private void EnableDashBoard() { //Debug.Log(CategoryTitle); dashboard.GetComponent <Image>().CrossFadeAlpha(1f, 0.3f, false); CategoryTitle.GetComponent <Text>().CrossFadeAlpha(1f, 0.3f, false); Overview.GetComponent <Text>().CrossFadeAlpha(1f, 0.3f, false); Inventory.GetComponent <Text>().CrossFadeAlpha(1f, 0.3f, false); Config.GetComponent <Text>().CrossFadeAlpha(1f, 0.3f, false); Save.GetComponent <Text>().CrossFadeAlpha(1f, 0.3f, false); Load.GetComponent <Text>().CrossFadeAlpha(1f, 0.3f, false); Exit.GetComponent <Text>().CrossFadeAlpha(1f, 0.3f, false); Language.GetComponent <Text>().CrossFadeAlpha(1f, 0.3f, false); GraphicsQuality.GetComponent <Text>().CrossFadeAlpha(1f, 0.3f, false); TextureQuality.GetComponent <Text>().CrossFadeAlpha(1f, 0.3f, false); FoV.GetComponent <Text>().CrossFadeAlpha(1f, 0.3f, false); QualityValue.GetComponent <Text>().CrossFadeAlpha(1f, 0.3f, false); GQ_LeftArrow.GetComponent <Text>().CrossFadeAlpha(1f, 0.3f, false); GQ_RightArrow.GetComponent <Text>().CrossFadeAlpha(1f, 0.3f, false); LDD_Label.GetComponent <Text>().CrossFadeAlpha(1f, 0.3f, false); DashboardStatus = true; }
private void DisableDashBoard() { dashboard.GetComponent <Image>().CrossFadeAlpha(0.01f, 0.3f, false); CategoryTitle.GetComponent <Text>().CrossFadeAlpha(0.01f, 0.3f, false); Overview.GetComponent <Text>().CrossFadeAlpha(0.01f, 0.3f, false); Inventory.GetComponent <Text>().CrossFadeAlpha(0.01f, 0.3f, false); Config.GetComponent <Text>().CrossFadeAlpha(0.01f, 0.3f, false); Save.GetComponent <Text>().CrossFadeAlpha(0.01f, 0.3f, false); Load.GetComponent <Text>().CrossFadeAlpha(0.01f, 0.3f, false); Exit.GetComponent <Text>().CrossFadeAlpha(0.01f, 0.3f, false); PlayedTime.GetComponent <Text>().CrossFadeAlpha(0.01f, 0.3f, false); Reputation.GetComponent <Text>().CrossFadeAlpha(0.01f, 0.3f, false); Language.GetComponent <Text>().CrossFadeAlpha(0.01f, 0.3f, false); GraphicsQuality.GetComponent <Text>().CrossFadeAlpha(0.01f, 0.3f, false); TextureQuality.GetComponent <Text>().CrossFadeAlpha(0.01f, 0.3f, false); FoV.GetComponent <Text>().CrossFadeAlpha(0.01f, 0.3f, false); QualityValue.GetComponent <Text>().CrossFadeAlpha(0.01f, 0.3f, false); GQ_LeftArrow.GetComponent <Text>().CrossFadeAlpha(0.01f, 0.3f, false); GQ_RightArrow.GetComponent <Text>().CrossFadeAlpha(0.01f, 0.3f, false); LDD_Label.GetComponent <Text>().CrossFadeAlpha(0.01f, 0.3f, false); LDD_Arrow.GetComponent <Image>().CrossFadeAlpha(0.01f, 0.3f, false); SetUICategoryContent(44); DashboardStatus = false; }
private void SetUICategoryContent(int Category) { switch (Category) { default: PlayedTime.SetActive(true); Reputation.SetActive(true); Language.SetActive(false); GraphicsQuality.SetActive(false); TextureQuality.SetActive(false); FoV.SetActive(false); GQ_LeftArrow.SetActive(false); GQ_RightArrow.SetActive(false); LDD.SetActive(false); FoVSliderValue.SetActive(false); break; case 1: PlayedTime.SetActive(true); Reputation.SetActive(true); Language.SetActive(false); GraphicsQuality.SetActive(false); TextureQuality.SetActive(false); FoV.SetActive(false); GQ_LeftArrow.SetActive(false); GQ_RightArrow.SetActive(false); LDD.SetActive(false); FoVSliderValue.SetActive(false); break; case 2: PlayedTime.SetActive(false); Reputation.SetActive(false); Language.SetActive(true); GraphicsQuality.SetActive(true); TextureQuality.SetActive(true); FoV.SetActive(true); GQ_LeftArrow.SetActive(true); GQ_RightArrow.SetActive(true); LDD.SetActive(true); FoVSliderValue.SetActive(true); break; case 3: PlayedTime.SetActive(false); Reputation.SetActive(false); Language.SetActive(false); GraphicsQuality.SetActive(false); TextureQuality.SetActive(false); FoV.SetActive(false); GQ_LeftArrow.SetActive(false); GQ_RightArrow.SetActive(false); LDD.SetActive(false); FoVSliderValue.SetActive(false); break; case 4: PlayedTime.SetActive(false); Reputation.SetActive(false); Language.SetActive(false); GraphicsQuality.SetActive(false); TextureQuality.SetActive(false); FoV.SetActive(false); GQ_LeftArrow.SetActive(false); GQ_RightArrow.SetActive(false); LDD.SetActive(false); FoVSliderValue.SetActive(false); break; case 5: PlayedTime.SetActive(false); Reputation.SetActive(false); Language.SetActive(false); GraphicsQuality.SetActive(false); TextureQuality.SetActive(false); FoV.SetActive(false); GQ_LeftArrow.SetActive(false); GQ_RightArrow.SetActive(false); LDD.SetActive(false); break; case 44: PlayedTime.SetActive(false); Reputation.SetActive(false); Language.SetActive(false); GraphicsQuality.SetActive(false); TextureQuality.SetActive(false); FoV.SetActive(false); GQ_LeftArrow.SetActive(false); GQ_RightArrow.SetActive(false); LDD.SetActive(false); FoVSliderValue.SetActive(false); break; } }