public float defaultLayerY(GOLayerType t) { float h = 0; switch (t) { case GOLayerType.Buildings: h = 0; break; case GOLayerType.Landuse: h = 0.3f; break; case GOLayerType.Water: h = 0.2f; break; case GOLayerType.Earth: h = 0.1f; break; case GOLayerType.Roads: h = 0.4f; break; default: h = 0; break; } return(h); }
public static int LayerTypeToIndex(GOLayerType type) { switch (type) { case GOLayerType.Water: return(0); case GOLayerType.Earth: return(1); case GOLayerType.Landuse: return(2); case GOLayerType.Buildings: return(3); case GOLayerType.Roads: return(4); default: return(100); } }
public float defaultLayerY(GOLayerType t) { switch (t) { case GOLayerType.Buildings: return(0); case GOLayerType.Landuse: return(0.3f); case GOLayerType.Water: return(0.2f); case GOLayerType.Earth: return(0.1f); case GOLayerType.Roads: return(0.4f); default: return(0); } }