public void SetFistInit() { mOneGroup.alpha = 0; mTwoGroup.alpha = 0; mThreeGroup.alpha = 0; mFourGroup.alpha = 0; mFiveGroup.alpha = 0; mSixGroup.alpha = 0; mSevenGroup.alpha = 0; GO_One.SetActive(false); GO_Two.SetActive(false); GO_Three.SetActive(false); GO_Four.SetActive(false); GO_Five.SetActive(false); GO_Six.SetActive(false); GO_Seven.SetActive(false); switch (FirstShow) { case GroupState.ONE: mOneGroup.alpha = 1; GO_One.SetActive(true); break; case GroupState.TWO: mTwoGroup.alpha = 1; GO_Two.SetActive(true); break; case GroupState.THREE: mThreeGroup.alpha = 1; GO_Three.SetActive(true); break; case GroupState.FOUR: mFourGroup.alpha = 1; GO_Four.SetActive(true); break; case GroupState.Five: mFiveGroup.alpha = 1; GO_Five.SetActive(true); break; case GroupState.Six: mSixGroup.alpha = 1; GO_Six.SetActive(true); break; case GroupState.Seven: mSevenGroup.alpha = 1; GO_Seven.SetActive(true); break; } mCurrentState = FirstShow; }
public void Change2Four() // 切换成第 4 个 { if (mCurrentState == GroupState.FOUR) { return; } ChangeState(GroupState.FOUR); GO_Four.SetActive(true); mFourGroup.DOFade(1, FadeDuration); }