Esempio n. 1
0
        //Constructor
        public GMTCPClient(Socket sock, AbstractServer parent)
            : base(sock, parent)
        {
            PacketBuffer handshakePacket = new PacketBuffer();

            Logger.Trace("Connection Accepted. Beginning GM Handshake...");
            handshakePacket.WriteString("GM:Studio-Connect", true);
            base.SendPacket(handshakePacket);
            handshakeStatus = GMTCPHandshakeStage.AwaitingConnectAck;
        }
Esempio n. 2
0
 //Data has been received
 override protected void OnDataReceived(byte[] data, int len)
 {
     if (handshakeStatus == GMTCPHandshakeStage.Complete)
     {
         int bytesReceived = 0;
         //Receive packets until all the data on the wire has been processed
         while (bytesReceived < len)
         {
             UInt32 packetIdentifier = BitConverter.ToUInt32(data, bytesReceived);
             if (packetIdentifier != 0xdeadc0de)
             {
                 Logger.Trace("Packet dropped. Invalid identifier/magic number.");
                 break;
             }
             else
             {
                 //Length of the packet data
                 UInt32       payloadLength = BitConverter.ToUInt32(data, bytesReceived + 8);
                 PacketBuffer p             = new PacketBuffer(data, bytesReceived + 12, (int)payloadLength);
                 OnPacketReceived(p); //Process the packet
                 bytesReceived += (int)payloadLength + 12;
             }
         }
     }
     else if (handshakeStatus == GMTCPHandshakeStage.AwaitingConnectAck)
     {
         uint magicNumber = BitConverter.ToUInt32(data, 0);
         if (magicNumber == 0xcafebabe)
         {   //If the magic number matches
             Logger.Trace("Connect Acknowledged Successfully, Finalizing Handshake...");
             PacketBuffer handshakePacket = new PacketBuffer();
             handshakePacket.WriteUInt32(0xdeafbead);
             handshakePacket.WriteUInt32(0xf00dbeeb);
             handshakePacket.WriteUInt32(0x0000000c);
             base.SendPacket(handshakePacket);
             Logger.Trace("Handshake Finalized.");
             handshakeStatus = GMTCPHandshakeStage.Complete;
         }
     }
 }