public void glSampleCoveragex( GLclampx value, bool invert ) { }
public void glDepthRangex( GLclampx zNear, GLclampx zFar ) { }
public void glClearColorx( GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha ) { }
public void glClearDepthx( GLclampx depth ) { }
public void glAlphaFuncx( int func, GLclampx ref_ ) { }