void Awake()
 {
     ActiveState   = GOBLIN_STATE.IDLE;
     Notifications = GameObject.Find("GameManager").GetComponent <NotificationsManager>();
     player        = GameObject.Find("Player Capsule");
     sound         = GetComponent <AudioSource>();
     thisTransform = gameObject.GetComponent <Transform>();
     walkingPoints = GameObject.FindGameObjectsWithTag("WalkingPoint");
     chillTime     = Random.Range(chillTimeMin, chillTimeMax);
 }
 public void ChangeState(GOBLIN_STATE State)
 {
     ActiveState = State;
 }