AppendI32(BackgroundColor);
            projectFile.AppendI32(MultiColor1);
            projectFile.AppendI32(MultiColor2);

            for (int i = 0; i < 256; ++i)
            {
                // Tile colors
                projectFile.AppendI32(0);
                projectFile.AppendI32(0);
                projectFile.AppendI32(0);
                projectFile.AppendI32(0);
                // Tile chars
                projectFile.AppendI32(0);
                projectFile.AppendI32(0);
                projectFile.AppendI32(0);
                projectFile.AppendI32(0);
            }

            // generic multi color
            projectFile.AppendI32(0);

            // test bed
            projectFile.Append(new GR.Memory.ByteBuffer(64));

            // charset data
            for (int i = 0; i < 256; ++i)
            {
                projectFile.Append(Characters[i].Data);
            }

            // used tiles
            projectFile.AppendU32(UsedTiles);

            // export name
            projectFile.AppendString(ExportFilename);
            // export path block table
            projectFile.AppendString("");
            // export path charset
            projectFile.AppendString("");
            // export path editor tiles
            projectFile.AppendString("");
            // categories
            projectFile.AppendI32(Categories.Count);
            foreach (System.Collections.Generic.KeyValuePair <int, string> category in Categories)
            {
                projectFile.AppendI32(category.Key);
                projectFile.AppendString(category.Value);
            }
            for (int i = 0; i < 256; ++i)
            {
                projectFile.AppendI32(Characters[i].Category);
            }
            return(projectFile);
        }
Esempio n. 25
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        public GR.Memory.ByteBuffer SaveToBuffer()
        {
            GR.Memory.ByteBuffer projectFile = new GR.Memory.ByteBuffer();

            GR.IO.FileChunk chunkProjectInfo = new GR.IO.FileChunk(Types.FileChunk.MAP_PROJECT_INFO);
            // version
            chunkProjectInfo.AppendU32(0);
            chunkProjectInfo.AppendString(ExternalCharset);
            chunkProjectInfo.AppendI32(ShowGrid ? 1 : 0);
            projectFile.Append(chunkProjectInfo.ToBuffer());

            GR.IO.FileChunk chunkCharset = new GR.IO.FileChunk(Types.FileChunk.MAP_CHARSET);
            chunkCharset.Append(Charset.SaveToBuffer());
            projectFile.Append(chunkCharset.ToBuffer());

            GR.IO.FileChunk chunkProjectData = new GR.IO.FileChunk(Types.FileChunk.MAP_PROJECT_DATA);

            GR.IO.FileChunk chunkMCData = new GR.IO.FileChunk(Types.FileChunk.MULTICOLOR_DATA);
            chunkMCData.AppendU8((byte)Mode);
            chunkMCData.AppendU8((byte)BackgroundColor);
            chunkMCData.AppendU8((byte)MultiColor1);
            chunkMCData.AppendU8((byte)MultiColor2);
            chunkMCData.AppendU8((byte)BGColor4);
            chunkProjectData.Append(chunkMCData.ToBuffer());

            foreach (Tile tile in Tiles)
            {
                GR.IO.FileChunk chunkTile = new GR.IO.FileChunk(Types.FileChunk.MAP_TILE);

                chunkTile.AppendString(tile.Name);
                chunkTile.AppendI32(tile.Chars.Width);
                chunkTile.AppendI32(tile.Chars.Height);
                for (int j = 0; j < tile.Chars.Height; ++j)
                {
                    for (int i = 0; i < tile.Chars.Width; ++i)
                    {
                        TileChar tChar = tile.Chars[i, j];
                        chunkTile.AppendU8(tChar.Character);
                        chunkTile.AppendU8(tChar.Color);
                    }
                }
                chunkProjectData.Append(chunkTile.ToBuffer());
            }
            foreach (Map map in Maps)
            {
                GR.IO.FileChunk chunkMap = new GR.IO.FileChunk(Types.FileChunk.MAP);

                GR.IO.FileChunk chunkMapInfo = new GR.IO.FileChunk(Types.FileChunk.MAP_INFO);

                chunkMapInfo.AppendString(map.Name);
                chunkMapInfo.AppendI32(map.TileSpacingX);
                chunkMapInfo.AppendI32(map.TileSpacingY);
                chunkMapInfo.AppendI32(map.AlternativeMultiColor1 + 1);
                chunkMapInfo.AppendI32(map.AlternativeMultiColor2 + 1);
                chunkMapInfo.AppendI32(map.AlternativeBackgroundColor + 1);
                chunkMapInfo.AppendI32(map.AlternativeBGColor4 + 1);
                chunkMapInfo.AppendI32((int)map.AlternativeMode + 1);
                chunkMap.Append(chunkMapInfo.ToBuffer());

                GR.IO.FileChunk chunkMapData = new GR.IO.FileChunk(Types.FileChunk.MAP_DATA);
                chunkMapData.AppendI32(map.Tiles.Width);
                chunkMapData.AppendI32(map.Tiles.Height);
                for (int j = 0; j < map.Tiles.Height; ++j)
                {
                    for (int i = 0; i < map.Tiles.Width; ++i)
                    {
                        chunkMapData.AppendI32(map.Tiles[i, j]);
                    }
                }
                chunkMap.Append(chunkMapData.ToBuffer());

                if (map.ExtraDataText.Length > 0)
                {
                    GR.IO.FileChunk chunkMapExtraData = new GR.IO.FileChunk(Types.FileChunk.MAP_EXTRA_DATA_TEXT);

                    chunkMapExtraData.AppendString(map.ExtraDataText);

                    chunkMap.Append(chunkMapExtraData.ToBuffer());
                }
                if (map.ExtraDataOld.Length > 0)
                {
                    GR.IO.FileChunk chunkMapExtraData = new GR.IO.FileChunk(Types.FileChunk.MAP_EXTRA_DATA);

                    chunkMapExtraData.AppendU32(map.ExtraDataOld.Length);
                    chunkMapExtraData.Append(map.ExtraDataOld);

                    chunkMap.Append(chunkMapExtraData.ToBuffer());
                }
                chunkProjectData.Append(chunkMap.ToBuffer());
            }

            projectFile.Append(chunkProjectData.ToBuffer());
            return(projectFile);
        }
Esempio n. 26
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        public GR.Memory.ByteBuffer SaveToBuffer()
        {
            GR.Memory.ByteBuffer projectFile = new GR.Memory.ByteBuffer();

            // version
            projectFile.AppendU32(1);
            // Name
            projectFile.AppendString(System.IO.Path.GetFileNameWithoutExtension(Name));
            // charset Filename
            projectFile.AppendString(System.IO.Path.GetFileNameWithoutExtension(Name));

            for (int i = 0; i < 256; ++i)
            {
                projectFile.AppendI32(Characters[i].Color);
            }
            for (int i = 0; i < 256; ++i)
            {
                projectFile.AppendU8((byte)Characters[i].Mode);
            }
            projectFile.AppendI32(BackgroundColor);
            projectFile.AppendI32(MultiColor1);
            projectFile.AppendI32(MultiColor2);

            for (int i = 0; i < 256; ++i)
            {
                // Tile colors
                projectFile.AppendI32(0);
                projectFile.AppendI32(0);
                projectFile.AppendI32(0);
                projectFile.AppendI32(0);
                // Tile chars
                projectFile.AppendI32(0);
                projectFile.AppendI32(0);
                projectFile.AppendI32(0);
                projectFile.AppendI32(0);
            }

            // generic multi color
            projectFile.AppendI32(0);

            // test bed
            projectFile.Append(new GR.Memory.ByteBuffer(64));

            // charset data
            for (int i = 0; i < 256; ++i)
            {
                projectFile.Append(Characters[i].Data);
            }

            // used tiles
            projectFile.AppendU32(UsedTiles);

            // export name
            projectFile.AppendString(ExportFilename);
            // export path block table
            projectFile.AppendString("");
            // export path charset
            projectFile.AppendString("");
            // export path editor tiles
            projectFile.AppendString("");
            // categories
            projectFile.AppendI32(Categories.Count);
            for (int i = 0; i < Categories.Count; ++i)
            {
                projectFile.AppendI32(i);
                projectFile.AppendString(Categories[i]);
            }
            for (int i = 0; i < 256; ++i)
            {
                projectFile.AppendI32(Characters[i].Category);
            }
            projectFile.AppendI32(NumCharacters);
            projectFile.AppendI32(ShowGrid ? 1 : 0);
            projectFile.AppendI32(StartCharacter);
            projectFile.AppendI32(BGColor4);

            // playground
            projectFile.AppendI32(16); // w
            projectFile.AppendI32(16); // h

            for (int i = 0; i < PlaygroundChars.Count; ++i)
            {
                projectFile.AppendU16(PlaygroundChars[i]);
            }
            return(projectFile);
        }
Esempio n. 27
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        private int HandleGraphicscreenFile(GR.Text.ArgumentParser ArgParser)
        {
            string exportType = ArgParser.Parameter("TYPE");

            if (!ValidateExportType("graphicscreen file", exportType,
                                    new string[] { "MULTICOLORBITMAPSCREENCOLOR", "MULTICOLORBITMAPCOLORSCREEN", "MULTICOLORBITMAPSCREEN", "MULTICOLORBITMAPCOLOR", "MULTICOLORBITMAP",
                                                   "HIRESBITMAPSCREENCOLOR", "HIRESBITMAPCOLORSCREEN", "HIRESBITMAPSCREEN", "HIRESBITMAPCOLOR", "HIRESBITMAP" }))
            {
                return(1);
            }

            string inputFile = ArgParser.Parameter("GRAPHICSCREEN");

            GR.Memory.ByteBuffer data = GR.IO.File.ReadAllBytes(inputFile);
            if (data == null)
            {
                System.Console.WriteLine("Couldn't read binary char file " + inputFile);
                return(1);
            }

            var graphicScreen = new C64Studio.Formats.GraphicScreenProject();

            if (!graphicScreen.ReadFromBuffer(data))
            {
                System.Console.WriteLine("Couldn't read graphicscreen project from file " + inputFile);
                return(1);
            }

            // import
            if (ArgParser.IsParameterSet("IMPORTIMAGE"))
            {
                var image = LoadImageFromFile(ArgParser.Parameter("IMPORTIMAGE"));
                if (image == null)
                {
                    System.Console.WriteLine("Couldn't read image from file " + ArgParser.Parameter("IMPORTIMAGE"));
                    return(1);
                }
                if ((image.Width > graphicScreen.ScreenWidth) ||
                    (image.Height > graphicScreen.ScreenHeight))
                {
                    System.Console.WriteLine("Couldn't read image from file " + ArgParser.Parameter("IMPORTIMAGE"));
                    return(1);
                }
                if (image.PixelFormat != System.Drawing.Imaging.PixelFormat.Format8bppIndexed)
                {
                    image.Dispose();
                    Console.WriteLine("Image format invalid!\nNeeds to be 8bit index");
                    return(1);
                }
            }

            // export
            int x      = 0;
            int y      = 0;
            int width  = -1;
            int height = -1;

            if (ArgParser.IsParameterSet("AREA"))
            {
                string   rangeInfo  = ArgParser.Parameter("AREA");
                string[] rangeParts = rangeInfo.Split(',');
                if (rangeParts.Length != 4)
                {
                    System.Console.WriteLine("AREA is invalid, expected four values separated by comma: x,y,width,height");
                    return(1);
                }
                x      = GR.Convert.ToI32(rangeParts[0]);
                y      = GR.Convert.ToI32(rangeParts[1]);
                width  = GR.Convert.ToI32(rangeParts[2]);
                height = GR.Convert.ToI32(rangeParts[3]);

                if ((width <= 0) ||
                    (height <= 0) ||
                    (x < 0) ||
                    (y < 0) ||
                    (x + width > graphicScreen.ScreenWidth) ||
                    (y + height > graphicScreen.ScreenHeight))
                {
                    System.Console.WriteLine("AREA values are out of bounds or invalid, expected four values separated by comma: x,y,width,height");
                    return(1);
                }
            }
            else
            {
                width  = graphicScreen.ScreenWidth;
                height = graphicScreen.ScreenHeight;
            }

            bool exportMC     = exportType.Contains("MULTICOLOR");
            bool exportScreen = exportType.Contains("SCREEN");
            bool exportColors = exportType.Contains("COLORS");
            bool exportBitmap = exportType.Contains("BITMAP");

            GR.Memory.ByteBuffer screenChar  = new GR.Memory.ByteBuffer();
            GR.Memory.ByteBuffer screenColor = new GR.Memory.ByteBuffer();
            GR.Memory.ByteBuffer bitmapData  = new GR.Memory.ByteBuffer();

            bool[,]   errornousChars = new bool[(width + 7) / 8, (height + 7) / 8];
            var charData  = new List <C64Studio.Formats.CharData>(errornousChars.Length);
            int numErrors = 0;

            if (!exportMC)
            {
                // HIRES
                numErrors = graphicScreen.ImageToHiresBitmapData(charData, errornousChars, x / 8, y / 8, width / 8, height / 8, out bitmapData, out screenChar, out screenColor);
            }
            else
            {
                // MC
                numErrors = graphicScreen.ImageToMCBitmapData(graphicScreen.ColorMapping, charData, errornousChars, x / 8, y / 8, width / 8, height / 8, out bitmapData, out screenChar, out screenColor);
            }
            if (numErrors > 0)
            {
                System.Console.WriteLine("Format did not match expectations (check for color clashes)");
                return(1);
            }

            // build export data
            GR.Memory.ByteBuffer exportData = new GR.Memory.ByteBuffer();

            if (exportType.Contains("BITMAPSCREENCOLORS"))
            {
                exportData.Append(bitmapData);
                exportData.Append(screenChar);
                exportData.Append(screenColor);
            }
            else if (exportType.Contains("BITMAPCOLORSSCREEN"))
            {
                exportData.Append(bitmapData);
                exportData.Append(screenColor);
                exportData.Append(screenChar);
            }
            else if (exportType.Contains("BITMAPCOLORS"))
            {
                exportData.Append(bitmapData);
                exportData.Append(screenColor);
            }
            else if (exportType.Contains("BITMAPSCREEN"))
            {
                exportData.Append(bitmapData);
                exportData.Append(screenChar);
            }
            else if (exportType.Contains("BITMAP"))
            {
                exportData.Append(bitmapData);
            }

            if (!GR.IO.File.WriteAllBytes(ArgParser.Parameter("EXPORT"), exportData))
            {
                Console.WriteLine("Could not write to file " + ArgParser.Parameter("EXPORT"));
                return(1);
            }

            return(0);
        }
Esempio n. 28
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        GR.Memory.ByteBuffer ElementToBuffer(ProjectElement Element)
        {
            GR.Memory.ByteBuffer buffer = new GR.Memory.ByteBuffer();

            GR.IO.FileChunk chunkElement = new GR.IO.FileChunk(Types.FileChunk.PROJECT_ELEMENT);

            chunkElement.AppendU32(1);
            chunkElement.AppendU32((uint)Element.DocumentInfo.Type);
            chunkElement.AppendString(Element.Name);
            chunkElement.AppendString(Element.Filename);

            GR.IO.FileChunk chunkElementData = new GR.IO.FileChunk(Types.FileChunk.PROJECT_ELEMENT_DATA);
            if (Element.Document != null)
            {
                Element.Document.SaveToChunk(chunkElementData);
            }
            chunkElement.Append(chunkElementData.ToBuffer());
            chunkElement.AppendString(Element.TargetFilename);
            chunkElement.AppendU32((uint)Element.TargetType);
            chunkElement.AppendI32(Element.ForcedDependency.DependentOnFile.Count);
            foreach (var dependency in Element.ForcedDependency.DependentOnFile)
            {
                chunkElement.AppendString(dependency.Filename);
            }

            // 3 free strings
            chunkElement.AppendString("");
            chunkElement.AppendString("");
            chunkElement.AppendString("");

            chunkElement.AppendI32(Element.Settings.Count);
            foreach (KeyValuePair <string, ProjectElement.PerConfigSettings> configSetting in Element.Settings)
            {
                GR.IO.FileChunk chunkElementPerConfigSetting = new GR.IO.FileChunk(Types.FileChunk.PROJECT_ELEMENT_PER_CONFIG_SETTING);

                chunkElementPerConfigSetting.AppendString(configSetting.Key);
                chunkElementPerConfigSetting.AppendString(configSetting.Value.PreBuild);
                chunkElementPerConfigSetting.AppendString(configSetting.Value.CustomBuild);
                chunkElementPerConfigSetting.AppendString(configSetting.Value.PostBuild);
                chunkElementPerConfigSetting.AppendString(configSetting.Value.DebugFile);
                chunkElementPerConfigSetting.AppendI32((int)configSetting.Value.DebugFileType);

                chunkElementPerConfigSetting.AppendI32(configSetting.Value.PreBuildChain.Active ? 1 : 0);
                chunkElementPerConfigSetting.AppendI32(configSetting.Value.PreBuildChain.Entries.Count);
                foreach (var buildChainEntry in configSetting.Value.PreBuildChain.Entries)
                {
                    chunkElementPerConfigSetting.AppendString(buildChainEntry.ProjectName);
                    chunkElementPerConfigSetting.AppendString(buildChainEntry.Config);
                    chunkElementPerConfigSetting.AppendString(buildChainEntry.DocumentFilename);
                    chunkElementPerConfigSetting.AppendString(buildChainEntry.PreDefines);
                }

                chunkElementPerConfigSetting.AppendI32(configSetting.Value.PostBuildChain.Active ? 1 : 0);
                chunkElementPerConfigSetting.AppendI32(configSetting.Value.PostBuildChain.Entries.Count);
                foreach (var buildChainEntry in configSetting.Value.PostBuildChain.Entries)
                {
                    chunkElementPerConfigSetting.AppendString(buildChainEntry.ProjectName);
                    chunkElementPerConfigSetting.AppendString(buildChainEntry.Config);
                    chunkElementPerConfigSetting.AppendString(buildChainEntry.DocumentFilename);
                    chunkElementPerConfigSetting.AppendString(buildChainEntry.PreDefines);
                }

                chunkElement.Append(chunkElementPerConfigSetting.ToBuffer());
            }
            chunkElement.AppendI32(Element.IsShown ? 1 : 0);
            chunkElement.AppendU32((uint)Element.AssemblerType);

            chunkElement.AppendI32(Element.ProjectHierarchy.Count);
            foreach (string hierarchyPart in Element.ProjectHierarchy)
            {
                chunkElement.AppendString(hierarchyPart);
            }
            // dependency - include symbols
            chunkElement.AppendI32(Element.ForcedDependency.DependentOnFile.Count);
            foreach (var dependency in Element.ForcedDependency.DependentOnFile)
            {
                chunkElement.AppendI32(dependency.IncludeSymbols ? 1 : 0);
            }
            // collapsed folding blocks
            chunkElement.AppendI32(Element.DocumentInfo.CollapsedFoldingBlocks.Count);
            foreach (int foldStartLine in Element.DocumentInfo.CollapsedFoldingBlocks)
            {
                chunkElement.AppendI32(foldStartLine);
                //Debug.Log( "Save folded block for line " + foldStartLine );
            }

            buffer.Append(chunkElement.ToBuffer());

            if (Element.Document != null)
            {
                GR.Memory.ByteBuffer displayDetails = Element.Document.DisplayDetails();
                if (displayDetails != null)
                {
                    GR.IO.FileChunk chunkElementDisplayData = new GR.IO.FileChunk(Types.FileChunk.PROJECT_ELEMENT_DISPLAY_DATA);
                    chunkElementDisplayData.AppendString(Element.Filename);
                    chunkElementDisplayData.AppendU32(displayDetails.Length);
                    chunkElementDisplayData.Append(displayDetails);

                    buffer.Append(chunkElementDisplayData.ToBuffer());
                }
            }
            // child elements
            foreach (System.Windows.Forms.TreeNode node in Element.Node.Nodes)
            {
                ProjectElement subElement = (ProjectElement)node.Tag;

                buffer.Append(ElementToBuffer(subElement));
            }

            return(buffer);
        }
Esempio n. 29
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        public GR.Memory.ByteBuffer SaveToBuffer()
        {
            GR.Memory.ByteBuffer projectFile = new GR.Memory.ByteBuffer();

            GR.IO.FileChunk chunkScreenInfo = new GR.IO.FileChunk(FileChunkConstants.CHARSET_SCREEN_INFO);
            // version
            chunkScreenInfo.AppendI32(0);
            // width
            chunkScreenInfo.AppendI32(ScreenWidth);
            // height
            chunkScreenInfo.AppendI32(ScreenHeight);
            chunkScreenInfo.AppendString("");
            chunkScreenInfo.AppendI32((int)Mode);
            chunkScreenInfo.AppendI32(ScreenOffsetX);
            chunkScreenInfo.AppendI32(ScreenOffsetY);
            chunkScreenInfo.AppendI32(CharOffset);

            projectFile.Append(chunkScreenInfo.ToBuffer());

            GR.IO.FileChunk chunkCharSet = new GR.IO.FileChunk(FileChunkConstants.CHARSET_DATA);
            chunkCharSet.Append(CharSet.SaveToBuffer());
            projectFile.Append(chunkCharSet.ToBuffer());

            GR.IO.FileChunk chunkScreenMultiColorData = new GR.IO.FileChunk(FileChunkConstants.MULTICOLOR_DATA);
            chunkScreenMultiColorData.AppendU8((byte)Mode);
            chunkScreenMultiColorData.AppendU8((byte)CharSet.Colors.BackgroundColor);
            chunkScreenMultiColorData.AppendU8((byte)CharSet.Colors.MultiColor1);
            chunkScreenMultiColorData.AppendU8((byte)CharSet.Colors.MultiColor2);
            projectFile.Append(chunkScreenMultiColorData.ToBuffer());

            GR.IO.FileChunk chunkScreenCharData = new GR.IO.FileChunk(FileChunkConstants.SCREEN_CHAR_DATA);
            if (Lookup.NumBytesOfSingleCharacter(Lookup.TextCharModeFromTextMode(Mode)) == 2)
            {
                for (int i = 0; i < Chars.Count; ++i)
                {
                    chunkScreenCharData.AppendU16((ushort)(Chars[i] & 0xffff));
                }
            }
            else
            {
                for (int i = 0; i < Chars.Count; ++i)
                {
                    chunkScreenCharData.AppendU8((byte)(Chars[i] & 0xffff));
                }
            }
            projectFile.Append(chunkScreenCharData.ToBuffer());

            GR.IO.FileChunk chunkScreenColorData = new GR.IO.FileChunk(FileChunkConstants.SCREEN_COLOR_DATA);
            if (Lookup.NumBytesOfSingleCharacter(Lookup.TextCharModeFromTextMode(Mode)) == 2)
            {
                for (int i = 0; i < Chars.Count; ++i)
                {
                    chunkScreenColorData.AppendU16((ushort)(Chars[i] >> 16));
                }
            }
            else
            {
                for (int i = 0; i < Chars.Count; ++i)
                {
                    chunkScreenColorData.AppendU8((byte)(Chars[i] >> 16));
                }
            }
            projectFile.Append(chunkScreenColorData.ToBuffer());

            return(projectFile);
        }
Esempio n. 30
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        public GR.Memory.ByteBuffer SaveToBuffer()
        {
            GR.Memory.ByteBuffer projectFile = new GR.Memory.ByteBuffer();

            // version
            projectFile.AppendU32(1);
            projectFile.AppendI32(Sprites.Count);
            // Name
            projectFile.AppendString(Name);
            for (int i = 0; i < Sprites.Count; ++i)
            {
                projectFile.AppendI32(Sprites[i].Color);
            }
            for (int i = 0; i < Sprites.Count; ++i)
            {
                projectFile.AppendU8(Sprites[i].Multicolor ? (byte)1 : (byte)0);
            }
            projectFile.AppendI32(BackgroundColor);
            projectFile.AppendI32(MultiColor1);
            projectFile.AppendI32(MultiColor2);
            // generic MC
            projectFile.AppendU32(0);
            for (int i = 0; i < Sprites.Count; ++i)
            {
                projectFile.Append(Sprites[i].Data);
                projectFile.AppendU8((byte)Sprites[i].Color);
            }
            projectFile.AppendU32(UsedSprites);

            // export name
            projectFile.AppendString(ExportFilename);

            // exportpath
            projectFile.AppendString("");

            // desc
            for (int i = 0; i < Sprites.Count; ++i)
            {
                projectFile.AppendString("");
            }

            // testbed (not used anymore, write 0 as number of sprites)
            projectFile.AppendI32(0);


            foreach (var layer in SpriteLayers)
            {
                GR.IO.FileChunk chunkLayer = new GR.IO.FileChunk(Types.FileChunk.SPRITESET_LAYER);

                GR.IO.FileChunk chunkLayerInfo = new GR.IO.FileChunk(Types.FileChunk.SPRITESET_LAYER_INFO);
                chunkLayerInfo.AppendString(layer.Name);
                chunkLayerInfo.AppendU8((byte)layer.BackgroundColor);
                chunkLayer.Append(chunkLayerInfo.ToBuffer());

                foreach (var sprite in layer.Sprites)
                {
                    GR.IO.FileChunk chunkLayerSprite = new GR.IO.FileChunk(Types.FileChunk.SPRITESET_LAYER_ENTRY);
                    chunkLayerSprite.AppendI32(sprite.Index);
                    chunkLayerSprite.AppendU8((byte)sprite.Color);
                    chunkLayerSprite.AppendI32(sprite.X);
                    chunkLayerSprite.AppendI32(sprite.Y);
                    chunkLayerSprite.AppendU8((byte)(sprite.ExpandX ? 1 : 0));
                    chunkLayerSprite.AppendU8((byte)(sprite.ExpandY ? 1 : 0));

                    chunkLayer.Append(chunkLayerSprite.ToBuffer());
                }
                projectFile.Append(chunkLayer.ToBuffer());
            }

            /*
             * int spriteTestCount = memIn.ReadInt32();
             * for ( int i = 0; i < spriteTestCount; ++i )
             * {
             * int spriteIndex = memIn.ReadInt32();
             * byte spriteColor = memIn.ReadUInt8();
             * bool spriteMultiColor = ( memIn.ReadUInt8() != 0 );
             * int spriteX = memIn.ReadInt32();
             * int spriteY = memIn.ReadInt32();
             * }*/
            return(projectFile);
        }