public void Initialize(GPHairRenderData data) { this.data = data; Initializebuffers(); InitializeMaterial(); InitializeMesh(); }
private GameObject BuildHair(HairSettings settings) { obj = new GameObject("Render"); var physicsData = new GPHairPhysicsData(settings); physics = obj.AddComponent <GPHairPhysics>(); physics.Initialize(physicsData); var renderDara = new GPHairRenderData(settings, physics.GetBodiesBuffer()); render = obj.AddComponent <HairRender>(); render.Initialize(renderDara); return(obj); }