Esempio n. 1
0
        public async Task TestSendInformationExchangeResponseMessage()
        {
            var conf     = GenerateConfiguration();
            var queue    = GenerateBuffer();
            var client   = GenerateSocketClient();
            var lifetime = Mock.Of <IApplicationLifetime>();

            var gameMaster = new GM(lifetime, conf, queue, client, logger);

            gameMaster.Invoke("InitGame");

            int player1ID = 1;
            int player2ID = 2;
            int player3ID = 3;

            await InitializeAndBegForInfo(gameMaster, player1ID, player2ID);

            GiveInfoPayload giveInfoPayload = new GiveInfoPayload()
            {
                RespondToID = player1ID,
                Distances   = new int[] { 1, 1 },
                RedTeamGoalAreaInformations  = new GoalInfo[] { GoalInfo.IDK },
                BlueTeamGoalAreaInformations = new GoalInfo[] { GoalInfo.IDK },
            };
            Message giveMessage1 = new Message()
            {
                MessageID = MessageID.GiveInfo,
                AgentID   = player2ID,
                Payload   = giveInfoPayload,
            };

            Message giveMessage2 = new Message()
            {
                MessageID = MessageID.GiveInfo,
                AgentID   = player3ID,
                Payload   = giveInfoPayload,
            };

            await gameMaster.AcceptMessage(giveMessage1, CancellationToken.None);

            var lastMessage = sendedMessages.Pop();

            Assert.Equal(MessageID.InformationExchangeResponse, lastMessage.MessageID);
            Assert.True(((InformationExchangePayload)lastMessage.Payload).Succeeded);

            await gameMaster.AcceptMessage(giveMessage2, CancellationToken.None);

            lastMessage = sendedMessages.Pop();

            Assert.Equal(MessageID.InformationExchangeResponse, lastMessage.MessageID);
            Assert.False(((InformationExchangePayload)lastMessage.Payload).Succeeded);
        }
Esempio n. 2
0
        private async Task InitializeAndBegForInfo(GM gameMaster, int player1ID, int player2ID)
        {
            JoinGamePayload joinGamePayload = new JoinGamePayload()
            {
                TeamID = Team.Blue,
            };

            Message joinMessage1 = new Message()
            {
                MessageID = MessageID.JoinTheGame,
                AgentID   = player1ID,
                Payload   = joinGamePayload,
            };
            Message joinMessage2 = new Message()
            {
                MessageID = MessageID.JoinTheGame,
                AgentID   = player2ID,
                Payload   = joinGamePayload,
            };
            await gameMaster.AcceptMessage(joinMessage1, CancellationToken.None);

            await gameMaster.AcceptMessage(joinMessage2, CancellationToken.None);

            gameMaster.Invoke("StartGame", CancellationToken.None);
            BegForInfoPayload begForInfoPayload = new BegForInfoPayload()
            {
                AskedAgentID = player2ID,
            };
            Message askMessage = new Message()
            {
                MessageID = MessageID.BegForInfo,
                AgentID   = player1ID,
                Payload   = begForInfoPayload,
            };

            await gameMaster.AcceptMessage(askMessage, CancellationToken.None);
        }
Esempio n. 3
0
        public async Task TestSendInformationExchangeRequesMessage()
        {
            var conf     = GenerateConfiguration();
            var queue    = GenerateBuffer();
            var client   = GenerateSocketClient();
            var lifetime = Mock.Of <IApplicationLifetime>();

            var gameMaster = new GM(lifetime, conf, queue, client, logger);

            gameMaster.Invoke("InitGame");

            int player1ID = 1;
            int player2ID = 2;
            int player3ID = 3;

            await InitializeAndBegForInfo(gameMaster, player1ID, player2ID);

            var lastMessage = sendedMessages.Pop();

            Assert.Equal(MessageID.InformationExchangeRequest, lastMessage.MessageID);
            Assert.True(((InformationExchangePayload)lastMessage.Payload).Succeeded);

            BegForInfoPayload begForInfoPayload = new BegForInfoPayload()
            {
                AskedAgentID = player3ID,
            };
            Message askMessage = new Message()
            {
                MessageID = MessageID.BegForInfo,
                AgentID   = player1ID,
                Payload   = begForInfoPayload,
            };

            await gameMaster.AcceptMessage(askMessage, CancellationToken.None);

            lastMessage = sendedMessages.Pop();

            Assert.Equal(MessageID.InformationExchangeRequest, lastMessage.MessageID);
            Assert.False(((InformationExchangePayload)lastMessage.Payload).Succeeded);
        }