private void BatchSetMaterial(GPUSkinningPlayerResources.MaterialState ms)
 {
     foreach (GPUSkinningPlayerMono pm in playerMonos)
     {
         pm.SetMaterial(ms);
     }
 }
 /// <summary>
 /// 获取并赋值Material
 /// </summary>
 public void SetMaterial(GPUSkinningPlayerResources.MaterialState ms)
 {
     if (myRes == null)
     {
         Debug.LogWarning("myRes is null");
     }
     currMtrl = myRes.GetMaterial(ms);
     if (mr.sharedMaterial != currMtrl.material)
     {
         mr.sharedMaterial = currMtrl.material;
     }
 }