// ------------- Override --------------------. /// <summary> /// Handles the opcode. /// </summary> public override void OnUpdate() { if (IsFinish()) { return; } // Pomp Message to MessagingHandler. if (m_MessagePompToMsghandler) { if (m_MessagingHandler != null) { bool handled = m_MessagingHandler.HandleOpcode(this); m_MessagePompToMsghandler = !handled; } return; } m_CanTextProgress = false; switch (code[pc]) { case Opcode.STRING: pc = ByteCodeReader.readString(code, pc + 1); m_TextBuilder.Append(loadedString); break; case Opcode.TEXT: pc = ReadText(pc); break; case Opcode.VAR: pc = ByteCodeReader.readVar(code, pc, ref paramHash, ref m_TextBuilder, stubIndent); break; case Opcode.TABLE: pc = ByteCodeReader.readTable(code, pc, ref paramHash); break; case Opcode.ASSIGN_STRING: // Debug.Log("OPCODE>ASSIGN_STRING"); pc = ByteCodeReader.readString(code, pc + 2); leftHand = loadedString; pc = ByteCodeReader.readString(code, pc + 1); rightHand = loadedString; // Debug.Log( "Opcode.ASSIGN key=" + leftHand + " value=\"" + rightHand + "\"" ); // Assign Value to Hashtable ?. #if false symbolTable[leftHand] = rightHand; // Assign Value to FlagTable. #else ScenarioNode scenario = ScenarioNode.Instance; if (scenario != null && scenario.flagTable != null) { scenario.flagTable.SetStringValue(leftHand, rightHand); } #endif leftHand = ""; rightHand = ""; break; case Opcode.NULL: pc++; break; case Opcode.MESSAGING: pc = ByteCodeReader.readString(code, pc + 2); messagingTargetName = loadedString; m_MessagePompToMsghandler = true; bool isIgnoreObj = loadedString.Equals("env"); if (!isIgnoreObj) { if (tweenDataCached.tweenTarget != null) { if (!tweenDataCached.tweenTarget.name.Equals(messagingTargetName)) { tweenDataCached.tweenTarget = GameObject.Find(messagingTargetName); } } else { tweenDataCached.tweenTarget = GameObject.Find(messagingTargetName); } } tweenDataCached.paramTable = paramHash; break; case Opcode.NODE: m_PrevNodeName = m_CurrNodeName; pc = ByteCodeReader.readString(code, pc + 2); ViNoDebugger.Log("NODE", loadedString); m_CurrNodeName = loadedString; m_NodePcMap[loadedString] = pc; SetCurrentNodeToScriptEngine(); // Callback to ScriptBinder. scriptBinder.OnEnterNode(this); break; case Opcode.LOAD_RESOURCE: m_LoadedResourcePath = VirtualMachine.loadedTextLiteralString; m_LoadedResource = UnityWrapper.LoadResource(m_LoadedResourcePath); pc++; break; // TODO : Need to Test . case Opcode.PLAY_AUDIO_FROM_RESOURCE: m_LoadedResourcePath = VirtualMachine.loadedTextLiteralString; ISoundPlayer.Instance.PlayAudioClip(m_LoadedResource as AudioClip, m_LoadedResourcePath, ViNoConfig.prefsBgmVolume, 0f); m_LoadedResource = null; Resources.UnloadUnusedAssets(); pc++; break; case Opcode.INSTANTIATE_AS_GAMEOBJECT: if (m_LoadedResource != null) { string parentName = VirtualMachine.loadedTextLiteralString; UnityWrapper.InstantiateAsGameObject(m_LoadedResource, parentName); m_LoadedResource = null; Resources.UnloadUnusedAssets(); } else { Debug.LogError("Resource not loaded."); } pc++; break; case Opcode.DESTROY_OBJECT: string goName = VirtualMachine.loadedTextLiteralString; GameObject go = GameObject.Find(goName); // TODO : GO.Find is Slow . GameObject.Destroy(go); pc++; break; case Opcode.JUMP: // Jump to loadedString Node . ByteCodeReader.readString(code, pc + 2); GoToLabel(loadedString); ViNoDebugger.Log("NODE", "jump to :" + loadedString); break; case Opcode.IF: pc = ByteCodeReader.readString(code, pc + 2); string flagName = VirtualMachine.loadedString; Debug.Log("flag name :" + flagName); bool isOnOrOff = (code[pc] == 1) ? true : false; pc++; pc = ByteCodeReader.readString(code, pc + 1); string ifTarget = VirtualMachine.loadedString; Debug.Log("IF =>" + ifTarget); pc = ByteCodeReader.readString(code, pc + 1); string elseTarget = VirtualMachine.loadedString; Debug.Log("ELSE =>" + elseTarget); bool isFlagOn = ScenarioNode.Instance.flagTable.CheckFlagBy(flagName); if (isFlagOn == isOnOrOff) { Debug.Log("IF"); GoToLabel(ifTarget); } else { Debug.Log("ELSE"); GoToLabel(elseTarget); } break; // ----- Layer -----. #if false case Opcode.LAYOPT: GOOptionNode.Do(paramHash); pc++; break; #endif case Opcode.BEGIN_TRANSITION: UnityWrapper.BeginTransition(); pc++; break; case Opcode.END_TRANSITION: UnityWrapper.EndTransition(); pc++; break; case Opcode.SCENE_NODE: SceneData.SceneNodeData data = SceneCreator.CreateNodeData(paramHash); SceneCreator.Create(data); pc++; break; case Opcode.LOAD_SCENE: // bool destroy = ( code[ pc + 1 ] == 0 ) ? true : false ; // UnityWrapper.LoadScene( m_LoadedResource , destroy ); LoadSceneNode.Do(m_LoadedResource, paramHash); m_LoadedResource = null; Resources.UnloadUnusedAssets(); pc++; break; case Opcode.CLEAR_SCENE: GameObject advSceneRoot = ViNoSceneManager.Instance.theSavedPanel; bool immediateDestroy = false; SceneCreator.DestroyScene(advSceneRoot, immediateDestroy); pc++; break; /* case Opcode.PLAY_ANIMATION: * byte animationID = code[ pc + 1 ]; * ViNoAnimationManager.Instance.PlayAnimation( (int)animationID ); * pc+= 2; * break; * //*/ // ----- Message -----. case Opcode.BR: // m_TextBuilder.Append( "\n" ); pc++; break; //scriptBinder.BR( this ); pc++; break; case Opcode.CM: ClearMessage(); pc++; break; case Opcode.ER: AddToBacklog(); ClearTextBuilder(); if (m_MsgTargetTextBox != null) { m_MsgTargetTextBox.ClearMessage(); } else { Debug.LogWarning("Current Message Target Not Set."); } pc++; break; case Opcode.PRINT: scriptBinder.PRINT(this); pc++; break; case Opcode.CURRENT: TriggerMessageEvent("OnMessageTargetChanged", code[pc + 1], "", true); break; case Opcode.SET_TEXT: TriggerMessageEvent("OnSetText", code[pc + 1], VirtualMachine.loadedTextLiteralString, true); m_CurrentText = m_MessageEventData.message; break; case Opcode.HIDE_MESSAGE: TriggerMessageEvent("OnHideMessage", code[pc + 1], "", false); break; // ------ System Opcode -----. case Opcode.START_WAIT: m_ElapsedSec = 0f; if (!string.IsNullOrEmpty(loadedTextLiteralString)) { m_WaitSec = float.Parse(loadedTextLiteralString); } else { m_WaitSec = kWaitSec; } pc++; break; case Opcode.UPDATE_WAIT: // ViNoDebugger.Log( "VM" , "waiting ..."); m_ElapsedSec += Time.deltaTime; if (m_ElapsedSec > m_WaitSec) { pc++; } break; case Opcode.STOP: // Wait Until Player choosing from options . or reached to the end of a leaf node . // Nothing to do... break; case Opcode.END: ViNoEventManager.Instance.TriggerEvent("OnFinishScenario"); update = false; break; case Opcode.PLAY_SCENARIO: pc = ByteCodeReader.readString(code, pc + 2); string scenarioName = loadedString; GameObject scenarioObj = GOCache.SetActive(scenarioName, true); if (scenarioObj != null) { ScenarioNode s = scenarioObj.GetComponent <ScenarioNode>(); s.Play(); } break; case Opcode.FLAG_ON: if (ScenarioNode.Instance != null && ScenarioNode.Instance.flagTable != null) { ScenarioNode.Instance.flagTable.SetFlagBy(VirtualMachine.loadedTextLiteralString, true); } pc++; break; case Opcode.FLAG_OFF: if (ScenarioNode.Instance != null && ScenarioNode.Instance.flagTable != null) { ScenarioNode.Instance.flagTable.SetFlagBy(VirtualMachine.loadedTextLiteralString, false); } pc++; break; case Opcode.SELECTIONS: ISelectionsCtrl selCtrl = ISelectionsCtrl.Instance; if (selCtrl != null) { if (!selCtrl.IsActive()) { string title = VirtualMachine.loadedTextLiteralString; selCtrl.SetTitle(title); ISelectionsCtrl.Instance.ChangeActive(true); } } else { Debug.LogError("ISelectionsCtrl instance not found."); } pc++; break; case Opcode.LINK: ISelectionsCtrl.Instance.AddSelection(ref paramHash); pc++; break; case Opcode.WAIT_TOUCH: if (IScriptEngine.skip) { if (IScriptEngine.skipAlreadyPass && !VirtualMachine._ALREADY_PASS_THE_NODE) { return; } _SkipText( ); ISoundPlayer pl = ISoundPlayer.Instance; if (pl != null) { if (pl.IsPlayingVoice()) { pl.StopVoice(); } } m_CanTextProgress = true; return; } if (autoMode) { float dt = Time.deltaTime; m_TimeElapsed += dt; if (m_TimeElapsed > _AUTO_MODE_WAIT_TIME) { m_TimeElapsed = 0f; _SkipText(); } return; } m_CanTextProgress = true; break; // case Opcode.PLAY_BGM: // break; // -----Audio -----. case Opcode.PLAY_SOUND: byte soundCategory = code[pc + 1]; // 0: BGM 1:SE 2: VOICE. byte soundID = code[pc + 2]; UnityWrapper.PlaySound(soundCategory, soundID); if (soundCategory == 2) { SET_CURRENT_VOICE_ID(true, soundID); } pc += 3; break; case Opcode.STOP_SOUND: //TODO : pc++; break; case Opcode.STOP_VOICE: SET_CURRENT_VOICE_ID(false, 0); if (ISoundPlayer.Instance != null) { ISoundPlayer.Instance.StopVoice(); } pc++; break; default: ViNoDebugger.LogError("VM", "PC : " + pc); break; } }
/* * public void HandleAOpcode( VM vm , byte op ){ * vm.code = new byte[ 1 ]; * vm.code[ 0 ] = op; * HandleOpcode( vm ); * } * //*/ /// <summary> /// Handles the opcode. /// </summary> /// <returns> /// The opcode. /// </returns> /// <param name='vm'> /// If set to <c>true</c> vm. /// </param> public override bool HandleOpcode(VirtualMachine vm) { m_Vm = vm; switch (vm.code[vm.pc]) { case OpcodeMessaging.PUNCH_POSITION: vm.scriptBinder.PUNCH_POSITION(vm); break; case OpcodeMessaging.SIZE: vm.scriptBinder.SIZE(vm); break; case OpcodeMessaging.LOAD_IMAGE: vm.scriptBinder.LOAD_IMAGE(vm.tweenDataCached); break; case OpcodeMessaging.CHANGE_IMAGE: vm.scriptBinder.CHANGE_IMAGE(vm.tweenDataCached); break; case OpcodeMessaging.MSG_TARGET: GameObject obj = vm.tweenDataCached.tweenTarget; vm.scriptBinder.MSG_TARGET(obj); break; case OpcodeMessaging.SET_TEXT: vm.scriptBinder.SET_TEXT(vm); break; case OpcodeMessaging.SET_RESOURCE_AS_TEXTURE: Texture2D image = vm.loadedResource as Texture2D; MeshRenderer ren = vm.tweenDataCached.tweenTarget.GetComponent <MeshRenderer>(); if (ren != null) { ren.sharedMaterial.mainTexture = image; ren.transform.localScale = new Vector3(image.width, image.height, 1f); // VinoSceneNode component is needed. vm.tweenDataCached.tweenTarget.SendMessage("OnChangeTexture", vm.loadedResourcePath, SendMessageOptions.DontRequireReceiver); } else { Debug.LogError("MeshRenderer not Found."); } break; case OpcodeMessaging.SET_RESOURCE_AS_TRANSITION_TEXTURE1: image = vm.loadedResource as Texture2D; ren = vm.tweenDataCached.tweenTarget.GetComponent <MeshRenderer>(); if (ren != null) { ren.sharedMaterial.SetTexture("_tex0", image); } else { Debug.LogError("MeshRenderer not Found."); } break; case OpcodeMessaging.SET_RESOURCE_AS_TRANSITION_TEXTURE2: image = vm.loadedResource as Texture2D; ren = vm.tweenDataCached.tweenTarget.GetComponent <MeshRenderer>(); if (ren != null) { ren.sharedMaterial.SetTexture("_tex1", image); } else { Debug.LogError("MeshRenderer not Found."); } break; case OpcodeMessaging.FADE_PANEL: vm.update = false; vm.scriptBinder.FADE_PANEL(vm.tweenDataCached); break; case OpcodeMessaging.CROSS_FADE: vm.update = false; vm.scriptBinder.CROSS_FADE(vm.tweenDataCached); break; case OpcodeMessaging.TWEEN: vm.update = false; vm.scriptBinder.TWEEN(vm.tweenDataCached); break; case OpcodeMessaging.DESTROY: GameObject.Destroy(vm.tweenDataCached.tweenTarget); break; case OpcodeMessaging.DESTROY_CHILDREN: ViNoGOExtensions.FindAndDestroyChildren(vm.messagingTargetName); break; case OpcodeMessaging.TARGET: vm.m_CurrTarget = GameObject.Find(VM.loadedTextLiteralString); break; case OpcodeMessaging.LOAD_LEVEL: Application.LoadLevel(VM.loadedTextLiteralString); break; case OpcodeMessaging.LOAD_SCENE_XML: vm.scriptBinder.LOAD_SCENE_XML(vm); break; case OpcodeMessaging.PLAY_SOUND: if (ISoundPlayer.Instance == null) { vm.ProgressProgramCounter(1); ViNoDebugger.LogError("VM", "PLAY_SOUND : ISoundPlayer.Instance NOT FOUND."); return(false); } string soundName = vm.paramHash["name"] as string; string soundCat = vm.paramHash["category"] as string; string delayStr = vm.paramHash["delay"] as string; float delay = float.Parse(delayStr); if (ISoundPlayer.Instance != null) { ISoundPlayer.Instance.PlaySoundCallback(soundName, soundCat, 1f, delay); } break; case OpcodeMessaging.STOP_SOUND: if (ISoundPlayer.Instance == null) { vm.ProgressProgramCounter(1); ViNoDebugger.LogWarning("ISoundPlayer.Instance NOT FOUND."); return(false); } soundName = vm.paramHash["name"] as string; soundCat = vm.paramHash["category"] as string; string fadeStr = vm.paramHash["fadeOutSeconds"] as string; float fadeOutSeconds = float.Parse(fadeStr); if (ISoundPlayer.Instance != null) { ISoundPlayer.Instance.StopSoundCallback(soundName, soundCat, fadeOutSeconds); } break; // TODO: #if false case OpcodeMessaging.SET_ACTIVE: // OBSOLETE. ===> OPCODE.LAYOPT. GOOptionNode.Do(vm.paramHash); break; #endif case OpcodeMessaging.SET_POS_3D: Vector3 pos = ViNoStringExtensions.ParseVector3(VM.loadedTextLiteralString); if (vm.tweenDataCached.tweenTarget != null) { vm.tweenDataCached.tweenTarget.transform.localPosition = pos; } break; case OpcodeMessaging.SET_SCALE_3D: Vector3 scale = ViNoStringExtensions.ParseVector3(VM.loadedTextLiteralString); if (vm.tweenDataCached.tweenTarget != null) { vm.tweenDataCached.tweenTarget.transform.localScale = scale; } break; case OpcodeMessaging.TRANSLATE: if (!string.IsNullOrEmpty(VM.loadedTextLiteralString)) { string[] strs = VM.loadedTextLiteralString.Split(','); if (strs.Length > 0) { if (strs.Length == 3) { GameObject target = vm.tweenDataCached.tweenTarget; if (target != null) { Vector3 tra = ViNoStringExtensions.ParseVector3(VM.loadedTextLiteralString); Vector3 temp = target.transform.localPosition; temp += tra; target.transform.localPosition = temp; } } } } break; case OpcodeMessaging.TRIGGER_EVENT: ViNoEventManager em = ViNoEventManager.Instance; if (!string.IsNullOrEmpty(VM.loadedTextLiteralString) && em != null) { em.TriggerEvent(VM.loadedTextLiteralString); } break; case OpcodeMessaging.TRIGGER_EVENT_WITH_ARGS: em = ViNoEventManager.Instance; if (em != null && vm.tweenDataCached.paramTable.ContainsKey("eventType")) { string evtType = vm.tweenDataCached.paramTable["eventType"] as string; em.TriggerEvent(evtType, vm.tweenDataCached.paramTable); } break; default: ViNoDebugger.LogError("PC : " + vm.pc); break; } // Progress Counter. vm.ProgressProgramCounter(1); return(true); }