void Start() { gamemanager_3 = GM_mode3.instance; xspeed = gamemanager_3.xspeed; yspeed = gamemanager_3.yspeed; upLimit = Camera.main.orthographicSize * Camera.main.aspect * 0.5f - 0.5f; downLimit = -Camera.main.orthographicSize * Camera.main.aspect * 0.5f + 0.5f; //upLimit = 4.9f; //downLimit = -4.9f; for (int i = 0; i < bodyAmount_3; i++) { Invoke("SpawnBody_3", 0.1f); //分数初始化 Invoke("ScoreInitialize", 0.1f); } }
private void Awake() { instance = this; }