Esempio n. 1
0
 void Start()
 {
     gamemanager_3 = GM_mode3.instance;
     xspeed        = gamemanager_3.xspeed;
     yspeed        = gamemanager_3.yspeed;
     upLimit       = Camera.main.orthographicSize * Camera.main.aspect * 0.5f - 0.5f;
     downLimit     = -Camera.main.orthographicSize * Camera.main.aspect * 0.5f + 0.5f;
     //upLimit = 4.9f;
     //downLimit = -4.9f;
     for (int i = 0; i < bodyAmount_3; i++)
     {
         Invoke("SpawnBody_3", 0.1f);
         //分数初始化
         Invoke("ScoreInitialize", 0.1f);
     }
 }
Esempio n. 2
0
 private void Awake()
 {
     instance = this;
 }