public static void HandleSendBuddies(GPCMClient client, Dictionary <string, string> recv) { // \bdy\<number of friends>\list\<array of profileids>\ //TODO //total number of friends // we have to separate friends by productid,namespaceid,partnerid,gamename //because you will have different friends in different game if (client.BuddiesSent) { return; } /*Stream.SendAsync( * @"\bdy\1\list\2,\final\"); * * Stream.SendAsync( * // @"\bm\100\f\2\msg\|s|0|ss|Offline\final\" * @"\bm\100\f\2\msg\Messaggio di prova|s|2|ss|Home|ls|locstr://Reversing the world...|\final\" * );*/ client.Send(@"\bdy\1\list\13\final\"); client.Send(@"\bm\100\f\13\msg\|s|0|ss|Offline\final\"); client.Send(@"\bm\100\f\13\msg\1|signed|1"); return; int[] pids = SendBuddiesQuery.GetProfileidArray(recv); int numBuddies = pids.Length; client.BuddiesSent = true; string sendingBuffer; string profileidArray = ""; for (int i = 0; i < numBuddies; i++) { profileidArray += pids[i].ToString(); } sendingBuffer = string.Format(@"\bdy\{0}\list\{1}\final\", numBuddies, profileidArray); client.Send(sendingBuffer); }
/// <summary> /// Creates an account and use new account to login /// </summary> /// <param name="client">The client that sended the data</param> /// <param name="dict">The request that the stream sended</param> public static void NewUser(GPCMClient client, Dictionary <string, string> dict) { //Format the password for our database storage GPErrorCode error = IsRequestContainAllKeys(dict); //if there do not recieved right <key,value> pairs we send error if (error != GPErrorCode.NoError) { GameSpyUtils.SendGPError(client, error, "Error recieving request. Please check the input!"); return; } //Check the nick and uniquenick is formated correct and uniquenick is existed in database string sendingBuffer; error = IsEmailNickUniquenickValied(dict); if (error != GPErrorCode.NoError) { sendingBuffer = string.Format(@"\nur\{0}\final\", (int)error); client.Send(sendingBuffer); return; } //if the request did not contain uniquenick and namespaceid we use our way to create it. PreProcessRequest(dict); //we get the userid in database. If no userid found according to email we create one //and store the new account into database. int profileid = CreateAccount(dict); if (profileid == -1) { GameSpyUtils.SendGPError(client, GPErrorCode.DatabaseError, "Account is existed, please use another one."); } else { sendingBuffer = string.Format(@"\nur\0\pid\{0}\final\", profileid); client.Send(sendingBuffer); } }
/// <summary> /// Polls the connection, and checks for drops /// </summary> public static void SendKeepAlive(GPCMClient client) { if (client.PlayerInfo.LoginStatus == LoginStatus.Completed) { // Try and send a Keep-Alive try { client.Send(@"\ka\\final\"); } catch { client.DisconnectByReason(DisconnectReason.KeepAliveFailed); } } }
/// <summary> /// update the uniquenick /// </summary> /// <param name="client"></param> /// <param name="dict"></param> public static void RegisterNick(GPCMClient client, Dictionary <string, string> dict) { GPErrorCode error = IsContainAllKeys(dict); if (error != GPErrorCode.NoError) { GameSpyUtils.SendGPError(client, error, "Parsing error"); return; } string sendingBuffer; try { RegisterNickQuery.UpdateUniquenick(dict); sendingBuffer = @"\rn\final\"; client.Send(sendingBuffer); } catch (Exception e) { LogWriter.Log.WriteException(e); } }
/// <summary> /// This method verifies the login information sent by /// the client, and returns encrypted data for the client /// to verify as well /// </summary> public static void ProcessLogin(GPCMClient client, Dictionary <string, string> recv, GPCMConnectionUpdate OnSuccessfulLogin, GPCMStatusChanged OnStatusChanged) { uint partnerID = 0; // Make sure we have all the required data to process this login //if (!recv.ContainsKey("challenge") || !recv.ContainsKey("response")) //{ // GameSpyUtils.SendGPError(client, GPErrorCode.General, "Invalid response received from the client!"); // client.DisconnectByReason(DisconnectReason.InvalidLoginQuery); // return; //} if (IsContainAllKeys(recv) != GPErrorCode.NoError) { GameSpyUtils.SendGPError(client, GPErrorCode.General, "Invalid response received from the client!"); client.DisconnectByReason(DisconnectReason.InvalidLoginQuery); return; } // Parse the partnerid, required since it changes the challenge for Unique nick and User login ParseRequestToPlayerInfo(client, recv, ref partnerID); // Dispose connection after use try { // Try and fetch the user from the database Dictionary <string, object> queryResult; try { if (client.PlayerInfo.PlayerUniqueNick.Length > 0) { queryResult = LoginQuery.GetUserFromUniqueNick(recv); } else if (client.PlayerInfo.PlayerAuthToken.Length > 0) { //TODO! Add the database entry GameSpyUtils.SendGPError(client, GPErrorCode.General, "AuthToken is not supported yet"); return; } else { queryResult = LoginQuery.GetUserFromNickAndEmail(recv); } } catch (Exception ex) { LogWriter.Log.WriteException(ex); GameSpyUtils.SendGPError(client, GPErrorCode.DatabaseError, "This request cannot be processed because of a database error."); return; } //if no match found we disconnect the game if (queryResult == null) { if (client.PlayerInfo.PlayerUniqueNick.Length > 0) { GameSpyUtils.SendGPError(client, GPErrorCode.LoginBadUniquenick, "The uniquenick provided is incorrect!"); } else { GameSpyUtils.SendGPError(client, GPErrorCode.LoginBadUniquenick, "The information provided is incorrect!"); } client.DisconnectByReason(DisconnectReason.InvalidUsername); return; } // Check if user is banned string msg; DisconnectReason reason; GPErrorCode error = CheckUsersAccountAvailability(queryResult, out msg, out reason); if (error != GPErrorCode.NoError) { GameSpyUtils.SendGPError(client, error, msg); client.DisconnectByReason(reason); return; } // we finally set the player variables and return challengeData string challengeData = SetPlayerInfo(client, queryResult, recv); string sendingBuffer; // Use the GenerateProof method to compare with the "response" value. This validates the given password if (recv["response"] == GenerateProof(recv["challenge"], client.ServerChallengeKey, challengeData, client.PlayerInfo.PlayerAuthToken.Length > 0 ? 0 : partnerID, client.PlayerInfo)) { // Create session key client.SessionKey = Crc.ComputeChecksum(client.PlayerInfo.PlayerUniqueNick); //actually we should store sesskey in database at namespace table, when we want someone's profile we just //access to the sesskey to find the uniquenick for particular game LoginQuery.UpdateSessionKey(recv, client.SessionKey, client.PlayerInfo); // Password is correct sendingBuffer = string.Format(@"\lc\2\sesskey\{0}\proof\{1}\userid\{2}\profileid\{2}\uniquenick\{3}\lt\{4}__\id\1\final\", client.SessionKey, GenerateProof(client.ServerChallengeKey, recv["challenge"], challengeData, client.PlayerInfo.PlayerAuthToken.Length > 0 ? 0 : partnerID, client.PlayerInfo), // Do this again, Params are reversed! client.PlayerInfo.PlayerId, client.PlayerInfo.PlayerUniqueNick, // Generate LT whatever that is (some sort of random string, 22 chars long) GameSpyLib.Common.Random.GenerateRandomString(22, GameSpyLib.Common.Random.StringType.Hex) ); //Send response to client client.Send(sendingBuffer); // Log Incoming Connections //LogWriter.Log.Write(LogLevel.Info, "{0,-8} [Login] {1} - {2} - {3}", client.ServerName, client.PlayerInfo.PlayerNick, client.PlayerInfo.PlayerId, RemoteEndPoint); //string statusString = string.Format(" [Login Success!] Nick:{0} - Profileid:{1} - IP:{2}", client.PlayerInfo.PlayerNick, client.PlayerInfo.PlayerId, client.RemoteEndPoint); client.StatusToLog("Login Success", client.PlayerInfo.PlayerNick, client.PlayerInfo.PlayerId, client.RemoteEndPoint, null); // Update status last, and call success login client.PlayerInfo.LoginStatus = LoginStatus.Completed; client.PlayerInfo.PlayerStatus = PlayerStatus.Online; client.PlayerInfo.PlayerStatusString = "Online"; client.PlayerInfo.PlayerStatusLocation = ""; client.CompletedLoginProcess = true; OnSuccessfulLogin?.Invoke(client); OnStatusChanged?.Invoke(client); SendBuddiesHandler.HandleSendBuddies(client, recv); } else { // Log Incoming Connection string statusString = string.Format(@"[Login Failed!] Nick:{0} - Profileid:{1} - IP:{2}", client.PlayerInfo.PlayerNick, client.PlayerInfo.PlayerId, client.RemoteEndPoint); client.ToLog(LogLevel.Info, statusString); // Password is incorrect with database value. client.Send(@"\error\\err\260\fatal\\errmsg\The password provided is incorrect.\id\1\final\"); client.DisconnectByReason(DisconnectReason.InvalidPassword); } } catch (Exception ex) { LogWriter.Log.Write(ex.ToString(), LogLevel.Error); client.DisconnectByReason(DisconnectReason.GeneralError); return; } }
/// <summary> /// This method is called when the client requests for the Account profile /// </summary> public static void SendProfile(GPCMClient client, Dictionary <string, string> recv) { //TODO // \getprofile\\sesskey\19150\profileid\2\id\2\final\ //profileid is if (!recv.ContainsKey("profileid")) { GameSpyUtils.SendGPError(client, GPErrorCode.Parse, "There was an error parsing an incoming request."); return; } uint targetPID, messID, sesskey; if (!uint.TryParse(recv["profileid"], out targetPID)) { GameSpyUtils.SendGPError(client, GPErrorCode.Parse, "There was an error parsing an incoming request."); return; } if (!uint.TryParse(recv["id"], out messID)) { GameSpyUtils.SendGPError(client, GPErrorCode.Parse, "There was an error parsing an incoming request."); return; } if (!uint.TryParse(recv["sesskey"], out sesskey)) { GameSpyUtils.SendGPError(client, GPErrorCode.Parse, "There was an error parsing an incoming request."); return; } string datatoSend = @"\pi\profileid\" + targetPID + @"\mp\4"; // If the client want to access the public information // of another client if (targetPID != client.PlayerInfo.PlayerId) { GPCMPlayerInfo playerInfo = GetProfileQuery.GetProfileInfo(targetPID); if (playerInfo == null) { GameSpyUtils.SendGPError(client, 4, "Unable to get profile information."); return; } datatoSend = string.Format(datatoSend + @"\nick\{0}\uniquenick\{1}\id\{2}", playerInfo.PlayerNick, playerInfo.PlayerUniqueNick, messID); if (playerInfo.PlayerEmail.Length > 0) { datatoSend += @"\email\" + playerInfo.PlayerEmail; } if (playerInfo.PlayerLastName.Length > 0) { datatoSend += @"\lastname\" + playerInfo.PlayerLastName; } if (playerInfo.PlayerFirstName.Length > 0) { datatoSend += @"\firstname\" + playerInfo.PlayerFirstName; } if (playerInfo.PlayerICQ != 0) { datatoSend += @"\icquin\" + playerInfo.PlayerICQ; } if (playerInfo.PlayerHomepage.Length > 0) { datatoSend += @"\homepage\" + playerInfo.PlayerHomepage; } if (playerInfo.PlayerPicture != 0) { datatoSend += @"\pic\" + playerInfo.PlayerPicture; } if (playerInfo.PlayerAim.Length > 0) { datatoSend += @"\aim\" + playerInfo.PlayerAim; } if (playerInfo.PlayerOccupation != 0) { datatoSend += @"\occ\" + playerInfo.PlayerOccupation; } if (playerInfo.PlayerZIPCode.Length > 0) { datatoSend += @"\zipcode\" + playerInfo.PlayerZIPCode; } if (playerInfo.PlayerCountryCode.Length > 0) { datatoSend += @"\countrycode\" + playerInfo.PlayerCountryCode; } if (playerInfo.PlayerBirthday > 0 && playerInfo.PlayerBirthmonth > 0 && playerInfo.PlayerBirthyear > 0) { datatoSend += @"\birthday\" + (uint)((playerInfo.PlayerBirthday << 24) | (playerInfo.PlayerBirthmonth << 16) | playerInfo.PlayerBirthyear); } if (playerInfo.PlayerLocation.Length > 0) { datatoSend += @"\loc\" + playerInfo.PlayerLocation; } if (playerInfo.PlayerSex != PlayerSexType.PAT) { if (playerInfo.PlayerSex == PlayerSexType.FEMALE) { datatoSend += @"\sex\1"; } else if (playerInfo.PlayerSex == PlayerSexType.MALE) { datatoSend += @"\sex\0"; } } if (playerInfo.PlayerLatitude != 0.0f) { datatoSend += @"\lat\" + playerInfo.PlayerLatitude; } if (playerInfo.PlayerLongitude != 0.0f) { datatoSend += @"\lon\" + playerInfo.PlayerLongitude; } if (playerInfo.PlayerIncomeID != 0) { datatoSend += @"\inc\" + playerInfo.PlayerIncomeID; } if (playerInfo.PlayerIndustryID != 0) { datatoSend += @"\ind\" + playerInfo.PlayerIndustryID; } if (playerInfo.PlayerMarried != 0) { datatoSend += @"\mar\" + playerInfo.PlayerMarried; } if (playerInfo.PlayerChildCount != 0) { datatoSend += @"\chc\" + playerInfo.PlayerChildCount; } if (playerInfo.PlayerInterests != 0) { datatoSend += @"\i1\" + playerInfo.PlayerInterests; } if (playerInfo.PlayerOwnership != 0) { datatoSend += @"\o1\" + playerInfo.PlayerOwnership; } if (playerInfo.PlayerConnectionType != 0) { datatoSend += @"\conn\" + playerInfo.PlayerConnectionType; } // SUPER NOTE: Please check the Signature of the PID, otherwise when it will be compared with other peers, it will break everything (See gpiPeer.c @ peerSig) datatoSend += @"\sig\" + GameSpyLib.Common.Random.GenerateRandomString(33, GameSpyLib.Common.Random.StringType.Hex) + @"\final\"; } else { // Since this is our profile, we have to see ALL informations that we can edit. This means that we don't need to check the public masks for sending // the data datatoSend = string.Format(datatoSend + @"\nick\{0}\uniquenick\{1}\email\{2}\id\{3}\pmask\{4}", client.PlayerInfo.PlayerNick, client.PlayerInfo.PlayerUniqueNick, client.PlayerInfo.PlayerEmail, /*(ProfileSent ? "5" : "2")*/ messID, client.PlayerInfo.PlayerPublicMask ); if (client.PlayerInfo.PlayerLastName.Length > 0) { datatoSend += @"\lastname\" + client.PlayerInfo.PlayerLastName; } if (client.PlayerInfo.PlayerFirstName.Length > 0) { datatoSend += @"\firstname\" + client.PlayerInfo.PlayerFirstName; } if (client.PlayerInfo.PlayerICQ != 0) { datatoSend += @"\icquin\" + client.PlayerInfo.PlayerICQ; } if (client.PlayerInfo.PlayerHomepage.Length > 0) { datatoSend += @"\homepage\" + client.PlayerInfo.PlayerHomepage; } if (client.PlayerInfo.PlayerPicture != 0) { datatoSend += @"\pic\" + client.PlayerInfo.PlayerPicture; } if (client.PlayerInfo.PlayerAim.Length > 0) { datatoSend += @"\aim\" + client.PlayerInfo.PlayerAim; } if (client.PlayerInfo.PlayerOccupation != 0) { datatoSend += @"\occ\" + client.PlayerInfo.PlayerOccupation; } if (client.PlayerInfo.PlayerZIPCode.Length > 0) { datatoSend += @"\zipcode\" + client.PlayerInfo.PlayerZIPCode; } if (client.PlayerInfo.PlayerCountryCode.Length > 0) { datatoSend += @"\countrycode\" + client.PlayerInfo.PlayerCountryCode; } if (client.PlayerInfo.PlayerBirthday > 0 && client.PlayerInfo.PlayerBirthmonth > 0 && client.PlayerInfo.PlayerBirthyear > 0) { datatoSend += @"\birthday\" + (uint)((client.PlayerInfo.PlayerBirthday << 24) | (client.PlayerInfo.PlayerBirthmonth << 16) | client.PlayerInfo.PlayerBirthyear); } if (client.PlayerInfo.PlayerLocation.Length > 0) { datatoSend += @"\loc\" + client.PlayerInfo.PlayerLocation; } if (client.PlayerInfo.PlayerSex == PlayerSexType.FEMALE) { datatoSend += @"\sex\1"; } else if (client.PlayerInfo.PlayerSex == PlayerSexType.MALE) { datatoSend += @"\sex\0"; } if (client.PlayerInfo.PlayerLatitude != 0.0f) { datatoSend += @"\lat\" + client.PlayerInfo.PlayerLatitude; } if (client.PlayerInfo.PlayerLongitude != 0.0f) { datatoSend += @"\lon\" + client.PlayerInfo.PlayerLongitude; } if (client.PlayerInfo.PlayerIncomeID != 0) { datatoSend += @"\inc\" + client.PlayerInfo.PlayerIncomeID; } if (client.PlayerInfo.PlayerIndustryID != 0) { datatoSend += @"\ind\" + client.PlayerInfo.PlayerIndustryID; } if (client.PlayerInfo.PlayerMarried != 0) { datatoSend += @"\mar\" + client.PlayerInfo.PlayerMarried; } if (client.PlayerInfo.PlayerChildCount != 0) { datatoSend += @"\chc\" + client.PlayerInfo.PlayerChildCount; } if (client.PlayerInfo.PlayerInterests != 0) { datatoSend += @"\i1\" + client.PlayerInfo.PlayerInterests; } if (client.PlayerInfo.PlayerOwnership != 0) { datatoSend += @"\o1\" + client.PlayerInfo.PlayerOwnership; } if (client.PlayerInfo.PlayerConnectionType != 0) { datatoSend += @"\conn\" + client.PlayerInfo.PlayerConnectionType; } // SUPER NOTE: Please check the Signature of the PID, otherwise when it will be compared with other peers, it will break everything (See gpiPeer.c @ peerSig) datatoSend += @"\sig\" + GameSpyLib.Common.Random.GenerateRandomString(33, GameSpyLib.Common.Random.StringType.Hex) + @"\final\"; // Set that we send the profile initially if (!client.ProfileSent) { client.ProfileSent = true; } } client.Send(datatoSend); }