Esempio n. 1
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 /// <summary>
 ///     <para>Stops listening the specified process and unregisters the given callback function that was registered with <see cref="StartListeningGPUIEvent"/>.</para>
 ///     <para>Use this in your callback function to unregister it (e.g. after hiding the loading bar).</para>
 ///     <para>For an example, see: <seealso cref="DetailDemoSceneController"/></para>
 /// </summary>
 /// <param name="eventType">The event type that was registered with <see cref="StartListeningGPUIEvent"/></param>
 /// <param name="callback">The callback function that was registered with <see cref="StartListeningGPUIEvent"/></param>
 public static void StopListeningGPUIEvent(GPUInstancerEventType eventType, UnityAction callback)
 {
     GPUInstancerUtility.StopListening(eventType, callback);
 }